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commit ff3ebcd66ccf05d6ab153f5067325de488c4e388 Author: satoru akita <[email protected]> AuthorDate: Tue Oct 20 21:45:40 2026 +0900 games/NXDoom: Fix the nxstyle errors in i_input.c. Indent the case labels of the switch statements two columns deeper, as the coding standard and the current nxstyle require. Only the indentation changes. Assisted-by: Claude:claude-sonnet-5-5 Signed-off-by: satoru akita <[email protected]> --- games/NXDoom/src/i_input.c | 182 ++++++++++++++++++++++----------------------- 1 file changed, 91 insertions(+), 91 deletions(-) diff --git a/games/NXDoom/src/i_input.c b/games/NXDoom/src/i_input.c index a7e61b8f8..566debe0a 100644 --- a/games/NXDoom/src/i_input.c +++ b/games/NXDoom/src/i_input.c @@ -227,84 +227,84 @@ static int translate_speckey(uint32_t keycode) { switch (keycode) { - case KEYCODE_LEFT: - return KEY_LEFTARROW; - case KEYCODE_RIGHT: - return KEY_RIGHTARROW; - case KEYCODE_UP: - return KEY_UPARROW; - case KEYCODE_DOWN: - return KEY_DOWNARROW; - - /* Drivers disagree on Enter: a USB HID keyboard reports the line feed - * that the key produces, while the simulator reports KEYCODE_ENTER. - * Both have to land on KEY_ENTER, so both are handled, here and in - * translate_key(). - */ - - case KEYCODE_ENTER: - return KEY_ENTER; + case KEYCODE_LEFT: + return KEY_LEFTARROW; + case KEYCODE_RIGHT: + return KEY_RIGHTARROW; + case KEYCODE_UP: + return KEY_UPARROW; + case KEYCODE_DOWN: + return KEY_DOWNARROW; + + /* Drivers disagree on Enter: a USB HID keyboard reports the line feed + * that the key produces, while the simulator reports KEYCODE_ENTER. + * Both have to land on KEY_ENTER, so both are handled, here and in + * translate_key(). + */ - case KEYCODE_BACKDEL: - return KEY_BACKSPACE; - case KEYCODE_FWDDEL: - return KEY_DEL; - case KEYCODE_INSERT: - return KEY_INS; - case KEYCODE_HOME: - return KEY_HOME; - case KEYCODE_END: - return KEY_END; - case KEYCODE_PAGEUP: - return KEY_PGUP; - case KEYCODE_PAGEDOWN: - return KEY_PGDN; - case KEYCODE_PAUSE: - return KEY_PAUSE; - case KEYCODE_CAPSLOCK: - return KEY_CAPSLOCK; - - /* Fire, run and strafe. The game binds these by default, so a - * keyboard that does not report its modifiers cannot play it. - */ - - case KEYCODE_LCTRL: - case KEYCODE_RCTRL: - return KEY_RCTRL; - case KEYCODE_LSHIFT: - case KEYCODE_RSHIFT: - return KEY_RSHIFT; - case KEYCODE_LALT: - case KEYCODE_RALT: - return KEY_RALT; - - case KEYCODE_F1: - return KEY_F1; - case KEYCODE_F2: - return KEY_F2; - case KEYCODE_F3: - return KEY_F3; - case KEYCODE_F4: - return KEY_F4; - case KEYCODE_F5: - return KEY_F5; - case KEYCODE_F6: - return KEY_F6; - case KEYCODE_F7: - return KEY_F7; - case KEYCODE_F8: - return KEY_F8; - case KEYCODE_F9: - return KEY_F9; - case KEYCODE_F10: - return KEY_F10; - case KEYCODE_F11: - return KEY_F11; - case KEYCODE_F12: - return KEY_F12; - - default: - return 0; + case KEYCODE_ENTER: + return KEY_ENTER; + + case KEYCODE_BACKDEL: + return KEY_BACKSPACE; + case KEYCODE_FWDDEL: + return KEY_DEL; + case KEYCODE_INSERT: + return KEY_INS; + case KEYCODE_HOME: + return KEY_HOME; + case KEYCODE_END: + return KEY_END; + case KEYCODE_PAGEUP: + return KEY_PGUP; + case KEYCODE_PAGEDOWN: + return KEY_PGDN; + case KEYCODE_PAUSE: + return KEY_PAUSE; + case KEYCODE_CAPSLOCK: + return KEY_CAPSLOCK; + + /* Fire, run and strafe. The game binds these by default, so a + * keyboard that does not report its modifiers cannot play it. + */ + + case KEYCODE_LCTRL: + case KEYCODE_RCTRL: + return KEY_RCTRL; + case KEYCODE_LSHIFT: + case KEYCODE_RSHIFT: + return KEY_RSHIFT; + case KEYCODE_LALT: + case KEYCODE_RALT: + return KEY_RALT; + + case KEYCODE_F1: + return KEY_F1; + case KEYCODE_F2: + return KEY_F2; + case KEYCODE_F3: + return KEY_F3; + case KEYCODE_F4: + return KEY_F4; + case KEYCODE_F5: + return KEY_F5; + case KEYCODE_F6: + return KEY_F6; + case KEYCODE_F7: + return KEY_F7; + case KEYCODE_F8: + return KEY_F8; + case KEYCODE_F9: + return KEY_F9; + case KEYCODE_F10: + return KEY_F10; + case KEYCODE_F11: + return KEY_F11; + case KEYCODE_F12: + return KEY_F12; + + default: + return 0; } } @@ -421,20 +421,20 @@ void i_handle_keyboard_event(struct keyboard_event_s *kevent) switch (kevent->type) { - case KEYBOARD_PRESS: - case KEYBOARD_RELEASE: - press = (kevent->type == KEYBOARD_PRESS); - event.data1 = translate_key(kevent->code); - break; - - case KEYBOARD_SPECPRESS: - case KEYBOARD_SPECREL: - press = (kevent->type == KEYBOARD_SPECPRESS); - event.data1 = translate_speckey(kevent->code); - break; - - default: - return; + case KEYBOARD_PRESS: + case KEYBOARD_RELEASE: + press = (kevent->type == KEYBOARD_PRESS); + event.data1 = translate_key(kevent->code); + break; + + case KEYBOARD_SPECPRESS: + case KEYBOARD_SPECREL: + press = (kevent->type == KEYBOARD_SPECPRESS); + event.data1 = translate_speckey(kevent->code); + break; + + default: + return; } if (event.data1 == 0)
