http://git-wip-us.apache.org/repos/asf/flex-falcon/blob/3df891f4/externs/createjs/src/main/patch/easeljs.patch
----------------------------------------------------------------------
diff --git a/externs/createjs/src/main/patch/easeljs.patch 
b/externs/createjs/src/main/patch/easeljs.patch
new file mode 100644
index 0000000..f934bc7
--- /dev/null
+++ b/externs/createjs/src/main/patch/easeljs.patch
@@ -0,0 +1,19219 @@
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/Event.js 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/Event.js
+index 3ce0025..71160cf 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/Event.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/Event.js
+@@ -1,262 +1,76 @@
+-/*
+-* Event
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
++/** @fileoverview Auto-generated Externs files
++ * @externs
++ */
+ /**
+- * A collection of Classes that are shared across all the CreateJS libraries. 
 The classes are included in the minified
+- * files of each library and are available on the createsjs namespace 
directly.
+- *
+- * <h4>Example</h4>
++ * Contains properties and methods shared by all events for use with
++ * {{#crossLink "EventDispatcher"}}{{/crossLink}}.
++ * 
++ * Note that Event objects are often reused, so you should never
++ * rely on an event object's state outside of the call stack it was received 
in.
+  *
+- *      myObject.addEventListener("change", createjs.proxy(myMethod, scope));
+- *
+- * @module CreateJS
+- * @main CreateJS
+- */
+-
+-// namespace:
+-this.createjs = this.createjs||{};
++ * @see [Event]
++ * @constructor  */
++createjs.Event = function (type, bubbles, cancelable) {}
+ 
+-(function() {
+-      "use strict";
++    /**
++     * Returns a clone of the Event instance.
++     *
++     * @see [Event]
++     * @returns {(Event|null)} a clone of the Event instance.
++     */
++createjs.Event.clone = function () {  return null; }
+ 
+-// constructor:
+-      /**
+-       * Contains properties and methods shared by all events for use with
+-       * {{#crossLink "EventDispatcher"}}{{/crossLink}}.
+-       * 
+-       * Note that Event objects are often reused, so you should never
+-       * rely on an event object's state outside of the call stack it was 
received in.
+-       * @class Event
+-       * @param {String} type The event type.
+-       * @param {Boolean} bubbles Indicates whether the event will bubble 
through the display list.
+-       * @param {Boolean} cancelable Indicates whether the default behaviour 
of this event can be cancelled.
+-       * @constructor
+-       **/
+-      function Event(type, bubbles, cancelable) {
+-              
+-      
+-      // public properties:
+-              /**
+-               * The type of event.
+-               * @property type
+-               * @type String
+-               **/
+-              this.type = type;
+-      
+-              /**
+-               * The object that generated an event.
+-               * @property target
+-               * @type Object
+-               * @default null
+-               * @readonly
+-              */
+-              this.target = null;
+-      
+-              /**
+-               * The current target that a bubbling event is being dispatched 
from. For non-bubbling events, this will
+-               * always be the same as target. For example, if 
childObj.parent = parentObj, and a bubbling event
+-               * is generated from childObj, then a listener on parentObj 
would receive the event with
+-               * target=childObj (the original target) and 
currentTarget=parentObj (where the listener was added).
+-               * @property currentTarget
+-               * @type Object
+-               * @default null
+-               * @readonly
+-              */
+-              this.currentTarget = null;
+-      
+-              /**
+-               * For bubbling events, this indicates the current event 
phase:<OL>
+-               *      <LI> capture phase: starting from the top parent to the 
target</LI>
+-               *      <LI> at target phase: currently being dispatched from 
the target</LI>
+-               *      <LI> bubbling phase: from the target to the top 
parent</LI>
+-               * </OL>
+-               * @property eventPhase
+-               * @type Number
+-               * @default 0
+-               * @readonly
+-              */
+-              this.eventPhase = 0;
+-      
+-              /**
+-               * Indicates whether the event will bubble through the display 
list.
+-               * @property bubbles
+-               * @type Boolean
+-               * @default false
+-               * @readonly
+-              */
+-              this.bubbles = !!bubbles;
+-      
+-              /**
+-               * Indicates whether the default behaviour of this event can be 
cancelled via
+-               * {{#crossLink "Event/preventDefault"}}{{/crossLink}}. This is 
set via the Event constructor.
+-               * @property cancelable
+-               * @type Boolean
+-               * @default false
+-               * @readonly
+-              */
+-              this.cancelable = !!cancelable;
+-      
+-              /**
+-               * The epoch time at which this event was created.
+-               * @property timeStamp
+-               * @type Number
+-               * @default 0
+-               * @readonly
+-              */
+-              this.timeStamp = (new Date()).getTime();
+-      
+-              /**
+-               * Indicates if {{#crossLink 
"Event/preventDefault"}}{{/crossLink}} has been called
+-               * on this event.
+-               * @property defaultPrevented
+-               * @type Boolean
+-               * @default false
+-               * @readonly
+-              */
+-              this.defaultPrevented = false;
+-      
+-              /**
+-               * Indicates if {{#crossLink 
"Event/stopPropagation"}}{{/crossLink}} or
+-               * {{#crossLink 
"Event/stopImmediatePropagation"}}{{/crossLink}} has been called on this event.
+-               * @property propagationStopped
+-               * @type Boolean
+-               * @default false
+-               * @readonly
+-              */
+-              this.propagationStopped = false;
+-      
+-              /**
+-               * Indicates if {{#crossLink 
"Event/stopImmediatePropagation"}}{{/crossLink}} has been called
+-               * on this event.
+-               * @property immediatePropagationStopped
+-               * @type Boolean
+-               * @default false
+-               * @readonly
+-              */
+-              this.immediatePropagationStopped = false;
+-              
+-              /**
+-               * Indicates if {{#crossLink "Event/remove"}}{{/crossLink}} has 
been called on this event.
+-               * @property removed
+-               * @type Boolean
+-               * @default false
+-               * @readonly
+-              */
+-              this.removed = false;
+-      }
+-      var p = Event.prototype;
++    /**
++     * Causes the active listener to be removed via removeEventListener();
++     * 
++     * myBtn.addEventListener("click", function(evt) {
++     * // do stuff...
++     * evt.remove(); // removes this listener.
++     * });
++     *
++     * @see [Event]
++     */
++createjs.Event.remove = function () {  }
+ 
+-      /**
+-       * <strong>REMOVED</strong>. Removed in favor of using 
`MySuperClass_constructor`.
+-       * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and 
{{#crossLink "Utility Methods/promote"}}{{/crossLink}}
+-       * for details.
+-       *
+-       * There is an inheritance tutorial distributed with EaselJS in 
/tutorials/Inheritance.
+-       *
+-       * @method initialize
+-       * @protected
+-       * @deprecated
+-       */
+-      // p.initialize = function() {}; // searchable for devs wondering where 
it is.
++    /**
++     * Provides a chainable shortcut method for setting a number of 
properties on the instance.
++     *
++     * @param {(Object|null)} props A generic object containing properties to 
copy to the instance.
++     * @see [Event]
++     * @returns {(Event|null)} Returns the instance the method is called on 
(useful for chaining calls.)
++     */
++createjs.Event.set = function (props) {  return null; }
+ 
+-// public methods:
+-      /**
+-       * Sets {{#crossLink "Event/defaultPrevented"}}{{/crossLink}} to true.
+-       * Mirrors the DOM event standard.
+-       * @method preventDefault
+-       **/
+-      p.preventDefault = function() {
+-              this.defaultPrevented = this.cancelable&&true;
+-      };
++    /**
++     * Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} to true.
++     * Mirrors the DOM event standard.
++     *
++     * @see [Event]
++     */
++createjs.Event.stopPropagation = function () {  }
+ 
+-      /**
+-       * Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} to true.
+-       * Mirrors the DOM event standard.
+-       * @method stopPropagation
+-       **/
+-      p.stopPropagation = function() {
+-              this.propagationStopped = true;
+-      };
++    /**
++     * Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} and
++     * {{#crossLink "Event/immediatePropagationStopped"}}{{/crossLink}} to 
true.
++     * Mirrors the DOM event standard.
++     *
++     * @see [Event]
++     */
++createjs.Event.stopImmediatePropagation = function () {  }
+ 
+-      /**
+-       * Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} and
+-       * {{#crossLink "Event/immediatePropagationStopped"}}{{/crossLink}} to 
true.
+-       * Mirrors the DOM event standard.
+-       * @method stopImmediatePropagation
+-       **/
+-      p.stopImmediatePropagation = function() {
+-              this.immediatePropagationStopped = this.propagationStopped = 
true;
+-      };
+-      
+-      /**
+-       * Causes the active listener to be removed via removeEventListener();
+-       * 
+-       *              myBtn.addEventListener("click", function(evt) {
+-       *                      // do stuff...
+-       *                      evt.remove(); // removes this listener.
+-       *              });
+-       * 
+-       * @method remove
+-       **/
+-      p.remove = function() {
+-              this.removed = true;
+-      };
+-      
+-      /**
+-       * Returns a clone of the Event instance.
+-       * @method clone
+-       * @return {Event} a clone of the Event instance.
+-       **/
+-      p.clone = function() {
+-              return new Event(this.type, this.bubbles, this.cancelable);
+-      };
+-      
+-      /**
+-       * Provides a chainable shortcut method for setting a number of 
properties on the instance.
+-       *
+-       * @method set
+-       * @param {Object} props A generic object containing properties to copy 
to the instance.
+-       * @return {Event} Returns the instance the method is called on (useful 
for chaining calls.)
+-       * @chainable
+-      */
+-      p.set = function(props) {
+-              for (var n in props) { this[n] = props[n]; }
+-              return this;
+-      };
++    /**
++     * Returns a string representation of this object.
++     *
++     * @see [Event]
++     * @returns {(string|null)} a string representation of the instance.
++     */
++createjs.Event.toString = function () {  return null; }
+ 
+-      /**
+-       * Returns a string representation of this object.
+-       * @method toString
+-       * @return {String} a string representation of the instance.
+-       **/
+-      p.toString = function() {
+-              return "[Event (type="+this.type+")]";
+-      };
++    /**
++     * Sets {{#crossLink "Event/defaultPrevented"}}{{/crossLink}} to true.
++     * Mirrors the DOM event standard.
++     *
++     * @see [Event]
++     */
++createjs.Event.preventDefault = function () {  }
+ 
+-      createjs.Event = Event;
+-}());
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/EventDispatcher.js
 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/EventDispatcher.js
+index b95257c..1e8dce8 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/EventDispatcher.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/events/EventDispatcher.js
+@@ -1,407 +1,201 @@
+-/*
+-* EventDispatcher
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
+-/**
+- * @module CreateJS
++/** @fileoverview Auto-generated Externs files
++ * @externs
+  */
++/**
++ * EventDispatcher provides methods for managing queues of event listeners 
and dispatching events.
++ * 
++ * You can either extend EventDispatcher or mix its methods into an existing 
prototype or instance by using the
++ * EventDispatcher {{#crossLink "EventDispatcher/initialize"}}{{/crossLink}} 
method.
++ * 
++ * Together with the CreateJS Event class, EventDispatcher provides an 
extended event model that is based on the
++ * DOM Level 2 event model, including addEventListener, removeEventListener, 
and dispatchEvent. It supports
++ * bubbling / capture, preventDefault, stopPropagation, 
stopImmediatePropagation, and handleEvent.
++ * 
++ * EventDispatcher also exposes a {{#crossLink 
"EventDispatcher/on"}}{{/crossLink}} method, which makes it easier
++ * to create scoped listeners, listeners that only run once, and listeners 
with associated arbitrary data. The
++ * {{#crossLink "EventDispatcher/off"}}{{/crossLink}} method is merely an 
alias to
++ * {{#crossLink "EventDispatcher/removeEventListener"}}{{/crossLink}}.
++ * 
++ * Another addition to the DOM Level 2 model is the {{#crossLink 
"EventDispatcher/removeAllEventListeners"}}{{/crossLink}}
++ * method, which can be used to listeners for all events, or listeners for a 
specific event. The Event object also
++ * includes a {{#crossLink "Event/remove"}}{{/crossLink}} method which 
removes the active listener.
++ * 
++ * <h4>Example</h4>
++ * Add EventDispatcher capabilities to the "MyClass" class.
++ * 
++ * createjs.EventDispatcher.initialize(MyClass.prototype);
++ * 
++ * Add an event (see {{#crossLink 
"EventDispatcher/addEventListener"}}{{/crossLink}}).
++ * 
++ * instance.addEventListener("eventName", handlerMethod);
++ * function handlerMethod(event) {
++ * console.log(event.target + " Was Clicked");
++ * }
++ * 
++ * <b>Maintaining proper scope</b><br />
++ * Scope (ie. "this") can be be a challenge with events. Using the 
{{#crossLink "EventDispatcher/on"}}{{/crossLink}}
++ * method to subscribe to events simplifies this.
++ * 
++ * instance.addEventListener("click", function(event) {
++ * console.log(instance == this); // false, scope is ambiguous.
++ * });
++ * 
++ * instance.on("click", function(event) {
++ * console.log(instance == this); // true, "on" uses dispatcher scope by 
default.
++ * });
++ * 
++ * If you want to use addEventListener instead, you may want to use 
function.bind() or a similar proxy to manage scope.
++ *
++ * @see [EventDispatcher]
++ * @constructor  */
++createjs.EventDispatcher = function () {}
++
++    /**
++     * Static initializer to mix EventDispatcher methods into a target object 
or prototype.
++     * 
++     * createjs.EventDispatcher.initialize(MyClass.prototype); // add to the 
prototype of the class
++     * createjs.EventDispatcher.initialize(myObject); // add to a specific 
instance
++     *
++     * @param {(Object|null)} target The target object to inject 
EventDispatcher methods into. This can be an instance or a prototype.
++     * @see [EventDispatcher]
++     */
++createjs.EventDispatcher.prototype.initialize = function (target) {  }
++
++    /**
++     * Indicates whether there is at least one listener for the specified 
event type on this object or any of its
++     * ancestors (parent, parent's parent, etc). A return value of true 
indicates that if a bubbling event of the
++     * specified type is dispatched from this object, it will trigger at 
least one listener.
++     * 
++     * This is similar to {{#crossLink 
"EventDispatcher/hasEventListener"}}{{/crossLink}}, but it searches the entire
++     * event flow for a listener, not just this object.
++     *
++     * @param {(string|null)} type The string type of the event.
++     * @see [EventDispatcher]
++     * @returns {(boolean|null)} Returns `true` if there is at least one 
listener for the specified event.
++     */
++createjs.EventDispatcher.willTrigger = function (type) {  return null; }
++
++    /**
++     * Removes all listeners for the specified type, or all listeners of all 
types.
++     * 
++     * <h4>Example</h4>
++     * 
++     * // Remove all listeners
++     * displayObject.removeAllEventListeners();
++     * 
++     * // Remove all click listeners
++     * displayObject.removeAllEventListeners("click");
++     *
++     * @param {(string|null|undefined)} type The string type of the event. If 
omitted, all listeners for all types will be removed.
++     * @see [EventDispatcher]
++     */
++createjs.EventDispatcher.removeAllEventListeners = function (type) {  }
++
++    /**
++     * Adds the specified event listener. Note that adding multiple listeners 
to the same function will result in
++     * multiple callbacks getting fired.
++     * 
++     * <h4>Example</h4>
++     * 
++     * displayObject.addEventListener("click", handleClick);
++     * function handleClick(event) {
++     * // Click happened.
++     * }
++     *
++     * @param {(string|null)} type The string type of the event.
++     * @param {(Object|null)} listener An object with a handleEvent method, 
or a function that will be called when the event is dispatched.
++     * @param {(boolean|null|undefined)} useCapture For events that bubble, 
indicates whether to listen for the event in the capture or bubbling/target 
phase.
++     * @see [EventDispatcher]
++     * @returns {(Object|null)} Returns the listener for chaining or 
assignment.
++     */
++createjs.EventDispatcher.addEventListener = function (type, listener, 
useCapture) {  return null; }
++
++    /**
++     * @param {(Event|Object|null)} eventObj 
++     * @param {(Object|null)} eventPhase 
++     * @see [EventDispatcher]
++     */
++createjs.EventDispatcher._dispatchEvent = function (eventObj, eventPhase) {  }
++
++    /**
++     * Dispatches the specified event to all listeners.
++     * 
++     * <h4>Example</h4>
++     * 
++     * // Use a string event
++     * this.dispatchEvent("complete");
++     * 
++     * // Use an Event instance
++     * var event = new createjs.Event("progress");
++     * this.dispatchEvent(event);
++     *
++     * @param {(Event|Object|null)} eventObj An object with a "type" 
property, or a string type. While a generic object will work, it is recommended 
to use a CreateJS Event instance. If a string is used, dispatchEvent will 
construct an Event instance with the specified type.
++     * @see [EventDispatcher]
++     * @returns {(boolean|null)} Returns the value of 
eventObj.defaultPrevented.
++     */
++createjs.EventDispatcher.dispatchEvent = function (eventObj) {  return null; }
++
++    /**
++     * Removes the specified event listener.
++     * 
++     * <b>Important Note:</b> that you must pass the exact function reference 
used when the event was added. If a proxy
++     * function, or function closure is used as the callback, the 
proxy/closure reference must be used - a new proxy or
++     * closure will not work.
++     * 
++     * <h4>Example</h4>
++     * 
++     * displayObject.removeEventListener("click", handleClick);
++     *
++     * @param {(string|null)} type The string type of the event.
++     * @param {(Object|null)} listener The listener function or object.
++     * @param {(boolean|null|undefined)} useCapture For events that bubble, 
indicates whether to listen for the event in the capture or bubbling/target 
phase.
++     * @see [EventDispatcher]
++     */
++createjs.EventDispatcher.removeEventListener = function (type, listener, 
useCapture) {  }
++
++    /**
++     * A shortcut method for using addEventListener that makes it easier to 
specify an execution scope, have a listener
++     * only run once, associate arbitrary data with the listener, and remove 
the listener.
++     * 
++     * This method works by creating an anonymous wrapper function and 
subscribing it with addEventListener.
++     * The created anonymous function is returned for use with 
.removeEventListener (or .off).
++     * 
++     * <h4>Example</h4>
++     * 
++     * var listener = myBtn.on("click", handleClick, null, false, {count:3});
++     * function handleClick(evt, data) {
++     * data.count -= 1;
++     * console.log(this == myBtn); // true - scope defaults to the dispatcher
++     * if (data.count == 0) {
++     * alert("clicked 3 times!");
++     * myBtn.off("click", listener);
++     * // alternately: evt.remove();
++     * }
++     * }
++     *
++     * @param {(string|null)} type The string type of the event.
++     * @param {(Object|null)} listener An object with a handleEvent method, 
or a function that will be called when the event is dispatched.
++     * @param {(Object|null|undefined)} scope The scope to execute the 
listener in. Defaults to the dispatcher/currentTarget for function listeners, 
and to the listener itself for object listeners (ie. using handleEvent).
++     * @param {(boolean|null|undefined)} once If true, the listener will 
remove itself after the first time it is triggered.
++     * @param {*} data Arbitrary data that will be included as the second 
parameter when the listener is called.
++     * @param {(boolean|null|undefined)} useCapture For events that bubble, 
indicates whether to listen for the event in the capture or bubbling/target 
phase.
++     * @see [EventDispatcher]
++     * @returns {(Function|null)} Returns the anonymous function that was 
created and assigned as the listener. This is needed to remove the listener 
later using .removeEventListener.
++     */
++createjs.EventDispatcher.on = function (type, listener, scope, once, data, 
useCapture) {  return null; }
++
++    /**
++     * @see [EventDispatcher]
++     * @returns {(string|null)} a string representation of the instance.
++     */
++createjs.EventDispatcher.toString = function () {  return null; }
++
++    /**
++     * Indicates whether there is at least one listener for the specified 
event type.
++     *
++     * @param {(string|null)} type The string type of the event.
++     * @see [EventDispatcher]
++     * @returns {(boolean|null)} Returns true if there is at least one 
listener for the specified event.
++     */
++createjs.EventDispatcher.hasEventListener = function (type) {  return null; }
+ 
+-// namespace:
+-this.createjs = this.createjs||{};
+-
+-(function() {
+-      "use strict";
+-
+-
+-// constructor:
+-      /**
+-       * EventDispatcher provides methods for managing queues of event 
listeners and dispatching events.
+-       *
+-       * You can either extend EventDispatcher or mix its methods into an 
existing prototype or instance by using the
+-       * EventDispatcher {{#crossLink 
"EventDispatcher/initialize"}}{{/crossLink}} method.
+-       * 
+-       * Together with the CreateJS Event class, EventDispatcher provides an 
extended event model that is based on the
+-       * DOM Level 2 event model, including addEventListener, 
removeEventListener, and dispatchEvent. It supports
+-       * bubbling / capture, preventDefault, stopPropagation, 
stopImmediatePropagation, and handleEvent.
+-       * 
+-       * EventDispatcher also exposes a {{#crossLink 
"EventDispatcher/on"}}{{/crossLink}} method, which makes it easier
+-       * to create scoped listeners, listeners that only run once, and 
listeners with associated arbitrary data. The 
+-       * {{#crossLink "EventDispatcher/off"}}{{/crossLink}} method is merely 
an alias to
+-       * {{#crossLink "EventDispatcher/removeEventListener"}}{{/crossLink}}.
+-       * 
+-       * Another addition to the DOM Level 2 model is the {{#crossLink 
"EventDispatcher/removeAllEventListeners"}}{{/crossLink}}
+-       * method, which can be used to listeners for all events, or listeners 
for a specific event. The Event object also 
+-       * includes a {{#crossLink "Event/remove"}}{{/crossLink}} method which 
removes the active listener.
+-       *
+-       * <h4>Example</h4>
+-       * Add EventDispatcher capabilities to the "MyClass" class.
+-       *
+-       *      EventDispatcher.initialize(MyClass.prototype);
+-       *
+-       * Add an event (see {{#crossLink 
"EventDispatcher/addEventListener"}}{{/crossLink}}).
+-       *
+-       *      instance.addEventListener("eventName", handlerMethod);
+-       *      function handlerMethod(event) {
+-       *          console.log(event.target + " Was Clicked");
+-       *      }
+-       *
+-       * <b>Maintaining proper scope</b><br />
+-       * Scope (ie. "this") can be be a challenge with events. Using the 
{{#crossLink "EventDispatcher/on"}}{{/crossLink}}
+-       * method to subscribe to events simplifies this.
+-       *
+-       *      instance.addEventListener("click", function(event) {
+-       *          console.log(instance == this); // false, scope is ambiguous.
+-       *      });
+-       *      
+-       *      instance.on("click", function(event) {
+-       *          console.log(instance == this); // true, "on" uses 
dispatcher scope by default.
+-       *      });
+-       * 
+-       * If you want to use addEventListener instead, you may want to use 
function.bind() or a similar proxy to manage scope.
+-       *      
+-       *
+-       * @class EventDispatcher
+-       * @constructor
+-       **/
+-      function EventDispatcher() {
+-      
+-      
+-      // private properties:
+-              /**
+-               * @protected
+-               * @property _listeners
+-               * @type Object
+-               **/
+-              this._listeners = null;
+-              
+-              /**
+-               * @protected
+-               * @property _captureListeners
+-               * @type Object
+-               **/
+-              this._captureListeners = null;
+-      }
+-      var p = EventDispatcher.prototype;
+-
+-      /**
+-       * <strong>REMOVED</strong>. Removed in favor of using 
`MySuperClass_constructor`.
+-       * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and 
{{#crossLink "Utility Methods/promote"}}{{/crossLink}}
+-       * for details.
+-       *
+-       * There is an inheritance tutorial distributed with EaselJS in 
/tutorials/Inheritance.
+-       *
+-       * @method initialize
+-       * @protected
+-       * @deprecated
+-       */
+-      // p.initialize = function() {}; // searchable for devs wondering where 
it is.
+-
+-
+-// static public methods:
+-      /**
+-       * Static initializer to mix EventDispatcher methods into a target 
object or prototype.
+-       * 
+-       *              EventDispatcher.initialize(MyClass.prototype); // add 
to the prototype of the class
+-       *              EventDispatcher.initialize(myObject); // add to a 
specific instance
+-       * 
+-       * @method initialize
+-       * @static
+-       * @param {Object} target The target object to inject EventDispatcher 
methods into. This can be an instance or a
+-       * prototype.
+-       **/
+-      EventDispatcher.initialize = function(target) {
+-              target.addEventListener = p.addEventListener;
+-              target.on = p.on;
+-              target.removeEventListener = target.off =  
p.removeEventListener;
+-              target.removeAllEventListeners = p.removeAllEventListeners;
+-              target.hasEventListener = p.hasEventListener;
+-              target.dispatchEvent = p.dispatchEvent;
+-              target._dispatchEvent = p._dispatchEvent;
+-              target.willTrigger = p.willTrigger;
+-      };
+-      
+-
+-// public methods:
+-      /**
+-       * Adds the specified event listener. Note that adding multiple 
listeners to the same function will result in
+-       * multiple callbacks getting fired.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      displayObject.addEventListener("click", handleClick);
+-       *      function handleClick(event) {
+-       *         // Click happened.
+-       *      }
+-       *
+-       * @method addEventListener
+-       * @param {String} type The string type of the event.
+-       * @param {Function | Object} listener An object with a handleEvent 
method, or a function that will be called when
+-       * the event is dispatched.
+-       * @param {Boolean} [useCapture] For events that bubble, indicates 
whether to listen for the event in the capture or bubbling/target phase.
+-       * @return {Function | Object} Returns the listener for chaining or 
assignment.
+-       **/
+-      p.addEventListener = function(type, listener, useCapture) {
+-              var listeners;
+-              if (useCapture) {
+-                      listeners = this._captureListeners = 
this._captureListeners||{};
+-              } else {
+-                      listeners = this._listeners = this._listeners||{};
+-              }
+-              var arr = listeners[type];
+-              if (arr) { this.removeEventListener(type, listener, 
useCapture); }
+-              arr = listeners[type]; // remove may have deleted the array
+-              if (!arr) { listeners[type] = [listener];  }
+-              else { arr.push(listener); }
+-              return listener;
+-      };
+-      
+-      /**
+-       * A shortcut method for using addEventListener that makes it easier to 
specify an execution scope, have a listener
+-       * only run once, associate arbitrary data with the listener, and 
remove the listener.
+-       * 
+-       * This method works by creating an anonymous wrapper function and 
subscribing it with addEventListener.
+-       * The created anonymous function is returned for use with 
.removeEventListener (or .off).
+-       * 
+-       * <h4>Example</h4>
+-       * 
+-       *              var listener = myBtn.on("click", handleClick, null, 
false, {count:3});
+-       *              function handleClick(evt, data) {
+-       *                      data.count -= 1;
+-       *                      console.log(this == myBtn); // true - scope 
defaults to the dispatcher
+-       *                      if (data.count == 0) {
+-       *                              alert("clicked 3 times!");
+-       *                              myBtn.off("click", listener);
+-       *                              // alternately: evt.remove();
+-       *                      }
+-       *              }
+-       * 
+-       * @method on
+-       * @param {String} type The string type of the event.
+-       * @param {Function | Object} listener An object with a handleEvent 
method, or a function that will be called when
+-       * the event is dispatched.
+-       * @param {Object} [scope] The scope to execute the listener in. 
Defaults to the dispatcher/currentTarget for function listeners, and to the 
listener itself for object listeners (ie. using handleEvent).
+-       * @param {Boolean} [once=false] If true, the listener will remove 
itself after the first time it is triggered.
+-       * @param {*} [data] Arbitrary data that will be included as the second 
parameter when the listener is called.
+-       * @param {Boolean} [useCapture=false] For events that bubble, 
indicates whether to listen for the event in the capture or bubbling/target 
phase.
+-       * @return {Function} Returns the anonymous function that was created 
and assigned as the listener. This is needed to remove the listener later using 
.removeEventListener.
+-       **/
+-      p.on = function(type, listener, scope, once, data, useCapture) {
+-              if (listener.handleEvent) {
+-                      scope = scope||listener;
+-                      listener = listener.handleEvent;
+-              }
+-              scope = scope||this;
+-              return this.addEventListener(type, function(evt) {
+-                              listener.call(scope, evt, data);
+-                              once&&evt.remove();
+-                      }, useCapture);
+-      };
+-
+-      /**
+-       * Removes the specified event listener.
+-       *
+-       * <b>Important Note:</b> that you must pass the exact function 
reference used when the event was added. If a proxy
+-       * function, or function closure is used as the callback, the 
proxy/closure reference must be used - a new proxy or
+-       * closure will not work.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      displayObject.removeEventListener("click", handleClick);
+-       *
+-       * @method removeEventListener
+-       * @param {String} type The string type of the event.
+-       * @param {Function | Object} listener The listener function or object.
+-       * @param {Boolean} [useCapture] For events that bubble, indicates 
whether to listen for the event in the capture or bubbling/target phase.
+-       **/
+-      p.removeEventListener = function(type, listener, useCapture) {
+-              var listeners = useCapture ? this._captureListeners : 
this._listeners;
+-              if (!listeners) { return; }
+-              var arr = listeners[type];
+-              if (!arr) { return; }
+-              for (var i=0,l=arr.length; i<l; i++) {
+-                      if (arr[i] == listener) {
+-                              if (l==1) { delete(listeners[type]); } // 
allows for faster checks.
+-                              else { arr.splice(i,1); }
+-                              break;
+-                      }
+-              }
+-      };
+-      
+-      /**
+-       * A shortcut to the removeEventListener method, with the same 
parameters and return value. This is a companion to the
+-       * .on method.
+-       *
+-       * @method off
+-       * @param {String} type The string type of the event.
+-       * @param {Function | Object} listener The listener function or object.
+-       * @param {Boolean} [useCapture] For events that bubble, indicates 
whether to listen for the event in the capture or bubbling/target phase.
+-       **/
+-      p.off = p.removeEventListener;
+-
+-      /**
+-       * Removes all listeners for the specified type, or all listeners of 
all types.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      // Remove all listeners
+-       *      displayObject.removeAllEventListeners();
+-       *
+-       *      // Remove all click listeners
+-       *      displayObject.removeAllEventListeners("click");
+-       *
+-       * @method removeAllEventListeners
+-       * @param {String} [type] The string type of the event. If omitted, all 
listeners for all types will be removed.
+-       **/
+-      p.removeAllEventListeners = function(type) {
+-              if (!type) { this._listeners = this._captureListeners = null; }
+-              else {
+-                      if (this._listeners) { delete(this._listeners[type]); }
+-                      if (this._captureListeners) { 
delete(this._captureListeners[type]); }
+-              }
+-      };
+-
+-      /**
+-       * Dispatches the specified event to all listeners.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      // Use a string event
+-       *      this.dispatchEvent("complete");
+-       *
+-       *      // Use an Event instance
+-       *      var event = new createjs.Event("progress");
+-       *      this.dispatchEvent(event);
+-       *
+-       * @method dispatchEvent
+-       * @param {Object | String | Event} eventObj An object with a "type" 
property, or a string type.
+-       * While a generic object will work, it is recommended to use a 
CreateJS Event instance. If a string is used,
+-       * dispatchEvent will construct an Event instance with the specified 
type.
+-       * @return {Boolean} Returns the value of eventObj.defaultPrevented.
+-       **/
+-      p.dispatchEvent = function(eventObj) {
+-              if (typeof eventObj == "string") {
+-                      // won't bubble, so skip everything if there's no 
listeners:
+-                      var listeners = this._listeners;
+-                      if (!listeners || !listeners[eventObj]) { return false; 
}
+-                      eventObj = new createjs.Event(eventObj);
+-              } else if (eventObj.target && eventObj.clone) {
+-                      // redispatching an active event object, so clone it:
+-                      eventObj = eventObj.clone();
+-              }
+-              try { eventObj.target = this; } catch (e) {} // try/catch 
allows redispatching of native events
+-
+-              if (!eventObj.bubbles || !this.parent) {
+-                      this._dispatchEvent(eventObj, 2);
+-              } else {
+-                      var top=this, list=[top];
+-                      while (top.parent) { list.push(top = top.parent); }
+-                      var i, l=list.length;
+-
+-                      // capture & atTarget
+-                      for (i=l-1; i>=0 && !eventObj.propagationStopped; i--) {
+-                              list[i]._dispatchEvent(eventObj, 1+(i==0));
+-                      }
+-                      // bubbling
+-                      for (i=1; i<l && !eventObj.propagationStopped; i++) {
+-                              list[i]._dispatchEvent(eventObj, 3);
+-                      }
+-              }
+-              return eventObj.defaultPrevented;
+-      };
+-
+-      /**
+-       * Indicates whether there is at least one listener for the specified 
event type.
+-       * @method hasEventListener
+-       * @param {String} type The string type of the event.
+-       * @return {Boolean} Returns true if there is at least one listener for 
the specified event.
+-       **/
+-      p.hasEventListener = function(type) {
+-              var listeners = this._listeners, captureListeners = 
this._captureListeners;
+-              return !!((listeners && listeners[type]) || (captureListeners 
&& captureListeners[type]));
+-      };
+-      
+-      /**
+-       * Indicates whether there is at least one listener for the specified 
event type on this object or any of its
+-       * ancestors (parent, parent's parent, etc). A return value of true 
indicates that if a bubbling event of the
+-       * specified type is dispatched from this object, it will trigger at 
least one listener.
+-       * 
+-       * This is similar to {{#crossLink 
"EventDispatcher/hasEventListener"}}{{/crossLink}}, but it searches the entire
+-       * event flow for a listener, not just this object.
+-       * @method willTrigger
+-       * @param {String} type The string type of the event.
+-       * @return {Boolean} Returns `true` if there is at least one listener 
for the specified event.
+-       **/
+-      p.willTrigger = function(type) {
+-              var o = this;
+-              while (o) {
+-                      if (o.hasEventListener(type)) { return true; }
+-                      o = o.parent;
+-              }
+-              return false;
+-      };
+-
+-      /**
+-       * @method toString
+-       * @return {String} a string representation of the instance.
+-       **/
+-      p.toString = function() {
+-              return "[EventDispatcher]";
+-      };
+-
+-
+-// private methods:
+-      /**
+-       * @method _dispatchEvent
+-       * @param {Object | String | Event} eventObj
+-       * @param {Object} eventPhase
+-       * @protected
+-       **/
+-      p._dispatchEvent = function(eventObj, eventPhase) {
+-              var l, listeners = (eventPhase==1) ? this._captureListeners : 
this._listeners;
+-              if (eventObj && listeners) {
+-                      var arr = listeners[eventObj.type];
+-                      if (!arr||!(l=arr.length)) { return; }
+-                      try { eventObj.currentTarget = this; } catch (e) {}
+-                      try { eventObj.eventPhase = eventPhase; } catch (e) {}
+-                      eventObj.removed = false;
+-                      
+-                      arr = arr.slice(); // to avoid issues with items being 
removed or added during the dispatch
+-                      for (var i=0; i<l && 
!eventObj.immediatePropagationStopped; i++) {
+-                              var o = arr[i];
+-                              if (o.handleEvent) { o.handleEvent(eventObj); }
+-                              else { o(eventObj); }
+-                              if (eventObj.removed) {
+-                                      this.off(eventObj.type, o, 
eventPhase==1);
+-                                      eventObj.removed = false;
+-                              }
+-                      }
+-              }
+-      };
+-
+-
+-      createjs.EventDispatcher = EventDispatcher;
+-}());
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/Ticker.js 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/Ticker.js
+index 3c5c4a6..ad87beb 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/Ticker.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/Ticker.js
+@@ -1,632 +1,182 @@
+-/*
+-* Ticker
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
+-/**
+- * @module CreateJS
++/** @fileoverview Auto-generated Externs files
++ * @externs
+  */
++/**
++ * The Ticker provides a centralized tick or heartbeat broadcast at a set 
interval. Listeners can subscribe to the tick
++ * event to be notified when a set time interval has elapsed.
++ * 
++ * Note that the interval that the tick event is called is a target interval, 
and may be broadcast at a slower interval
++ * when under high CPU load. The Ticker class uses a static interface (ex. 
`createjs.Ticker.framerate = 30;`) and
++ * can not be instantiated.
++ * 
++ * <h4>Example</h4>
++ * 
++ * createjs.createjs.Ticker.addEventListener("tick", handleTick);
++ * function handleTick(event) {
++ * // Actions carried out each tick (aka frame)
++ * if (!event.paused) {
++ * // Actions carried out when the Ticker is not paused.
++ * }
++ * }
++ *
++ * @see [Ticker]
++ * @constructor  */
++createjs.Ticker = function () {}
++
++    /**
++     * Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} 
property instead.
++     *
++     * @param {(number|null)} value 
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype.setFPS = function (value) {  }
++
++    /**
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype._setupTick = function () {  }
++
++    /**
++     * Generated doc for missing method JSDoc.
++     *
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype.addEventListener = function (type, handler) {  }
++
++    /**
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype._handleRAF = function () {  }
++
++    /**
++     * Starts the tick. This is called automatically when the first listener 
is added.
++     *
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype.init = function () {  }
++
++    /**
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype._handleTimeout = function () {  }
++
++    /**
++     * Similar to getTime(), but returns the time on the most recent tick 
event object.
++     *
++     * @param runTime {Boolean} [runTime=false] If true, the runTime property 
will be returned instead of time.
++     * @see [Ticker]
++     * @returns {number} The time or runTime property from the most recent 
tick event or -1.
++     */
++createjs.Ticker.prototype.getEventTime = function (runTime) { return 0; }
++
++    /**
++     * Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} property 
instead.
++     *
++     * @param {(boolean|null)} value 
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype.setPaused = function (value) {  }
++
++    /**
++     * Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} 
property instead.
++     *
++     * @see [Ticker]
++     * @returns {(number|null)} 
++     */
++createjs.Ticker.prototype.getInterval = function () { return 0; }
++
++    /**
++     * Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} property 
instead.
++     *
++     * @see [Ticker]
++     * @returns {(boolean|null)} 
++     */
++createjs.Ticker.prototype.getPaused = function () {  return null; }
++
++    /**
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype._handleSynch = function () {  }
++
++    /**
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype._tick = function () {  }
++
++    /**
++     * Returns the actual frames / ticks per second.
++     *
++     * @param {(number|null|undefined)} ticks The number of previous ticks 
over which to measure the actual frames / ticks per second. Defaults to the 
number of ticks per second.
++     * @see [Ticker]
++     * @returns {(number|null)} The actual frames / ticks per second. 
Depending on performance, this may differ from the target frames per second.
++     */
++createjs.Ticker.prototype.getMeasuredFPS = function (ticks) { return 0; }
++
++    /**
++     * Returns the number of milliseconds that have elapsed since Ticker was 
initialized via {{#crossLink "Ticker/init"}}.
++     * Returns -1 if Ticker has not been initialized. For example, you could 
use
++     * this in a time synchronized animation to determine the exact amount of 
time that has elapsed.
++     *
++     * @param {(boolean|null|undefined)} runTime If true only time elapsed 
while Ticker was not paused will be returned. If false, the value returned will 
be total time elapsed since the first tick event listener was added.
++     * @see [Ticker]
++     * @returns {(number|null)} Number of milliseconds that have elapsed 
since Ticker was initialized or -1.
++     */
++createjs.Ticker.prototype.getTime = function (runTime) { return 0; }
++
++    /**
++     * Returns the average time spent within a tick. This can vary 
significantly from the value provided by getMeasuredFPS
++     * because it only measures the time spent within the tick execution 
stack.
++     * 
++     * Example 1: With a target FPS of 20, getMeasuredFPS() returns 20fps, 
which indicates an average of 50ms between
++     * the end of one tick and the end of the next. However, 
getMeasuredTickTime() returns 15ms. This indicates that
++     * there may be up to 35ms of "idle" time between the end of one tick and 
the start of the next.
++     * 
++     * Example 2: With a target FPS of 30, getFPS() returns 10fps, which 
indicates an average of 100ms between the end of
++     * one tick and the end of the next. However, getMeasuredTickTime() 
returns 20ms. This would indicate that something
++     * other than the tick is using ~80ms (another script, DOM rendering, 
etc).
++     *
++     * @param {(number|null|undefined)} ticks The number of previous ticks 
over which to measure the average time spent in a tick. Defaults to the number 
of ticks per second. To get only the last tick's time, pass in 1.
++     * @see [Ticker]
++     * @returns {(number|null)} The average time spent in a tick in 
milliseconds.
++     */
++createjs.Ticker.prototype.getMeasuredTickTime = function (ticks) { return 0; }
++
++    /**
++     * Generated doc for missing method JSDoc.
++     *
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype._getTime = function () {  }
++
++    /**
++     * Stops the Ticker and removes all listeners. Use init() to restart the 
createjs.Ticker.
++     *
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype.reset = function () {  }
++
++    /**
++     * Returns the number of ticks that have been broadcast by 
createjs.Ticker.
++     *
++     * @param {(boolean|null)} pauseable Indicates whether to include ticks 
that would have been broadcast while Ticker was paused. If true only tick 
events broadcast while Ticker is not paused will be returned. If false, tick 
events that would have been broadcast while Ticker was paused will be included 
in the return value. The default value is false.
++     * @see [Ticker]
++     * @returns {(number|null)} of ticks that have been broadcast.
++     */
++createjs.Ticker.prototype.getTicks = function (pauseable) { return 0; }
++
++    /**
++     * Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} 
property instead.
++     *
++     * @see [Ticker]
++     * @returns {(number|null)} 
++     */
++createjs.Ticker.prototype.getFPS = function () { return 0; }
++
++    /**
++     * Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} 
property instead.
++     *
++     * @param {(number|null)} interval 
++     * @see [Ticker]
++     */
++createjs.Ticker.prototype.setInterval = function (interval) {  }
+ 
+-// namespace:
+-this.createjs = this.createjs||{};
+-
+-(function() {
+-      "use strict";
+-
+-
+-// constructor:
+-      /**
+-       * The Ticker provides a centralized tick or heartbeat broadcast at a 
set interval. Listeners can subscribe to the tick
+-       * event to be notified when a set time interval has elapsed.
+-       *
+-       * Note that the interval that the tick event is called is a target 
interval, and may be broadcast at a slower interval
+-       * when under high CPU load. The Ticker class uses a static interface 
(ex. `Ticker.framerate = 30;`) and
+-       * can not be instantiated.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      createjs.Ticker.addEventListener("tick", handleTick);
+-       *      function handleTick(event) {
+-       *          // Actions carried out each tick (aka frame)
+-       *          if (!event.paused) {
+-       *              // Actions carried out when the Ticker is not paused.
+-       *          }
+-       *      }
+-       *
+-       * @class Ticker
+-       * @uses EventDispatcher
+-       * @static
+-       **/
+-      function Ticker() {
+-              throw "Ticker cannot be instantiated.";
+-      }
+-
+-
+-// constants:
+-      /**
+-       * In this mode, Ticker uses the requestAnimationFrame API, but 
attempts to synch the ticks to target framerate. It
+-       * uses a simple heuristic that compares the time of the RAF return to 
the target time for the current frame and
+-       * dispatches the tick when the time is within a certain threshold.
+-       *
+-       * This mode has a higher variance for time between frames than 
TIMEOUT, but does not require that content be time
+-       * based as with RAF while gaining the benefits of that API (screen 
synch, background throttling).
+-       *
+-       * Variance is usually lowest for framerates that are a divisor of the 
RAF frequency. This is usually 60, so
+-       * framerates of 10, 12, 15, 20, and 30 work well.
+-       *
+-       * Falls back on TIMEOUT if the requestAnimationFrame API is not 
supported.
+-       * @property RAF_SYNCHED
+-       * @static
+-       * @type {String}
+-       * @default "synched"
+-       * @readonly
+-       **/
+-      Ticker.RAF_SYNCHED = "synched";
+-
+-      /**
+-       * In this mode, Ticker passes through the requestAnimationFrame 
heartbeat, ignoring the target framerate completely.
+-       * Because requestAnimationFrame frequency is not deterministic, any 
content using this mode should be time based.
+-       * You can leverage {{#crossLink "Ticker/getTime"}}{{/crossLink}} and 
the tick event object's "delta" properties
+-       * to make this easier.
+-       *
+-       * Falls back on TIMEOUT if the requestAnimationFrame API is not 
supported.
+-       * @property RAF
+-       * @static
+-       * @type {String}
+-       * @default "raf"
+-       * @readonly
+-       **/
+-      Ticker.RAF = "raf";
+-
+-      /**
+-       * In this mode, Ticker uses the setTimeout API. This provides 
predictable, adaptive frame timing, but does not
+-       * provide the benefits of requestAnimationFrame (screen synch, 
background throttling).
+-       * @property TIMEOUT
+-       * @static
+-       * @type {String}
+-       * @default "timer"
+-       * @readonly
+-       **/
+-      Ticker.TIMEOUT = "timeout";
+-
+-
+-// static events:
+-      /**
+-       * Dispatched each tick. The event will be dispatched to each listener 
even when the Ticker has been paused using
+-       * {{#crossLink "Ticker/setPaused"}}{{/crossLink}}.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      createjs.Ticker.addEventListener("tick", handleTick);
+-       *      function handleTick(event) {
+-       *          console.log("Paused:", event.paused, event.delta);
+-       *      }
+-       *
+-       * @event tick
+-       * @param {Object} target The object that dispatched the event.
+-       * @param {String} type The event type.
+-       * @param {Boolean} paused Indicates whether the ticker is currently 
paused.
+-       * @param {Number} delta The time elapsed in ms since the last tick.
+-       * @param {Number} time The total time in ms since Ticker was 
initialized.
+-       * @param {Number} runTime The total time in ms that Ticker was not 
paused since it was initialized. For example,
+-       *      you could determine the amount of time that the Ticker has been 
paused since initialization with time-runTime.
+-       * @since 0.6.0
+-       */
+-
+-
+-// public static properties:
+-      /**
+-       * Deprecated in favour of {{#crossLink 
"Ticker/timingMode"}}{{/crossLink}}, and will be removed in a future version. 
If true, timingMode will
+-       * use {{#crossLink "Ticker/RAF_SYNCHED"}}{{/crossLink}} by default.
+-       * @deprecated Deprecated in favour of {{#crossLink 
"Ticker/timingMode"}}{{/crossLink}}.
+-       * @property useRAF
+-       * @static
+-       * @type {Boolean}
+-       * @default false
+-       **/
+-      Ticker.useRAF = false;
+-
+-      /**
+-       * Specifies the timing api (setTimeout or requestAnimationFrame) and 
mode to use. See
+-       * {{#crossLink "Ticker/TIMEOUT"}}{{/crossLink}}, {{#crossLink 
"Ticker/RAF"}}{{/crossLink}}, and
+-       * {{#crossLink "Ticker/RAF_SYNCHED"}}{{/crossLink}} for mode details.
+-       * @property timingMode
+-       * @static
+-       * @type {String}
+-       * @default Ticker.TIMEOUT
+-       **/
+-      Ticker.timingMode = null;
+-
+-      /**
+-       * Specifies a maximum value for the delta property in the tick event 
object. This is useful when building time
+-       * based animations and systems to prevent issues caused by large time 
gaps caused by background tabs, system sleep,
+-       * alert dialogs, or other blocking routines. Double the expected frame 
duration is often an effective value
+-       * (ex. maxDelta=50 when running at 40fps).
+-       * 
+-       * This does not impact any other values (ex. time, runTime, etc), so 
you may experience issues if you enable maxDelta
+-       * when using both delta and other values.
+-       * 
+-       * If 0, there is no maximum.
+-       * @property maxDelta
+-       * @static
+-       * @type {number}
+-       * @default 0
+-       */
+-      Ticker.maxDelta = 0;
+-      
+-      /**
+-       * When the ticker is paused, all listeners will still receive a tick 
event, but the <code>paused</code> property of the event will be false.
+-       * Also, while paused the `runTime` will not increase. See {{#crossLink 
"Ticker/tick:event"}}{{/crossLink}},
+-       * {{#crossLink "Ticker/getTime"}}{{/crossLink}}, and {{#crossLink 
"Ticker/getEventTime"}}{{/crossLink}} for more info.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      createjs.Ticker.addEventListener("tick", handleTick);
+-       *      createjs.Ticker.paused = true;
+-       *      function handleTick(event) {
+-       *          console.log(event.paused,
+-       *              createjs.Ticker.getTime(false),
+-       *              createjs.Ticker.getTime(true));
+-       *      }
+-       *
+-       * @property paused
+-       * @static
+-       * @type {Boolean}
+-       * @default false
+-       **/
+-      Ticker.paused = false;
+-
+-
+-// mix-ins:
+-      // EventDispatcher methods:
+-      Ticker.removeEventListener = null;
+-      Ticker.removeAllEventListeners = null;
+-      Ticker.dispatchEvent = null;
+-      Ticker.hasEventListener = null;
+-      Ticker._listeners = null;
+-      createjs.EventDispatcher.initialize(Ticker); // inject EventDispatcher 
methods.
+-      Ticker._addEventListener = Ticker.addEventListener;
+-      Ticker.addEventListener = function() {
+-              !Ticker._inited&&Ticker.init();
+-              return Ticker._addEventListener.apply(Ticker, arguments);
+-      };
+-
+-
+-// private static properties:
+-      /**
+-       * @property _inited
+-       * @static
+-       * @type {Boolean}
+-       * @protected
+-       **/
+-      Ticker._inited = false;
+-
+-      /**
+-       * @property _startTime
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._startTime = 0;
+-
+-      /**
+-       * @property _pausedTime
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._pausedTime=0;
+-
+-      /**
+-       * The number of ticks that have passed
+-       * @property _ticks
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._ticks = 0;
+-
+-      /**
+-       * The number of ticks that have passed while Ticker has been paused
+-       * @property _pausedTicks
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._pausedTicks = 0;
+-
+-      /**
+-       * @property _interval
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._interval = 50;
+-
+-      /**
+-       * @property _lastTime
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._lastTime = 0;
+-
+-      /**
+-       * @property _times
+-       * @static
+-       * @type {Array}
+-       * @protected
+-       **/
+-      Ticker._times = null;
+-
+-      /**
+-       * @property _tickTimes
+-       * @static
+-       * @type {Array}
+-       * @protected
+-       **/
+-      Ticker._tickTimes = null;
+-
+-      /**
+-       * Stores the timeout or requestAnimationFrame id.
+-       * @property _timerId
+-       * @static
+-       * @type {Number}
+-       * @protected
+-       **/
+-      Ticker._timerId = null;
+-      
+-      /**
+-       * True if currently using requestAnimationFrame, false if using 
setTimeout. This may be different than timingMode
+-       * if that property changed and a tick hasn't fired.
+-       * @property _raf
+-       * @static
+-       * @type {Boolean}
+-       * @protected
+-       **/
+-      Ticker._raf = true;
+-      
+-
+-// static getter / setters:
+-      /**
+-       * Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} 
property instead.
+-       * @method setInterval
+-       * @static
+-       * @param {Number} interval
+-       * @deprecated
+-       **/
+-      Ticker.setInterval = function(interval) {
+-              Ticker._interval = interval;
+-              if (!Ticker._inited) { return; }
+-              Ticker._setupTick();
+-      };
+-
+-      /**
+-       * Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} 
property instead.
+-       * @method getInterval
+-       * @static
+-       * @return {Number}
+-       * @deprecated
+-       **/
+-      Ticker.getInterval = function() {
+-              return Ticker._interval;
+-      };
+-
+-      /**
+-       * Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} 
property instead.
+-       * @method setFPS
+-       * @static
+-       * @param {Number} value
+-       * @deprecated
+-       **/
+-      Ticker.setFPS = function(value) {
+-              Ticker.setInterval(1000/value);
+-      };
+-
+-      /**
+-       * Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} 
property instead.
+-       * @method getFPS
+-       * @static
+-       * @return {Number}
+-       * @deprecated
+-       **/
+-      Ticker.getFPS = function() {
+-              return 1000/Ticker._interval;
+-      };
+-
+-      /**
+-       * Indicates the target time (in milliseconds) between ticks. Default 
is 50 (20 FPS).
+-       * Note that actual time between ticks may be more than specified 
depending on CPU load.
+-       * This property is ignored if the ticker is using the `RAF` timing 
mode.
+-       * @property interval
+-       * @static
+-       * @type {Number}
+-       **/
+-       
+-      /**
+-       * Indicates the target frame rate in frames per second (FPS). 
Effectively just a shortcut to `interval`, where
+-       * `framerate == 1000/interval`.
+-       * @property framerate
+-       * @static
+-       * @type {Number}
+-       **/
+-      try {
+-              Object.defineProperties(Ticker, {
+-                      interval: { get: Ticker.getInterval, set: 
Ticker.setInterval },
+-                      framerate: { get: Ticker.getFPS, set: Ticker.setFPS }
+-              });
+-      } catch (e) { console.log(e); }
+-
+-
+-// public static methods:
+-      /**
+-       * Starts the tick. This is called automatically when the first 
listener is added.
+-       * @method init
+-       * @static
+-       **/
+-      Ticker.init = function() {
+-              if (Ticker._inited) { return; }
+-              Ticker._inited = true;
+-              Ticker._times = [];
+-              Ticker._tickTimes = [];
+-              Ticker._startTime = Ticker._getTime();
+-              Ticker._times.push(Ticker._lastTime = 0);
+-              Ticker.interval = Ticker._interval;
+-      };
+-      
+-      /**
+-       * Stops the Ticker and removes all listeners. Use init() to restart 
the Ticker.
+-       * @method reset
+-       * @static
+-       **/
+-      Ticker.reset = function() {
+-              if (Ticker._raf) {
+-                      var f = window.cancelAnimationFrame || 
window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || 
window.oCancelAnimationFrame || window.msCancelAnimationFrame;
+-                      f&&f(Ticker._timerId);
+-              } else {
+-                      clearTimeout(Ticker._timerId);
+-              }
+-              Ticker.removeAllEventListeners("tick");
+-              Ticker._timerId = Ticker._times = Ticker._tickTimes = null;
+-              Ticker._startTime = Ticker._lastTime = Ticker._ticks = 0;
+-              Ticker._inited = false;
+-      };
+-
+-      /**
+-       * Returns the average time spent within a tick. This can vary 
significantly from the value provided by getMeasuredFPS
+-       * because it only measures the time spent within the tick execution 
stack. 
+-       * 
+-       * Example 1: With a target FPS of 20, getMeasuredFPS() returns 20fps, 
which indicates an average of 50ms between 
+-       * the end of one tick and the end of the next. However, 
getMeasuredTickTime() returns 15ms. This indicates that 
+-       * there may be up to 35ms of "idle" time between the end of one tick 
and the start of the next.
+-       *
+-       * Example 2: With a target FPS of 30, getFPS() returns 10fps, which 
indicates an average of 100ms between the end of
+-       * one tick and the end of the next. However, getMeasuredTickTime() 
returns 20ms. This would indicate that something
+-       * other than the tick is using ~80ms (another script, DOM rendering, 
etc).
+-       * @method getMeasuredTickTime
+-       * @static
+-       * @param {Number} [ticks] The number of previous ticks over which to 
measure the average time spent in a tick.
+-       * Defaults to the number of ticks per second. To get only the last 
tick's time, pass in 1.
+-       * @return {Number} The average time spent in a tick in milliseconds.
+-       **/
+-      Ticker.getMeasuredTickTime = function(ticks) {
+-              var ttl=0, times=Ticker._tickTimes;
+-              if (!times || times.length < 1) { return -1; }
+-
+-              // by default, calculate average for the past ~1 second:
+-              ticks = Math.min(times.length, ticks||(Ticker.getFPS()|0));
+-              for (var i=0; i<ticks; i++) { ttl += times[i]; }
+-              return ttl/ticks;
+-      };
+-
+-      /**
+-       * Returns the actual frames / ticks per second.
+-       * @method getMeasuredFPS
+-       * @static
+-       * @param {Number} [ticks] The number of previous ticks over which to 
measure the actual frames / ticks per second.
+-       * Defaults to the number of ticks per second.
+-       * @return {Number} The actual frames / ticks per second. Depending on 
performance, this may differ
+-       * from the target frames per second.
+-       **/
+-      Ticker.getMeasuredFPS = function(ticks) {
+-              var times = Ticker._times;
+-              if (!times || times.length < 2) { return -1; }
+-
+-              // by default, calculate fps for the past ~1 second:
+-              ticks = Math.min(times.length-1, ticks||(Ticker.getFPS()|0));
+-              return 1000/((times[0]-times[ticks])/ticks);
+-      };
+-
+-      /**
+-       * Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} 
property instead.
+-       * @method setPaused
+-       * @static
+-       * @param {Boolean} value
+-       * @deprecated
+-       **/
+-      Ticker.setPaused = function(value) {
+-              // TODO: deprecated.
+-              Ticker.paused = value;
+-      };
+-
+-      /**
+-       * Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} 
property instead.
+-       * @method getPaused
+-       * @static
+-       * @return {Boolean}
+-       * @deprecated
+-       **/
+-      Ticker.getPaused = function() {
+-              // TODO: deprecated.
+-              return Ticker.paused;
+-      };
+-
+-      /**
+-       * Returns the number of milliseconds that have elapsed since Ticker 
was initialized via {{#crossLink "Ticker/init"}}.
+-       * Returns -1 if Ticker has not been initialized. For example, you 
could use
+-       * this in a time synchronized animation to determine the exact amount 
of time that has elapsed.
+-       * @method getTime
+-       * @static
+-       * @param {Boolean} [runTime=false] If true only time elapsed while 
Ticker was not paused will be returned.
+-       * If false, the value returned will be total time elapsed since the 
first tick event listener was added.
+-       * @return {Number} Number of milliseconds that have elapsed since 
Ticker was initialized or -1.
+-       **/
+-      Ticker.getTime = function(runTime) {
+-              return Ticker._startTime ? Ticker._getTime() - (runTime ? 
Ticker._pausedTime : 0) : -1;
+-      };
+-
+-      /**
+-       * Similar to getTime(), but returns the time on the most recent tick 
event object.
+-       * @method getEventTime
+-       * @static
+-       * @param runTime {Boolean} [runTime=false] If true, the runTime 
property will be returned instead of time.
+-       * @returns {number} The time or runTime property from the most recent 
tick event or -1.
+-       */
+-      Ticker.getEventTime = function(runTime) {
+-              return Ticker._startTime ? (Ticker._lastTime || 
Ticker._startTime) - (runTime ? Ticker._pausedTime : 0) : -1;
+-      };
+-      
+-      /**
+-       * Returns the number of ticks that have been broadcast by Ticker.
+-       * @method getTicks
+-       * @static
+-       * @param {Boolean} pauseable Indicates whether to include ticks that 
would have been broadcast
+-       * while Ticker was paused. If true only tick events broadcast while 
Ticker is not paused will be returned.
+-       * If false, tick events that would have been broadcast while Ticker 
was paused will be included in the return
+-       * value. The default value is false.
+-       * @return {Number} of ticks that have been broadcast.
+-       **/
+-      Ticker.getTicks = function(pauseable) {
+-              return  Ticker._ticks - (pauseable ? Ticker._pausedTicks : 0);
+-      };
+-
+-
+-// private static methods:
+-      /**
+-       * @method _handleSynch
+-       * @static
+-       * @protected
+-       **/
+-      Ticker._handleSynch = function() {
+-              Ticker._timerId = null;
+-              Ticker._setupTick();
+-
+-              // run if enough time has elapsed, with a little bit of 
flexibility to be early:
+-              if (Ticker._getTime() - Ticker._lastTime >= 
(Ticker._interval-1)*0.97) {
+-                      Ticker._tick();
+-              }
+-      };
+-
+-      /**
+-       * @method _handleRAF
+-       * @static
+-       * @protected
+-       **/
+-      Ticker._handleRAF = function() {
+-              Ticker._timerId = null;
+-              Ticker._setupTick();
+-              Ticker._tick();
+-      };
+-
+-      /**
+-       * @method _handleTimeout
+-       * @static
+-       * @protected
+-       **/
+-      Ticker._handleTimeout = function() {
+-              Ticker._timerId = null;
+-              Ticker._setupTick();
+-              Ticker._tick();
+-      };
+-
+-      /**
+-       * @method _setupTick
+-       * @static
+-       * @protected
+-       **/
+-      Ticker._setupTick = function() {
+-              if (Ticker._timerId != null) { return; } // avoid duplicates
+-
+-              var mode = 
Ticker.timingMode||(Ticker.useRAF&&Ticker.RAF_SYNCHED);
+-              if (mode == Ticker.RAF_SYNCHED || mode == Ticker.RAF) {
+-                      var f = window.requestAnimationFrame || 
window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || 
window.oRequestAnimationFrame || window.msRequestAnimationFrame;
+-                      if (f) {
+-                              Ticker._timerId = f(mode == Ticker.RAF ? 
Ticker._handleRAF : Ticker._handleSynch);
+-                              Ticker._raf = true;
+-                              return;
+-                      }
+-              }
+-              Ticker._raf = false;
+-              Ticker._timerId = setTimeout(Ticker._handleTimeout, 
Ticker._interval);
+-      };
+-
+-      /**
+-       * @method _tick
+-       * @static
+-       * @protected
+-       **/
+-      Ticker._tick = function() {
+-              var paused = Ticker.paused;
+-              var time = Ticker._getTime();
+-              var elapsedTime = time-Ticker._lastTime;
+-              Ticker._lastTime = time;
+-              Ticker._ticks++;
+-              
+-              if (paused) {
+-                      Ticker._pausedTicks++;
+-                      Ticker._pausedTime += elapsedTime;
+-              }
+-              
+-              if (Ticker.hasEventListener("tick")) {
+-                      var event = new createjs.Event("tick");
+-                      var maxDelta = Ticker.maxDelta;
+-                      event.delta = (maxDelta && elapsedTime > maxDelta) ? 
maxDelta : elapsedTime;
+-                      event.paused = paused;
+-                      event.time = time;
+-                      event.runTime = time-Ticker._pausedTime;
+-                      Ticker.dispatchEvent(event);
+-              }
+-              
+-              Ticker._tickTimes.unshift(Ticker._getTime()-time);
+-              while (Ticker._tickTimes.length > 100) { 
Ticker._tickTimes.pop(); }
+-
+-              Ticker._times.unshift(time);
+-              while (Ticker._times.length > 100) { Ticker._times.pop(); }
+-      };
+-
+-      /**
+-       * @method _getTime
+-       * @static
+-       * @protected
+-       **/
+-      var now = window.performance && (performance.now || performance.mozNow 
|| performance.msNow || performance.oNow || performance.webkitNow);
+-      Ticker._getTime = function() {
+-              return ((now&&now.call(performance))||(new Date().getTime())) - 
Ticker._startTime;
+-      };
+-
+-
+-      createjs.Ticker = Ticker;
+-}());
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/extend.js 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/extend.js
+index 690de15..9bf84cb 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/extend.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/extend.js
+@@ -31,7 +31,7 @@
+  */
+ 
+ // namespace:
+-this.createjs = this.createjs||{};
++
+ 
+ /**
+  * @class Utility Methods
+@@ -52,11 +52,11 @@ this.createjs = this.createjs||{};
+  *
+  * @method extend
+  * @param {Function} subclass The subclass.
+- * @param {Function} superclass The superclass to extend.
++ * @param {Function} superclass The superclass to createjs.extend.
+  * @return {Function} Returns the subclass's new prototype.
+  */
+ createjs.extend = function(subclass, superclass) {
+-      "use strict";
++
+ 
+       function o() { this.constructor = subclass; }
+       o.prototype = superclass.prototype;
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/indexOf.js 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/indexOf.js
+index 9719d4d..18b0bf0 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/indexOf.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/indexOf.js
+@@ -31,7 +31,7 @@
+  */
+ 
+ // namespace:
+-this.createjs = this.createjs||{};
++
+ 
+ /**
+  * @class Utility Methods
+@@ -45,11 +45,11 @@ this.createjs = this.createjs||{};
+  *
+  * @method indexOf
+  * @param {Array} array Array to search for searchElement
+- * @param searchElement Element to find in array.
++ * @param {Object} searchElement Element to find in array.
+  * @return {Number} The first index of searchElement in array.
+  */
+ createjs.indexOf = function (array, searchElement){
+-      "use strict";
++
+ 
+       for (var i = 0,l=array.length; i < l; i++) {
+               if (searchElement === array[i]) {
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/promote.js 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/promote.js
+index d09a381..4cdf289 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/promote.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/createjs/utils/promote.js
+@@ -31,7 +31,7 @@
+  */
+ 
+ // namespace:
+-this.createjs = this.createjs||{};
++
+ 
+ /**
+  * @class Utility Methods
+@@ -75,7 +75,7 @@ this.createjs = this.createjs||{};
+  * @return {Function} Returns the subclass.
+  */
+ createjs.promote = function(subclass, prefix) {
+-      "use strict";
++
+ 
+       var subP = subclass.prototype, supP = 
(Object.getPrototypeOf&&Object.getPrototypeOf(subP))||subP.__proto__;
+       if (supP) {
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/Bitmap.js 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/Bitmap.js
+index eecac1a..99c556d 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/Bitmap.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/Bitmap.js
+@@ -1,214 +1,34 @@
+-/*
+-* Bitmap
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-* 
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-* 
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-* 
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
++/** @fileoverview Auto-generated Externs files
++ * @externs
++ */
+ /**
+-* @module EaselJS
+-*/
++ * A Bitmap represents an Image, Canvas, or Video in the display list. A 
Bitmap can be instantiated using an existing
++ * HTML element, or a string.
++ * 
++ * <h4>Example</h4>
++ * 
++ * var bitmap = new createjs.Bitmap("imagePath.jpg");
++ * 
++ * <strong>Notes:</strong>
++ * <ol>
++ * <li>When a string path or image tag that is not yet loaded is used, the 
stage may need to be redrawn before it
++ * will be displayed.</li>
++ * <li>Bitmaps with an SVG source currently will not respect an alpha value 
other than 0 or 1. To get around this,
++ * the Bitmap can be cached.</li>
++ * <li>Bitmaps with an SVG source will taint the canvas with cross-origin 
data, which prevents interactivity. This
++ * happens in all browsers except recent Firefox builds.</li>
++ * <li>Images loaded cross-origin will throw cross-origin security errors 
when interacted with using a mouse, using
++ * methods such as `getObjectUnderPoint`, or using filters, or caching. You 
can get around this by setting
++ * `crossOrigin` flags on your images before passing them to EaselJS, eg: 
`img.crossOrigin="Anonymous";`</li>
++ * </ol>
++ *
++ * @see [Bitmap]
++ * @constructor  * @extends createjs.DisplayObject
++ */
++createjs.Bitmap = function (imageOrUri) {}
+ 
+-// namespace:
+-this.createjs = this.createjs||{};
+ 
+-(function() {
+-      
+-      /**
+-       * A Bitmap represents an Image, Canvas, or Video in the display list. 
A Bitmap can be instantiated using an existing
+-       * HTML element, or a string.
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      var bitmap = new createjs.Bitmap("imagePath.jpg");
+-       *
+-       * <strong>Notes:</strong>
+-       * <ol>
+-       *     <li>When a string path or image tag that is not yet loaded is 
used, the stage may need to be redrawn before it
+-       *      will be displayed.</li>
+-       *     <li>Bitmaps with an SVG source currently will not respect an 
alpha value other than 0 or 1. To get around this,
+-       *     the Bitmap can be cached.</li>
+-       *     <li>Bitmaps with an SVG source will taint the canvas with 
cross-origin data, which prevents interactivity. This
+-       *     happens in all browsers except recent Firefox builds.</li>
+-       *     <li>Images loaded cross-origin will throw cross-origin security 
errors when interacted with using a mouse, using
+-       *     methods such as `getObjectUnderPoint`, or using filters, or 
caching. You can get around this by setting
+-       *     `crossOrigin` flags on your images before passing them to 
EaselJS, eg: `img.crossOrigin="Anonymous";`</li>
+-       * </ol>
+-       *
+-       * @class Bitmap
+-       * @extends DisplayObject
+-       * @constructor
+-       * @param {Image | HTMLCanvasElement | HTMLVideoElement | String} 
imageOrUri The source object or URI to an image to
+-       * display. This can be either an Image, Canvas, or Video object, or a 
string URI to an image file to load and use.
+-       * If it is a URI, a new Image object will be constructed and assigned 
to the .image property.
+-       **/
+-      function Bitmap(imageOrUri) {
+-              this.DisplayObject_constructor();
+-              
+-              
+-      // public properties:
+-              /**
+-               * The image to render. This can be an Image, a Canvas, or a 
Video. Not all browsers (especially
+-               * mobile browsers) support drawing video to a canvas.
+-               * @property image
+-               * @type Image | HTMLCanvasElement | HTMLVideoElement
+-               **/
+-              if (typeof imageOrUri == "string") {
+-                      this.image = document.createElement("img");
+-                      this.image.src = imageOrUri;
+-              } else {
+-                      this.image = imageOrUri;
+-              }
+-      
+-              /**
+-               * Specifies an area of the source image to draw. If omitted, 
the whole image will be drawn.
+-               * Note that video sources must have a width / height set to 
work correctly with `sourceRect`.
+-               * @property sourceRect
+-               * @type Rectangle
+-               * @default null
+-               */
+-              this.sourceRect = null;
+-      }
+-      var p = createjs.extend(Bitmap, createjs.DisplayObject);
+-      
+-      
+-// public methods:
+-      /**
+-       * Constructor alias for backwards compatibility. This method will be 
removed in future versions.
+-       * Subclasses should be updated to use {{#crossLink "Utility 
Methods/extends"}}{{/crossLink}}.
+-       * @method initialize
+-       * @deprecated in favour of `createjs.promote()`
+-       **/
+-      p.initialize = Bitmap; // TODO: deprecated.
+ 
+-      /**
+-       * Returns true or false indicating whether the display object would be 
visible if drawn to a canvas.
+-       * This does not account for whether it would be visible within the 
boundaries of the stage.
+-       *
+-       * NOTE: This method is mainly for internal use, though it may be 
useful for advanced uses.
+-       * @method isVisible
+-       * @return {Boolean} Boolean indicating whether the display object 
would be visible if drawn to a canvas
+-       **/
+-      p.isVisible = function() {
+-              var hasContent = this.cacheCanvas || (this.image && 
(this.image.complete || this.image.getContext || this.image.readyState >= 2));
+-              return !!(this.visible && this.alpha > 0 && this.scaleX != 0 && 
this.scaleY != 0 && hasContent);
+-      };
+ 
+-      /**
+-       * Draws the display object into the specified context ignoring its 
visible, alpha, shadow, and transform.
+-       * Returns true if the draw was handled (useful for overriding 
functionality).
+-       *
+-       * NOTE: This method is mainly for internal use, though it may be 
useful for advanced uses.
+-       * @method draw
+-       * @param {CanvasRenderingContext2D} ctx The canvas 2D context object 
to draw into.
+-       * @param {Boolean} [ignoreCache=false] Indicates whether the draw 
operation should ignore any current cache.
+-       * For example, used for drawing the cache (to prevent it from simply 
drawing an existing cache back
+-       * into itself).
+-       * @return {Boolean}
+-       **/
+-      p.draw = function(ctx, ignoreCache) {
+-              if (this.DisplayObject_draw(ctx, ignoreCache) || !this.image) { 
return true; }
+-              var img = this.image, rect = this.sourceRect;
+-              if (rect) {
+-                      // some browsers choke on out of bound values, so we'll 
fix them:
+-                      var x1 = rect.x, y1 = rect.y, x2 = x1 + rect.width, y2 
= y1 + rect.height, x = 0, y = 0, w = img.width, h = img.height;
+-                      if (x1 < 0) { x -= x1; x1 = 0; }
+-                      if (x2 > w) { x2 = w; }
+-                      if (y1 < 0) { y -= y1; y1 = 0; }
+-                      if (y2 > h) { y2 = h; }
+-                      ctx.drawImage(img, x1, y1, x2-x1, y2-y1, x, y, x2-x1, 
y2-y1);
+-              } else {
+-                      ctx.drawImage(img, 0, 0);
+-              }
+-              return true;
+-      };
+-      
+-      //Note, the doc sections below document using the specified APIs (from 
DisplayObject)  from
+-      //Bitmap. This is why they have no method implementations.
+-      
+-      /**
+-       * Because the content of a Bitmap is already in a simple format, cache 
is unnecessary for Bitmap instances.
+-       * You should <b>not</b> cache Bitmap instances as it can degrade 
performance.
+-       *
+-       * <strong>However: If you want to use a filter on a Bitmap, you 
<em>MUST</em> cache it, or it will not work.</strong>
+-       * To see the API for caching, please visit the DisplayObject 
{{#crossLink "DisplayObject/cache"}}{{/crossLink}}
+-       * method.
+-       * @method cache
+-       **/
+-      
+-      /**
+-       * Because the content of a Bitmap is already in a simple format, cache 
is unnecessary for Bitmap instances.
+-       * You should <b>not</b> cache Bitmap instances as it can degrade 
performance.
+-       *
+-       * <strong>However: If you want to use a filter on a Bitmap, you 
<em>MUST</em> cache it, or it will not work.</strong>
+-       * To see the API for caching, please visit the DisplayObject 
{{#crossLink "DisplayObject/cache"}}{{/crossLink}}
+-       * method.
+-       * @method updateCache
+-       **/
+-      
+-      /**
+-       * Because the content of a Bitmap is already in a simple format, cache 
is unnecessary for Bitmap instances.
+-       * You should <b>not</b> cache Bitmap instances as it can degrade 
performance.
+-       *
+-       * <strong>However: If you want to use a filter on a Bitmap, you 
<em>MUST</em> cache it, or it will not work.</strong>
+-       * To see the API for caching, please visit the DisplayObject 
{{#crossLink "DisplayObject/cache"}}{{/crossLink}}
+-       * method.
+-       * @method uncache
+-       **/
+ 
+-      /**
+-       * Docced in superclass.
+-       */
+-      p.getBounds = function() {
+-              var rect = this.DisplayObject_getBounds();
+-              if (rect) { return rect; }
+-              var o = this.sourceRect || this.image;
+-              var hasContent = (this.image && (this.image.complete || 
this.image.getContext || this.image.readyState >= 2));
+-              return hasContent ? this._rectangle.setValues(0, 0, o.width, 
o.height) : null;
+-      };
+-      
+-      /**
+-       * Returns a clone of the Bitmap instance.
+-       * @method clone
+-       * @return {Bitmap} a clone of the Bitmap instance.
+-       **/
+-      p.clone = function() {
+-              var o = new Bitmap(this.image);
+-              if (this.sourceRect) { o.sourceRect = this.sourceRect.clone(); }
+-              this._cloneProps(o);
+-              return o;
+-      };
+-      
+-      /**
+-       * Returns a string representation of this object.
+-       * @method toString
+-       * @return {String} a string representation of the instance.
+-       **/
+-      p.toString = function() {
+-              return "[Bitmap (name="+  this.name +")]";
+-      };
+ 
+-      
+-      createjs.Bitmap = createjs.promote(Bitmap, "DisplayObject");
+-}());
+diff --git 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/BitmapText.js
 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/BitmapText.js
+index bad6f1c..60b3c83 100644
+--- 
a/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/BitmapText.js
++++ 
b/externs/createjs/target/downloads/EaselJS-0.8.0/src/easeljs/display/BitmapText.js
+@@ -1,343 +1,57 @@
+-/*
+-* BitmapText
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
++/** @fileoverview Auto-generated Externs files
++ * @externs
++ */
++/**
++ * Displays text using bitmap glyphs defined in a sprite sheet. Multi-line 
text is supported
++ * using new line characters, but automatic wrapping is not supported. See the
++ * {{#crossLink "BitmapText/spriteSheet:property"}}{{/crossLink}}
++ * property for more information on defining glyphs.
++ * 
++ * <strong>Important:</strong> BitmapText extends Container, but is not 
designed to be used as one.
++ * As such, methods like addChild and removeChild are disabled.
++ *
++ * @see [BitmapText]
++ * @constructor  * @extends createjs.DisplayObject
++ */
++createjs.BitmapText = function (text, spriteSheet) {}
++
++    /**
++     * @param {(createjs.SpriteSheet|null)} ss 
++     * @see [BitmapText]
++     * @returns {(number|null)} 
++     */
++createjs.BitmapText._getLineHeight = function (ss) { return 0; }
++
++
++
++
++    /**
++     * @param {(createjs.SpriteSheet|null)} ss 
++     * @see [BitmapText]
++     * @returns {(number|null)} 
++     */
++createjs.BitmapText._getSpaceWidth = function (ss) { return 0; }
++
++
++    /**
++     * @param {(string|null)} character 
++     * @param {(createjs.SpriteSheet|null)} spriteSheet 
++     * @see [BitmapText]
++     * @returns {(number|null)} 
++     */
++createjs.BitmapText._getFrameIndex = function (character, spriteSheet) { 
return 0; }
++
++
++    /**
++     * @param {(string|null)} character 
++     * @param {(createjs.SpriteSheet|null)} spriteSheet 
++     * @see [BitmapText]
++     * @returns {(Object|null)} 
++     */
++createjs.BitmapText._getFrame = function (character, spriteSheet) {  return 
null; }
++
++    /**
++     * @see [BitmapText]
++     */
++createjs.BitmapText._updateText = function () {  }
+ 
+-this.createjs = this.createjs || {};
+-
+-(function () {
+-      "use strict";
+-
+-
+-// constructor:
+-      /**
+-       * Displays text using bitmap glyphs defined in a sprite sheet. 
Multi-line text is supported
+-       * using new line characters, but automatic wrapping is not supported. 
See the 
+-       * {{#crossLink "BitmapText/spriteSheet:property"}}{{/crossLink}}
+-       * property for more information on defining glyphs.
+-       * 
+-       * <strong>Important:</strong> BitmapText extends Container, but is not 
designed to be used as one.
+-       * As such, methods like addChild and removeChild are disabled.
+-       * @class BitmapText
+-       * @extends DisplayObject
+-       * @param {String} [text=""] The text to display.
+-       * @param {SpriteSheet} [spriteSheet=null] The spritesheet that defines 
the character glyphs.
+-       * @constructor
+-       **/
+-      function BitmapText(text, spriteSheet) {
+-              this.Container_constructor();
+-              
+-              
+-      // public properties:
+-              /**
+-               * The text to display.
+-               * @property text
+-               * @type String
+-               * @default ""
+-               **/
+-              this.text = text||"";
+-              
+-              /**
+-               * A SpriteSheet instance that defines the glyphs for this 
bitmap text. Each glyph/character
+-               * should have a single frame animation defined in the sprite 
sheet named the same as
+-               * corresponding character. For example, the following 
animation definition:
+-               *
+-               *              "A": {frames: [0]}
+-               *
+-               * would indicate that the frame at index 0 of the spritesheet 
should be drawn for the "A" character. The short form
+-               * is also acceptable:
+-               * 
+-               *              "A": 0
+-               *
+-               * Note that if a character in the text is not found in the 
sprite sheet, it will also
+-               * try to use the alternate case (upper or lower).
+-               *
+-               * See SpriteSheet for more information on defining sprite 
sheet data.
+-               * @property spriteSheet
+-               * @type String
+-               * @default null
+-               **/
+-              this.spriteSheet = spriteSheet;
+-      
+-              /**
+-               * The height of each line of text. If 0, then it will use a 
line height calculated
+-               * by checking for the height of the "1", "T", or "L" character 
(in that order). If
+-               * those characters are not defined, it will use the height of 
the first frame of the
+-               * sprite sheet.
+-               * @property lineHeight
+-               * @type Number
+-               * @default 0
+-               **/
+-              this.lineHeight = 0;
+-      
+-              /**
+-               * This spacing (in pixels) will be added after each character 
in the output.
+-               * @property letterSpacing
+-               * @type Number
+-               * @default 0
+-               **/
+-              this.letterSpacing = 0;
+-      
+-              /**
+-               * If a space character is not defined in the sprite sheet, 
then empty pixels equal to
+-               * spaceWidth will be inserted instead. If 0, then it will use 
a value calculated
+-               * by checking for the width of the "1", "l", "E", or "A" 
character (in that order). If
+-               * those characters are not defined, it will use the width of 
the first frame of the
+-               * sprite sheet.
+-               * @property spaceWidth
+-               * @type Number
+-               * @default 0
+-               **/
+-              this.spaceWidth = 0;
+-              
+-              
+-      // private properties:
+-              /**
+-               * @property _oldProps
+-               * @type Object
+-               * @protected
+-               **/
+-              this._oldProps = 
{text:0,spriteSheet:0,lineHeight:0,letterSpacing:0,spaceWidth:0};
+-      }
+-      var p = createjs.extend(BitmapText, createjs.Container);
+-
+-      /**
+-       * <strong>REMOVED</strong>. Removed in favor of using 
`MySuperClass_constructor`.
+-       * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and 
{{#crossLink "Utility Methods/promote"}}{{/crossLink}}
+-       * for details.
+-       *
+-       * There is an inheritance tutorial distributed with EaselJS in 
/tutorials/Inheritance.
+-       *
+-       * @method initialize
+-       * @protected
+-       * @deprecated
+-       */
+-      // p.initialize = function() {}; // searchable for devs wondering where 
it is.
+-
+-// static properties:
+-      /**
+-       * BitmapText uses Sprite instances to draw text. To reduce the 
creation and destruction of instances (and thus garbage collection), it 
maintains
+-       * an internal object pool of sprite instances to reuse. Increasing 
this value can cause more sprites to be
+-       * retained, slightly increasing memory use, but reducing instantiation.
+-       * @property maxPoolSize
+-       * @type Number
+-       * @static
+-       * @default 100
+-       **/
+-      BitmapText.maxPoolSize = 100;
+-      
+-      /**
+-       * Sprite object pool.
+-       * @type {Array}
+-       * @static
+-       * @private
+-       */
+-      BitmapText._spritePool = [];
+-
+-      
+-// public methods:
+-      /**
+-       * Docced in superclass.
+-       **/
+-      p.draw = function(ctx, ignoreCache) {
+-              if (this.DisplayObject_draw(ctx, ignoreCache)) { return; }
+-              this._updateText();
+-              this.Container_draw(ctx, ignoreCache);
+-      };
+-      
+-      /**
+-       * Docced in superclass.
+-       **/
+-      p.getBounds = function() {
+-              this._updateText();
+-              return this.Container_getBounds();
+-      };
+-      
+-      /**
+-       * Returns true or false indicating whether the display object would be 
visible if drawn to a canvas.
+-       * This does not account for whether it would be visible within the 
boundaries of the stage.
+-       * NOTE: This method is mainly for internal use, though it may be 
useful for advanced uses.
+-       * @method isVisible
+-       * @return {Boolean} Boolean indicating whether the display object 
would be visible if drawn to a canvas
+-       **/
+-      p.isVisible = function() {
+-              var hasContent = this.cacheCanvas || (this.spriteSheet && 
this.spriteSheet.complete && this.text);
+-              return !!(this.visible && this.alpha > 0 && this.scaleX !== 0 
&& this.scaleY !== 0 && hasContent);
+-      };
+-      
+-      p.clone = function() {
+-              return this._cloneProps(new BitmapText(this.text, 
this.spriteSheet));
+-      };
+-      
+-      /**
+-       * <strong>Disabled in BitmapText.</strong>
+-       * @method addChild
+-       **/
+-      /**
+-       * <strong>Disabled in BitmapText.</strong>
+-       * @method addChildAt
+-       **/
+-      /**
+-       * <strong>Disabled in BitmapText.</strong>
+-       * @method removeChild
+-       **/
+-      /**
+-       * <strong>Disabled in BitmapText.</strong>
+-       * @method removeChildAt
+-       **/
+-      /**
+-       *

<TRUNCATED>

Reply via email to