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joshtynjala pushed a commit to branch master
in repository https://gitbox.apache.org/repos/asf/royale-docs.git

commit 98bfbb164da94946f76493b2abe871cab102f218
Author: Josh Tynjala <[email protected]>
AuthorDate: Thu Aug 21 15:31:17 2025 -0700

    general formatting
---
 component-sets/jewel.md                                      |  2 +-
 create-an-application.md                                     |  2 +-
 .../optimizations/compiler-configuration-settings.md         |  2 +-
 create-an-application/optimizations/minification.md          |  2 +-
 features/as3.md                                              |  6 ++++--
 features/as3/actionscript-vs-typescript.md                   | 12 ++++++------
 features/as3/classes-and-functions.md                        |  2 +-
 features/as3/interfaces.md                                   |  2 +-
 features/as3/language-basics.md                              |  7 ++++---
 features/as3/xml.md                                          |  6 +++---
 features/modules.md                                          |  2 +-
 libraries/compiled-code-libraries.md                         |  2 +-
 libraries/crux/dependency-injection.md                       |  2 +-
 welcome/what-is-royale.md                                    | 10 +++++-----
 welcome/why-royale.md                                        | 10 +++++-----
 15 files changed, 36 insertions(+), 33 deletions(-)

diff --git a/component-sets/jewel.md b/component-sets/jewel.md
index 1d90736..2cdfa20 100644
--- a/component-sets/jewel.md
+++ b/component-sets/jewel.md
@@ -48,7 +48,7 @@ Jewel works on the following browser and device versions:
 
 Thanks to [Browserstack](https://www.browserstack.com){:target='_blank'} we 
created the list of minimum browser versions (*) where Apache Royale Jewel 
works consistently
 
-## Generated Javascript Output
+## Generated JavaScript Output
 
 For the browsers, Apache Royale generates [ECMAScript version 5 
(ES5)](https://en.wikipedia.org/wiki/ECMAScript) standard JavaScript to ensure 
applications are compatible with a wide range of available browsers, including 
Microssoft Internet Explorer 11 (IE11).
 
diff --git a/create-an-application.md b/create-an-application.md
index e8de64a..2dcda54 100644
--- a/create-an-application.md
+++ b/create-an-application.md
@@ -32,7 +32,7 @@ This document is divided into several sections:
 
 [Application Tutorial](create-an-application/application-tutorial) is a 
step-by-step example of building an application.
 
-[Migrate an Existing App](migrate-an-existing-app) provides strategies and 
techniques when migrating existing Flex apps to Royale, and how to switch to 
Royale if you already have a Javascript application.
+[Migrate an Existing App](migrate-an-existing-app) provides strategies and 
techniques when migrating existing Flex apps to Royale, and how to switch to 
Royale if you already have a JavaScript application.
 
 [Security](create-an-application/security) provides more information about 
making sure hackers can't use your app to be malicous and about dealing with 
common security restrictions when your app wants to access external resources.
 
diff --git 
a/create-an-application/optimizations/compiler-configuration-settings.md 
b/create-an-application/optimizations/compiler-configuration-settings.md
index 8c00fff..d785a08 100644
--- a/create-an-application/optimizations/compiler-configuration-settings.md
+++ b/create-an-application/optimizations/compiler-configuration-settings.md
@@ -40,7 +40,7 @@ You can provide these settings\ on the command line or via 
royale-config.xml, or
 
 ## Definitions:  
 
-**AVM:** Actionscript Virtual Machine. You can also broadly interpret this to 
mean 'SWF at runtime', the 'flash player' or 'Adobe AIR runtime'.
+**AVM:** ActionScript Virtual Machine. You can also broadly interpret this to 
mean 'SWF at runtime', the 'flash player' or 'Adobe AIR runtime'.
 
 ## Default initializers {#default-initializers}  
 
diff --git a/create-an-application/optimizations/minification.md 
b/create-an-application/optimizations/minification.md
index 01629d2..84532e3 100644
--- a/create-an-application/optimizations/minification.md
+++ b/create-an-application/optimizations/minification.md
@@ -16,7 +16,7 @@
 
 layout: docpage
 title: Minification
-description: Options and considerations for minimized Javascript output
+description: Options and considerations for minimized JavaScript output
 permalink: /create-an-application/optimizations/minification
 ---
 # Minification
diff --git a/features/as3.md b/features/as3.md
index ae5d711..1f4aca4 100644
--- a/features/as3.md
+++ b/features/as3.md
@@ -55,8 +55,10 @@ package org.apache.royale
 
 This document is divided into several sections:
 
-[Metadata](features/as3/metadata) describe the Metadata decorations that can 
be used for variables and functions.
-[Code Conventions](features/as3/code-conventions) explains the typical ways 
Royale developers name files, classes, function, variables and more.
+- [Classes and functions](features/as3/classes-and-functions) explains how to 
define classes for representing objects and how to define methods on those 
classes.
+- [Packages](features/as3/packages) explains how to organize code into 
packages using the `package` syntax.
+- [Metadata](features/as3/metadata) describes the metadata decorations that 
can be used for variables and functions.
+- [Code Conventions](features/as3/code-conventions) explains the typical ways 
Royale developers name files, classes, function, variables and more.
 
 ## New ActionScript language features in Royale
 
diff --git a/features/as3/actionscript-vs-typescript.md 
b/features/as3/actionscript-vs-typescript.md
index e583665..bb41878 100644
--- a/features/as3/actionscript-vs-typescript.md
+++ b/features/as3/actionscript-vs-typescript.md
@@ -27,21 +27,21 @@ Differences between ActionScript and Typescript
 *Warning: This document is a work-in-progress/undergoing review.*
 
 ## ActionScript has a different goal than Typescript
-Typescript [states their 
goals](https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals) as 
providing compile type type safety and conforming to the Javascript spec 
supporting all features. Typescript does not provide runtime type safety or any 
tools beyond compile time types.
+Typescript [states their 
goals](https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals) as 
providing compile type type safety and conforming to the JavaScript spec 
supporting all features. Typescript does not provide runtime type safety or any 
tools beyond compile time types.
 
 Royale's goals are different. It provides a complete development environment. 
That includes the ActionScript language, debugging tools, a complete UI 
framework and both debug and deployment compiling.
 
-While Royale give very high priority to performance, our philosophy is that 
besides compile time type safety, runtime type safety is important too. By 
providing certain runtime guarantees, a certain class of Javascript bugs 
disappear. (More details to follow...)
+While Royale give very high priority to performance, our philosophy is that 
besides compile time type safety, runtime type safety is important too. By 
providing certain runtime guarantees, a certain class of JavaScript bugs 
disappear. (More details to follow...)
 
 ## Testing equality
-In Javascript, strict equality is recommended (i.e. `===`) instead of "normal" 
equality (i.e. `==`). That's because Javascript automatically does a type 
coercion before comparing equality and can cause unexpected results.
+In JavaScript, strict equality is recommended (i.e. `===`) instead of "normal" 
equality (i.e. `==`). That's because JavaScript automatically does a type 
coercion before comparing equality and can cause unexpected results.
 
 Royale generally does not have these problems and bugs caused by using `==` 
are extremely rare. That's because types are enforced at _runtime_ time and 
uncertain values are automatically coerced when assigning the values. Normal 
equality has advantages and can be used for automatically evaluating certain 
types (such as `XML`). Therefore the general recommendation in ActionScript and 
Royale is to use `==` instead of `===`.
 
 The exception to this rule is if you are using untyped variables (i.e. `*`) 
and need to test for `undefined` to the exclusion of `null`. In that case you 
need `foo.baz === undefined`.
 
 ## Strings and Numbers
-Strings and numbers in Javascript can either be literal primitives (i.e. 
`foo`, `3.14`) or classes (i.e. `new String("foo")`, `new Number(3.14)`). These 
are two distinct types in Javascript and in turn in Typescript. In Typescript, 
you would declare the former using `string` and `number`, while the latter 
would be `String` and `Number`. Trying to mix the two in Typescript will cause 
warnings.
+Strings and numbers in JavaScript can either be literal primitives (i.e. 
`foo`, `3.14`) or classes (i.e. `new String("foo")`, `new Number(3.14)`). These 
are two distinct types in JavaScript and in turn in Typescript. In Typescript, 
you would declare the former using `string` and `number`, while the latter 
would be `String` and `Number`. Trying to mix the two in Typescript will cause 
warnings.
 
 ActionScript does not differentiate between the two types. Both types use the 
Uppercase notation, so you have `String` and `Number`, but no `string` or 
`number` `'foo' is String` and `new String("foo") is String` both resolve to 
true in ActionScript. If you try to use strict equality on the two (i.e. 
`===`), it will fail, but if you use the standard ActionScript practices, you 
don't need to worry about whether strings and numbers are literals or not.
 
@@ -50,9 +50,9 @@ Typed arrays is an important piece in declaring types. 
ActionScript does not cur
 
 
 ## XML
-Dealing with XML in Javascript is difficult at best. Many people try to bash 
XML in defence of Javascript's poor XML support. That's not very helpful if you 
have a legitimate use for XML.
+Dealing with XML in JavaScript is difficult at best. Many people try to bash 
XML in defence of JavaScript's poor XML support. That's not very helpful if you 
have a legitimate use for XML.
 
-In 2004 and 2005, [Ecma published 
ECMA-357](https://www.ecma-international.org/publications-and-standards/standards/ecma-357/)
 which was a spec for handling XML in Javascript. The spec was called E4X 
(Ecmascript for XML). This was adopted by Firefox and ActionScript. 
Unfortunately it was not adopted by Chrome, so it never became a Javascript 
standard. Royale supports the full E4X spec and XML is treated as a first class 
citizen in Royale. This makes dealing with XML **much** easier. Read [...]
+In 2004 and 2005, [Ecma published 
ECMA-357](https://www.ecma-international.org/publications-and-standards/standards/ecma-357/)
 which was a spec for handling XML in JavaScript. The spec was called E4X 
(Ecmascript for XML). This was adopted by Firefox and ActionScript. 
Unfortunately it was not adopted by Chrome, so it never became a JavaScript 
standard. Royale supports the full E4X spec and XML is treated as a first class 
citizen in Royale. This makes dealing with XML **much** easier. Read [...]
 
 Royale also has a lightweight 
[JXON](https://royale.apache.org/asdoc/#!org.apache.royale.utils/JXON) class 
which can be useful for simple reading of XML if you don't need all the 
functionality of E4X.
 
diff --git a/features/as3/classes-and-functions.md 
b/features/as3/classes-and-functions.md
index beedf93..477dca0 100644
--- a/features/as3/classes-and-functions.md
+++ b/features/as3/classes-and-functions.md
@@ -61,7 +61,7 @@ Using `this` is usually optional in ActionScript. If there is 
no local variable
 Similarly, static accessors and methods can be referenced without using the 
class name, so `baz()` will be resolved to `Foo.baz()` automatically. If you 
are using a public static method (or accessor) outside the class that you will 
need to explicitly call `Foo.baz()`.
 
 ## Using `this` inside functions
-A common problem in Javascript is that `this` is lost within functions. 
ActionScript does not have this issue. You can freely use `this` inside 
instance methods. If the function is used as a callback, the compiler will 
automatically wrap the function to resolve `this` at runtime.
+A common problem in JavaScript is that `this` is lost within functions. 
ActionScript does not have this issue. You can freely use `this` inside 
instance methods. If the function is used as a callback, the compiler will 
automatically wrap the function to resolve `this` at runtime.
 
 In Royale, it's generally not recommended to use `this` inside non-instance 
methods and functions. In fact that compiler will warn you by default if you 
do. Generally, the only case where it's necessary to use `this` inside a 
function in Royale is if you need `Object.defineProperty` for some reason, and 
even that should be very rare. The `org.apache.royale.utils.object` package has 
a number of utility functions for helping to define properties without using 
`this`. Namely: `defineGetter` [...]
 
diff --git a/features/as3/interfaces.md b/features/as3/interfaces.md
index ea400b0..d8df8b7 100644
--- a/features/as3/interfaces.md
+++ b/features/as3/interfaces.md
@@ -32,7 +32,7 @@ Interfaces *do not* have to declare anything. You can declare 
an interface type
 ## What can you declare in interfaces?
 Interfaces do not define *scope*. You don't declare something public. Also, 
interfaces are only for *methods*. You cannot declare variables in an 
interface. You *can* (and should) declare getter and/or setters in interfaces, 
but those must be implemented in your classes as getter and setter functions 
and not vars.
 
-Interfaces *must* be implemented as classes. You cannot declare an interface 
for a plain Javascript object like you can in 
[Typescript](https://www.typescriptlang.org/docs/handbook/2/objects.html).
+Interfaces *must* be implemented as classes. You cannot declare an interface 
for a plain JavaScript object like you can in 
[Typescript](https://www.typescriptlang.org/docs/handbook/2/objects.html).
 
 (Almost) never reference classes in an interface. If the interface needs to 
accept or return a type, use an interface. Pretty much the only exception to 
this rule is for native types such as `String`, `Number`, `int`, `XML`, etc.
 
diff --git a/features/as3/language-basics.md b/features/as3/language-basics.md
index ee7d3b9..29b0b00 100644
--- a/features/as3/language-basics.md
+++ b/features/as3/language-basics.md
@@ -24,9 +24,10 @@ permalink: /features/as3/language-basics
 
 Language basics in ActionScript 3
 
-ActionScript is a superset of the ecma 4 spec. That gives it the same roots as 
Javascript and code will look very similar. The biggest difference is the 
optionally typed quality of ActionScript, and classes. Ecma 6 added classes to 
Javascript as well, but Javascript classes are less structured that 
ActionScript classes.
+ActionScript is a superset of the ECMAScript edition 4 specification. That 
gives it the same roots as JavaScript and code will look very similar. The 
biggest difference is the optionally typed quality of ActionScript, and 
classes. Ecma 6 added classes to JavaScript as well, but JavaScript classes are 
less structured that ActionScript classes.
+
+Because ActionScript was forked from the ECMAScript specification at version 
4, there are features that JavaScript has which are missing from ActionScript 
and vice versa. Below is an overview of the main ActionScript features.
 
-Because ActionScript was forked from the ecma spec at version 4, there are 
features that Javascript has which are missing from ActionScript and vice 
versa. Below is an overview of the main ActionScript features.
 ## Scope
 
 There are four levels of access scope in ActionScript:
@@ -45,7 +46,7 @@ There are three basic accessor types in ActionScript
 2. var
 3. const
 
-ActionScript does not support arrow functions or `let`. The use of the three 
accessor types are similar to Javascript.
+ActionScript does not support arrow functions or `let`. The use of the three 
accessor types are similar to JavaScript.
 
 ## Instance and Class Accessors
 By default any accessors of a class are instance accessors. For class-level 
methods, vars and const, you need to add the `static` modifier. For more 
details [read about static accessors in 
classes](features/as3/classes-and-functions#static-accessors).
diff --git a/features/as3/xml.md b/features/as3/xml.md
index 2170bf9..a161dfb 100644
--- a/features/as3/xml.md
+++ b/features/as3/xml.md
@@ -28,9 +28,9 @@ XML in ActionScript 3
 ActionScript has support for XML as a native type.
 
 ## Some history
-In 2004 and 2005, [Ecma published 
ECMA-357](https://www.ecma-international.org/publications-and-standards/standards/ecma-357/)
 which was a spec for handling XML in Javascript. The spec was called E4X 
(Ecmascript for XML). This was adopted by Firefox (SpiderMonkey) and 
ActionScript. Unfortunately [it was not adopted by 
Chrome](https://bugs.chromium.org/p/v8/issues/detail?id=235), so it never 
became a Javascript standard.
+In 2004 and 2005, [Ecma published 
ECMA-357](https://www.ecma-international.org/publications-and-standards/standards/ecma-357/)
 which was a spec for handling XML in JavaScript. The spec was called E4X 
(Ecmascript for XML). This was adopted by Firefox (SpiderMonkey) and 
ActionScript. Unfortunately [it was not adopted by 
Chrome](https://bugs.chromium.org/p/v8/issues/detail?id=235), so it never 
became a JavaScript standard.
 
-Today, E4X lives on in ActionScript, Adobe's ExtendScript and [Rhino 
Javascript](http://mozilla.github.io/rhino/).
+Today, E4X lives on in ActionScript, Adobe's ExtendScript and [Rhino 
JavaScript](http://mozilla.github.io/rhino/).
 
 ## Types
 The XML spec defines 4 additonal types
@@ -53,7 +53,7 @@ E4X also allows filtering. Let's say you want to get only 
children who's name is
 Because XML and E4X is not supported natively by the browser, some E4X code 
needs to be rewritten by the compiler. For this to work, the compiler needs to 
know that an object is XML. For this reason it's very important to be 
consistent about declaring XML types in Royale. Particular care should be taken 
if you have an array of XML objects to either use `Vector`, declare a local 
variable (i.e. `var item:XML = arr[i]`) or use function access instead of E4X 
syntax. To further clarify: `myUn [...]
 
 ## Optimization
-We have done a lot of work to make XML and E4X as performant as possible. It's 
being used in production of applications with a lot of XML data without issues. 
However the E4X spec can sometimes lend itself to code which creates a lot of 
extra work for the Javascript engine.
+We have done a lot of work to make XML and E4X as performant as possible. It's 
being used in production of applications with a lot of XML data without issues. 
However the E4X spec can sometimes lend itself to code which creates a lot of 
extra work for the JavaScript engine.
 
 It's also possible to end up in situations where large amounts of XML are 
stored in memory. If there's a reference to a single XML node anywhere, the 
entire tree cannot be garbage collected.
 
diff --git a/features/modules.md b/features/modules.md
index d9ea53e..3d7d38d 100644
--- a/features/modules.md
+++ b/features/modules.md
@@ -47,7 +47,7 @@ There is an example for [Basic](component-sets/basic) UI Set 
[here](https://gith
 Proper use of modules can help maintain _"separation of concerns"_ which helps 
keep you from writing _"spaghetti code"_. If only the code in one module 
changes, only that module needs to be recompiled. And if that code isn't needed 
to show the first screen, then the application might start up faster if that 
module is loaded only when it is needed.
 
 ## Why not modules? {#why-not-modules}
-In Flash, modules was very important. That's because application size and 
compilation time grew very rapidly. Flash applications were slow to load and 
modules were a good tool to help with that. The aggressive use of 
[PAYG](features/payg) in Royale along with browser features for loading 
Javascript made Royale applications much smaller and load times generally 
nearly instant. In many or most use cases of modules for Flex applications in 
Flash, Royale renders them unnecessary.
+In Flash, modules was very important. That's because application size and 
compilation time grew very rapidly. Flash applications were slow to load and 
modules were a good tool to help with that. The aggressive use of 
[PAYG](features/payg) in Royale along with browser features for loading 
JavaScript made Royale applications much smaller and load times generally 
nearly instant. In many or most use cases of modules for Flex applications in 
Flash, Royale renders them unnecessary.
 
 Using modules can make development more difficult and in many cases cause your 
application to actually load _**slower**_. Before using modules, consider the 
following points:
 
diff --git a/libraries/compiled-code-libraries.md 
b/libraries/compiled-code-libraries.md
index 7b5f12d..389d633 100644
--- a/libraries/compiled-code-libraries.md
+++ b/libraries/compiled-code-libraries.md
@@ -257,7 +257,7 @@ Note the important pieces in the config:
 ```
 
 ## Building the library
-Your asconfig.json file should look like this the file below. You can use any 
standard compiler options you need and you can also include `SWF` in the 
targets section, but if you are only targeting Javascript, it's not necessary.
+Your asconfig.json file should look like this the file below. You can use any 
standard compiler options you need and you can also include `SWF` in the 
targets section, but if you are only targeting JavaScript, it's not necessary.
 
 ```
 {
diff --git a/libraries/crux/dependency-injection.md 
b/libraries/crux/dependency-injection.md
index 28a5818..d52fd96 100644
--- a/libraries/crux/dependency-injection.md
+++ b/libraries/crux/dependency-injection.md
@@ -49,7 +49,7 @@ Due to restrictions imposed by runtimes, Crux cannot inject 
into `private`, `pro
 
 By default, injections in view components happen during the `ADDED_TO_STAGE` 
event. <!--This behavior can be modified by changing the Crux configuration.--> 
It is important to understand that this means that injections occur after the 
<!--CREATION_COMPLETE-->`initComplete` event. If you need to trigger logic 
during creation that depends on injections, use a `[PostConstruct]` method.
 
-> Note: `ADDED_TO_STAGE` is a SWF event. In __Javascript__ you need to add a 
[bead](features/strands-and-beads) to your Application beads called 
`JSStageEvents` to simulated stage events like `ADDED_TO_STAGE` or 
'REMOVED_FROM_STAGE`
+> Note: `ADDED_TO_STAGE` is a SWF event. In __JavaScript__ you need to add a 
[bead](features/strands-and-beads) to your Application beads called 
`JSStageEvents` to simulated stage events like `ADDED_TO_STAGE` or 
'REMOVED_FROM_STAGE`
 
 ## Inject by type {#inject-by-type}
 
diff --git a/welcome/what-is-royale.md b/welcome/what-is-royale.md
index ade8680..360b96c 100644
--- a/welcome/what-is-royale.md
+++ b/welcome/what-is-royale.md
@@ -16,20 +16,20 @@
 
 layout: docpage
 title: What is Royale
-description: How Royale fits into the Javascript ecosystem
+description: How Royale fits into the JavaScript ecosystem
 permalink: /welcome/what-is-royale
 ---
 # What is Royale?
 
-How Royale fits into the Javascript ecosystem
+How Royale fits into the JavaScript ecosystem
 
 When evaluating a framework or project, the first question you might ask is 
how is it the same or different as "x". How does this relate to other options? 
This document attempts to answer those questions.
 
 ## It's a language
-At the heart of [Apache Royale](https://royale.apache.org/), it's a language. 
Royale is the current shepherd of the ActionScript programming language. The 
most obvious language you would compare ActionScript to would be Typescript. 
The general goals of both are similar -- to add type protection for an ECMA 
language. There are differences between the approach taken by Typescript and 
ActionScript [which are discussed on a dedicated 
page](features/as3/actionscript-vs-typescript).
+At the heart of [Apache Royale](https://royale.apache.org/), it's a language. 
Royale is the current shepherd of the ActionScript programming language. The 
most obvious language you would compare ActionScript to would be Typescript. 
The general goals of both are similar -- to add type protection for an 
ECMAScript language. There are differences between the approach taken by 
Typescript and ActionScript [which are discussed on a dedicated 
page](features/as3/actionscript-vs-typescript).
 
 ## It's a compiler
-Royale compiles ActionScript for multiple run-times. The ActionScript compiler 
is an important piece of Royale. Currently, the targets are for Flash (mostly 
AIR applications today) and Javascript applications. However the architecture 
was designed to be platform agnostic and other native platforms can be targeted 
in the future.
+Royale compiles ActionScript for multiple run-times. The ActionScript compiler 
is an important piece of Royale. Currently, the targets are for Flash (mostly 
AIR applications today) and JavaScript applications. However the architecture 
was designed to be platform agnostic and other native platforms can be targeted 
in the future.
 
 ## It's a bundler
 You might compare Royale to Webpack, ES Build or Parcel. Royale compiles your 
app both for debugging and into a single JS file for deployment.
@@ -45,7 +45,7 @@ Royale tries to offset this by making a lot of functionality 
built in, so there'
 Libraries can be included in Royale projects. These are included as SWC files. 
The SWC files need to be compiled using Royale, but much open source 
ActionScript code can be compiled with little or no work for Royale.
 
 ## It's a framework
-You might compare Royale to React, Angular or Vue. Royale gives you the 
building blocks to create complex Javascript applications using both 
declarative and imperative code. Royale differs from most frameworks in that 
it's very un-opinionated about **how** you build your apps. How you control 
state is up to you. Royale is also laser focused on performance. Read about 
[PAYG](features/payg) and [Beads](features/strands-and-beads) to learn more 
about the solutions we take to common problems.
+You might compare Royale to React, Angular or Vue. Royale gives you the 
building blocks to create complex JavaScript applications using both 
declarative and imperative code. Royale differs from most frameworks in that 
it's very un-opinionated about **how** you build your apps. How you control 
state is up to you. Royale is also laser focused on performance. Read about 
[PAYG](features/payg) and [Beads](features/strands-and-beads) to learn more 
about the solutions we take to common problems.
 
 Royale tries to be as close to "vanilla" code as possible while giving you the 
tools you need when and where you need them.
 
diff --git a/welcome/why-royale.md b/welcome/why-royale.md
index 7e2d293..392fa0b 100644
--- a/welcome/why-royale.md
+++ b/welcome/why-royale.md
@@ -34,16 +34,16 @@ Flex has run huge enterprise applications and Royale sits 
on that experience. Or
 ## Safe
 Royale is backed by Apache and offers the peace of mind knowing that Apache 
processes govern Royale's releases.
 
-## Javascript. Fixed!
-Javascript is great, but it has a lot of weird parts. ActionScript and Royale 
fixes the problematic parts of Javascript:
+## JavaScript. Fixed!
+JavaScript is great, but it has a lot of weird parts. ActionScript and Royale 
fixes the problematic parts of JavaScript:
 
 - Unexpected type conversions are a thing of the past. Royale offers runtime 
type safety you will not find anywhere else.
 - You don't need to be concerned with scope of "this". Functions are 
automatically bound to the correct scope and behave predictably.
 - Inspectable types at runtime. Do you need to check for classes and 
interfaces at runtime? With Royale you can!
 - Runtime type casting. Do you want your code to fail early if an unexpected 
type is used? With Royale you can.
 - No more Number problems. Royale has true ints and uints. By declaring your 
types, you can be sure that your variables will not be converted to floating 
point numbers at runtime.
-- Improved loops. Don't like writing loops in Javascript? Find it hard to 
remember the difference between `for in` and `for of`? Royale has a more 
intuitive loop syntax: `for each(item in array)`. While this is similar to `for 
of`, the `for each` syntax in ActionScript supports all Javascript run-times 
including Internet Explorer.
-- Native XML support. Royale applications support the full ECMA E4X spec not 
generally supported by modern browsers today.
+- Improved loops. Don't like writing loops in JavaScript? Find it hard to 
remember the difference between `for in` and `for of`? Royale has a more 
intuitive loop syntax: `for each(item in array)`. While this is similar to `for 
of`, the `for each` syntax in ActionScript supports all JavaScript run-times 
including Internet Explorer.
+- Native XML support. Royale applications support the full E4X (ECMAScript for 
XML) spec not generally supported by modern browsers today.
 
 ## Unopinionated
 If you are using a framework, chances are you have been fighting to get the 
framework to do what you want. You searched Stack Overflow, only to be told, 
"You're doing it wrong. You need to use Framework "x" exactly like so!"
@@ -59,7 +59,7 @@ In Royale, we don't tell you how to build your applications.
 In short, Royale gives you the tools you need and gives you some examples of 
what they can do, but doesn't tell you how you have to use them.
 
 ## Fast!
-Most frameworks try to get as close to vanilla JavaScript as they can. In 
Royale we try to be _faster_ than vanilla JavaScript. In most cases Royale will 
_beat_ the best performance you can squeeze out of native HTML and Javascript. 
That's because Royale only uses the DOM when necessary and we never do any kind 
of DOM syncing or traversal.
+Most frameworks try to get as close to vanilla JavaScript as they can. In 
Royale we try to be _faster_ than vanilla JavaScript. In most cases Royale will 
_beat_ the best performance you can squeeze out of native HTML and JavaScript. 
That's because Royale only uses the DOM when necessary and we never do any kind 
of DOM syncing or traversal.
 
 ## Zero configuration necessary
 Out of the box, Royale will build both debug and release builds of your 
application. You don't need any external tools to package "tree shake" or 
what-have-you.

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