ctcyang commented on a change in pull request #11591: [MXNET-331] Single 
machine All Reduce Topology-aware Communication (Updated)
URL: https://github.com/apache/incubator-mxnet/pull/11591#discussion_r202492787
 
 

 ##########
 File path: src/kvstore/comm_tree.h
 ##########
 @@ -0,0 +1,500 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+/**
+ * Copyright (c) 2018 by Contributors
+ */
+#ifndef MXNET_KVSTORE_COMM_TREE_H_
+#define MXNET_KVSTORE_COMM_TREE_H_
+#include <dmlc/omp.h>
+#include <string>
+#include <algorithm>
+#include <utility>
+#include <limits>
+#include <vector>
+#include <tuple>
+#include <thread>
+#include <map>
+#include "mxnet/ndarray.h"
+#include "gradient_compression.h"
+#include "../ndarray/ndarray_function.h"
+#include "../operator/tensor/sparse_retain-inl.h"
+#include "./kvstore_utils.h"
+#include "./gpu_topology.h"
+namespace mxnet {
+namespace kvstore {
+/**
+ * \brief an implementation of Comm that performs reduction on device
+ * directly using tree.
+ *
+ * It is faster if the total device-to-device bandwidths is larger than
+ * device-to-cpu, which is often true for 4 or 8 GPUs. But it uses more device
+ * memory.
+ */
+class CommDeviceTree : public CommDevice {
+ public:
+  CommDeviceTree() {
+    inited_ = false;
+    gpuarray_bound_ = dmlc::GetEnv("MXNET_KVSTORE_GPUARRAY_BOUND", 10000000);
+    backtrack_ = dmlc::GetEnv("MXNET_KVSTORE_BACKTRACK", 0);
+    link_usage_penalty_ = dmlc::GetEnv("MXNET_KVSTORE_LINK_USAGE_PENALTY", 
0.7);
+  }
+
+  virtual ~CommDeviceTree() { }
+
+  void Init(int key, const NDArrayStorageType stype, const TShape& shape,
+            int dtype = mshadow::kFloat32) override {
+    tree_sorted_key_attrs_.emplace_back(key, shape, dtype);
+    sorted_key_attrs_.emplace_back(key, shape, dtype);
+  }
+
+  void InitBuffersAndComm(const std::vector<NDArray>& src) {
+    if (!inited_) {
+      for (const auto& a : src) {
+        devs_.push_back(a.ctx());
+      }
+      QueryTopology();
+      // Note: delayed allocation set to true, because we do not want to 
allocate
+      // both in TreeBufferEntry and BufferEntry, so we use a size_t to keep
+      // track of each key's shape within BufferEntry
+      // -this information is required for inherited Reduce- and
+      //  BroadcastRowSparse
+      InitMergeBuffer(devs_);
+      InitMergeBufferTree();
+      if (dmlc::GetEnv("MXNET_ENABLE_GPU_P2P", 1)) {
+        EnableP2P();
+      }
+    }
+  }
+
+  // src is sliced shape
+  // copy_buf not sliced
+  // merged not sliced
+  const NDArray& ReduceInner(int key, const std::vector<NDArray>& src, int 
root,
+                             int merged_row, int priority) {
+    std::vector<std::vector<NDArray>> reduce(devs_.size());
+
+    TreeBufferEntry& random_buf = tree_merge_buf_[0][key];
+    const NDArrayStorageType stype = random_buf.merged[0].storage_type();
+    std::vector<size_t>& topology = topology_[root];
+    NDArray buf_slice;
+
+    if (stype == kDefaultStorage) {
+      // Copy everything into buf.merged for each gpu
 
 Review comment:
   I tested the throughput difference on a similar intra-GPU `CopyFromTo()`, by 
commenting out Line 306 in `comm_tree.h`. This ruins the correctness of the 
output, but it gives an idea of how much savings can be gotten. Testing on 
VGG-16 on an older commit, I got the following. Geomean difference across these 
batch sizes suggests getting rid of one CopyFromTo makes it 2.2% faster.
   
   ```
   v6: One more intra-GPU CopyFromTo than v7
   BS: Batch size
   
   fp32
   BS | v6   | v7
   4  | 711  | 745
   8  | 999  | 1035
   16 | 1449 | 1478
   32 | 1638 | 1672
   64 | 1695 | 1739
   
   fp16
   BS | v6   | v7
   8  | 1552 | 1599
   16 | 2127 | 2163
   32 | 2916 | 2910
   64 | 2720 | 2775
   128| 2518 | 2532
   ```

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