wwlapaki310 commented on code in PR #20774:
URL: https://github.com/apache/nuttx/pull/20774#discussion_r4315811920


##########
Documentation/applications/games/nxdoom/index.rst:
##########
@@ -138,6 +148,11 @@ unchanged, and each is worth enabling only where it pays.
   close to the worst case for it. Costs 64000 bytes of RAM whether the game
   runs or not.
 
+``CONFIG_GAMES_NXDOOM_NOWIPE``
+  Cut straight to the new screen instead of melting the old one away when
+  the game state changes. The melt takes two more 64000 byte buffers while
+  it runs, which a board with little RAM may not be able to spare.
+

Review Comment:
   Done, removed.



##########
Documentation/platforms/arm/cxd56xx/boards/spresense/index.rst:
##########
@@ -213,6 +213,57 @@ nsh_trace
 
 NSH with the system trace subsystem enabled for scheduler/syscall tracing.
 
+nxdoom
+------
+
+NXDoom (``apps/games/NXDoom``) on an ILI9340 display attached to the
+Spresense extension board, with the keys read from the serial console.
+
+The display is used as a frame buffer through ``CONFIG_LCD_FRAMEBUFFER``
+and runs 320x240 in landscape. The keys are read from the serial console,
+and the WAD file is kept in the on-board SPI flash, which is mounted at
+``/mnt/spif``.
+
+To play:
+
+#. Get a WAD file and name it ``doom1.wad``. It has to fit in the 4 MB of
+   flash. See :doc:`/applications/games/nxdoom/index` for what NXDoom can use.
+   The one-level Squashware IWAD
+   (https://github.com/fragglet/squashware/releases) is known to work.

Review Comment:
   Done, it is an RST link now.



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