This is an automated email from the ASF dual-hosted git repository. fgerlits pushed a commit to branch main in repository https://gitbox.apache.org/repos/asf/nifi-minifi-cpp.git
commit 1815c018ce928db30f3a36f49aeb43ea94834088 Author: Gabor Gyimesi <gamezb...@gmail.com> AuthorDate: Wed Feb 7 15:06:28 2024 +0100 MINIFICPP-2297 Remove unmaintained iOS build support Signed-off-by: Ferenc Gerlits <fgerl...@gmail.com> This closes #1723 --- LICENSE | 31 ------ cmake/iOS.cmake | 226 -------------------------------------- examples/iOSPort/iOSPortREADME.md | 23 ---- libminifi/CMakeLists.txt | 7 -- libminifi/cmake/iOS.cmake | 225 ------------------------------------- 5 files changed, 512 deletions(-) diff --git a/LICENSE b/LICENSE index c498523fc..f8cc77e36 100644 --- a/LICENSE +++ b/LICENSE @@ -562,37 +562,6 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -This product includes source from 'ios-cmake' (https://code.google.com/archive/p/ios-cmake/). -The source is available under a 3-Clause BSD License. - - Copyright (c) 2014 Andrew Fischer - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - 1. Redistributions of source code must retain the above copyright - notice, and the entire permission notice in its entirety, - including the disclaimer of warranties. - 2. Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - 3. The name of the author may not be used to endorse or promote - products derived from this software without specific prior - written permission. - - THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED - WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ALL OF - WHICH ARE HEREBY DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT - OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR - BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE - USE OF THIS SOFTWARE, EVEN IF NOT ADVISED OF THE POSSIBILITY OF SUCH - DAMAGE. - This product bundles 'libuvc' which is available under a BSD license. Software License Agreement (BSD License) diff --git a/cmake/iOS.cmake b/cmake/iOS.cmake deleted file mode 100644 index 2a2aafb13..000000000 --- a/cmake/iOS.cmake +++ /dev/null @@ -1,226 +0,0 @@ -# Licensed to the Apache Software Foundation (ASF) under one -# or more contributor license agreements. See the NOTICE file -# distributed with this work for additional information -# regarding copyright ownership. The ASF licenses this file -# to you under the Apache License, Version 2.0 (the -# "License"); you may not use this file except in compliance -# with the License. You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, -# software distributed under the License is distributed on an -# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -# KIND, either express or implied. See the License for the -# specific language governing permissions and limitations -# under the License. - - -# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake -# files which are included with CMake 2.8.4 -# It has been altered for iOS development - -# Options: -# -# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 -# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders -# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. -# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. -# -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder -# By default this location is automatcially chosen based on the IOS_PLATFORM value above. -# If set manually, it will override the default location and force the user of a particular Developer Platform -# -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder -# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. -# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. -# If set manually, this will force the use of a specific SDK version - -# Macros: -# -# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) -# A convenience macro for setting xcode specific properties on targets -# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") -# -# find_host_package (PROGRAM ARGS) -# A macro used to find executable programs on the host system, not within the iOS environment. -# Thanks to the android-cmake project for providing the command - -# Standard settings -set(CMAKE_SYSTEM_NAME Darwin) -set(CMAKE_SYSTEM_VERSION 1) -set(UNIX True) -set(APPLE True) -set(IOS True) - -# Required as of cmake 2.8.10 -set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) - -# Determine the cmake host system version so we know where to find the iOS SDKs -find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) -if(CMAKE_UNAME) - exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) - string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") -endif(CMAKE_UNAME) - -# Force the compilers to gcc for iOS -include(CMakeForceCompiler) -CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple) -CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple) -set(CMAKE_AR ar CACHE FILEPATH "" FORCE) - -# Skip the platform compiler checks for cross compiling -set(CMAKE_CXX_COMPILER_WORKS TRUE) -set(CMAKE_C_COMPILER_WORKS TRUE) - -# All iOS/Darwin specific settings - some may be redundant -set(CMAKE_SHARED_LIBRARY_PREFIX "lib") -set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set(CMAKE_SHARED_MODULE_PREFIX "lib") -set(CMAKE_SHARED_MODULE_SUFFIX ".so") -set(CMAKE_MODULE_EXISTS 1) -set(CMAKE_DL_LIBS "") - -set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") -set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") -set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") - -# Hidden visibilty is required for cxx on iOS -set(CMAKE_C_FLAGS_INIT "") -set(CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") - -set(CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") -set(CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") - -set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") -set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") -set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") - -# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree -# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache -# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) -# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex -if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) -endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - -# Setup iOS platform unless specified manually with IOS_PLATFORM -if(NOT DEFINED IOS_PLATFORM) - set(IOS_PLATFORM "OS") -endif(NOT DEFINED IOS_PLATFORM) -set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# Setup building for arm64 or not -if(NOT DEFINED BUILD_ARM64) - set(BUILD_ARM64 true) -endif(NOT DEFINED BUILD_ARM64) -set(BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") - -# Check the platform selection and setup for developer root -if(${IOS_PLATFORM} STREQUAL "OS") - set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") - - # This causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") - set(SIMULATOR true) - set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - - # This causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR64") - set(SIMULATOR true) - set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - - # This causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") -else(${IOS_PLATFORM} STREQUAL "OS") - message(FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") -endif(${IOS_PLATFORM} STREQUAL "OS") - -# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT -# Note Xcode 4.3 changed the installation location, choose the most recent one available -exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) -set(XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -if(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - if(EXISTS ${XCODE_POST_43_ROOT}) - set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) - elseif(EXISTS ${XCODE_PRE_43_ROOT}) - set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) - endif(EXISTS ${XCODE_POST_43_ROOT}) -endif(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) -set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") - -# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT -if(NOT DEFINED CMAKE_IOS_SDK_ROOT) - file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if(_CMAKE_IOS_SDKS) - list(SORT _CMAKE_IOS_SDKS) - list(REVERSE _CMAKE_IOS_SDKS) - list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else(_CMAKE_IOS_SDKS) - message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif(_CMAKE_IOS_SDKS) - message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif(NOT DEFINED CMAKE_IOS_SDK_ROOT) -set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") - -# Set the sysroot default to the most recent SDK -set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") - -# set the architecture for iOS -if(${IOS_PLATFORM} STREQUAL "OS") - set(IOS_ARCH armv7 armv7s arm64) -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") - set(IOS_ARCH i386) -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR64") - set(IOS_ARCH x86_64) -endif(${IOS_PLATFORM} STREQUAL "OS") - -set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") - -# Set the find root to the iOS developer roots and to user defined paths -set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") - -# default to searching for frameworks first -set(CMAKE_FIND_FRAMEWORK FIRST) - -# set up the default search directories for frameworks -set(CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks -) - -# only search the iOS sdks, not the remainder of the host filesystem -set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) - - -# This little macro lets you set any XCode specific property -macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) - set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) -endmacro(set_xcode_property) - - -# This macro lets you find executable programs on the host system -macro(find_host_package) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) - set(IOS FALSE) - - find_package(${ARGN}) - - set(IOS TRUE) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -endmacro(find_host_package) - diff --git a/examples/iOSPort/iOSPortREADME.md b/examples/iOSPort/iOSPortREADME.md deleted file mode 100644 index 11e5005ea..000000000 --- a/examples/iOSPort/iOSPortREADME.md +++ /dev/null @@ -1,23 +0,0 @@ -<!-- - Licensed to the Apache Software Foundation (ASF) under one or more - contributor license agreements. See the NOTICE file distributed with - this work for additional information regarding copyright ownership. - The ASF licenses this file to You under the Apache License, Version 2.0 - (the "License"); you may not use this file except in compliance with - the License. You may obtain a copy of the License at - http://www.apache.org/licenses/LICENSE-2.0 - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. ---> - -1) Install XCode -2) Build libminfi.a -cd libminifi, mkdir lib, cd lib -cmake -DCMAKE_TOOLCHAIN_FILE=../../cmake/iOS.cmake -DIOS_PLATFORM=SIMULATOR64 .. -make -after that it will create libminifi.a for Xcode Simulator -3) Create a XCode iphone simulator project, in build stage add link library for libminfi.a -4) In IOS project file, you can call MiNiFi APIs list in libminifi/include diff --git a/libminifi/CMakeLists.txt b/libminifi/CMakeLists.txt index 6e98aa584..18af7c7d4 100644 --- a/libminifi/CMakeLists.txt +++ b/libminifi/CMakeLists.txt @@ -26,13 +26,6 @@ set(PROJECT_NAME "nifi-libcore-minifi") if (WIN32) add_definitions(-DWIN32_LEAN_AND_MEAN) endif() -if (IOS) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-abi-version=2 -fobjc-arc -std=gnu++2a -stdlib=libc++ -isysroot ${CMAKE_OSX_SYSROOT} -DIOS") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fobjc-abi-version=2 -fobjc-arc -isysroot ${CMAKE_OSX_SYSROOT} -DIOS") -else () - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DYAML_SUPPORT") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DYAML_SUPPORT") -endif() include(CppVersion) set_cpp_version() diff --git a/libminifi/cmake/iOS.cmake b/libminifi/cmake/iOS.cmake deleted file mode 100644 index 87d9e4e4e..000000000 --- a/libminifi/cmake/iOS.cmake +++ /dev/null @@ -1,225 +0,0 @@ -# Licensed to the Apache Software Foundation (ASF) under one -# or more contributor license agreements. See the NOTICE file -# distributed with this work for additional information -# regarding copyright ownership. The ASF licenses this file -# to you under the Apache License, Version 2.0 (the -# "License"); you may not use this file except in compliance -# with the License. You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, -# software distributed under the License is distributed on an -# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -# KIND, either express or implied. See the License for the -# specific language governing permissions and limitations -# under the License. - -# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake -# files which are included with CMake 2.8.4 -# It has been altered for iOS development - -# Options: -# -# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 -# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders -# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. -# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. -# -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder -# By default this location is automatcially chosen based on the IOS_PLATFORM value above. -# If set manually, it will override the default location and force the user of a particular Developer Platform -# -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder -# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. -# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. -# If set manually, this will force the use of a specific SDK version - -# Macros: -# -# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) -# A convenience macro for setting xcode specific properties on targets -# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") -# -# find_host_package (PROGRAM ARGS) -# A macro used to find executable programs on the host system, not within the iOS environment. -# Thanks to the android-cmake project for providing the command - -# Standard settings -set(CMAKE_SYSTEM_NAME Darwin) -set(CMAKE_SYSTEM_VERSION 1) -set(UNIX True) -set(APPLE True) -set(IOS True) - -# Required as of cmake 2.8.10 -set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) - -# Determine the cmake host system version so we know where to find the iOS SDKs -find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) -if(CMAKE_UNAME) - exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) - string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") -endif(CMAKE_UNAME) - -# Force the compilers to gcc for iOS -include(CMakeForceCompiler) -CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple) -CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple) -set(CMAKE_AR ar CACHE FILEPATH "" FORCE) - -# Skip the platform compiler checks for cross compiling -set(CMAKE_CXX_COMPILER_WORKS TRUE) -set(CMAKE_C_COMPILER_WORKS TRUE) - -# All iOS/Darwin specific settings - some may be redundant -set(CMAKE_SHARED_LIBRARY_PREFIX "lib") -set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set(CMAKE_SHARED_MODULE_PREFIX "lib") -set(CMAKE_SHARED_MODULE_SUFFIX ".so") -set(CMAKE_MODULE_EXISTS 1) -set(CMAKE_DL_LIBS "") - -set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") -set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") -set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") - -# Hidden visibilty is required for cxx on iOS -set(CMAKE_C_FLAGS_INIT "") -set(CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") - -set(CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") -set(CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") - -set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") -set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") -set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") - -# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree -# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache -# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) -# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex -if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) -endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - -# Setup iOS platform unless specified manually with IOS_PLATFORM -if(NOT DEFINED IOS_PLATFORM) - set(IOS_PLATFORM "OS") -endif(NOT DEFINED IOS_PLATFORM) -set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# Setup building for arm64 or not -if(NOT DEFINED BUILD_ARM64) - set(BUILD_ARM64 true) -endif(NOT DEFINED BUILD_ARM64) -set(BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") - -# Check the platform selection and setup for developer root -if(${IOS_PLATFORM} STREQUAL "OS") - set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") - - # This causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") - set(SIMULATOR true) - set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - - # This causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR64") - set(SIMULATOR true) - set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - - # This causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") -else(${IOS_PLATFORM} STREQUAL "OS") - message(FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") -endif(${IOS_PLATFORM} STREQUAL "OS") - -# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT -# Note Xcode 4.3 changed the installation location, choose the most recent one available -exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) -set(XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -if(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - if(EXISTS ${XCODE_POST_43_ROOT}) - set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) - elseif(EXISTS ${XCODE_PRE_43_ROOT}) - set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) - endif(EXISTS ${XCODE_POST_43_ROOT}) -endif(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) -set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") - -# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT -if(NOT DEFINED CMAKE_IOS_SDK_ROOT) - file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if(_CMAKE_IOS_SDKS) - list(SORT _CMAKE_IOS_SDKS) - list(REVERSE _CMAKE_IOS_SDKS) - list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else(_CMAKE_IOS_SDKS) - message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif(_CMAKE_IOS_SDKS) - message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif(NOT DEFINED CMAKE_IOS_SDK_ROOT) -set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") - -# Set the sysroot default to the most recent SDK -set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") - -# set the architecture for iOS -if(${IOS_PLATFORM} STREQUAL "OS") - set(IOS_ARCH armv7 armv7s arm64) -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") - set(IOS_ARCH i386) -elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR64") - set(IOS_ARCH x86_64) -endif(${IOS_PLATFORM} STREQUAL "OS") - -set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") - -# Set the find root to the iOS developer roots and to user defined paths -set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") - -# default to searching for frameworks first -set(CMAKE_FIND_FRAMEWORK FIRST) - -# set up the default search directories for frameworks -set(CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks -) - -# only search the iOS sdks, not the remainder of the host filesystem -set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) - - -# This little macro lets you set any XCode specific property -macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) - set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) -endmacro(set_xcode_property) - - -# This macro lets you find executable programs on the host system -macro(find_host_package) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) - set(IOS FALSE) - - find_package(${ARGN}) - - set(IOS TRUE) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -endmacro(find_host_package) -