comaniac commented on a change in pull request #6097:
URL: https://github.com/apache/incubator-tvm/pull/6097#discussion_r457773380
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
Review comment:
Worth to mention if this part is backend dependent or not.
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
Review comment:
- `if you are familiar with the computational graph terminology in deep
learning systems` seems can be removed.
- Add a period.
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,328 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is for developers who want to understand the
+architectures of the TVM stack and help to develop the project.
+We organize this page as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section contains a guide to walk
you through the components used during a compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
Review comment:
This may be a bit off. Could we list some (e.g., 1-5) names in each
component so that people could know who should be consulted for component
specific issues. Of course, it's not necessary for the named person to solve
all issues, but since the community is getting large, many issues/discuss
topics are silent because the no one is tagged.
Alternatively, we might specify authors in "Ho Tos" pages.
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
Review comment:
```suggestion
One of the best ways to design and understand a complex system is to
identify the key data structures and APIs that manipulate (transforms) these
data structures. Once we identified the key data structures, we can then
breakdown a system into logical components that either define a collection of
key data structures or transformations among the data structures.
```
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
+
+- Compilation and optimization for each primitive function.
+- Overall execution structure: we need to do a sequence of calls into the
generated primitive functions to execute the whole model.
+
+We use the low-level tir phase to compile and optimize each sub-functions. For
specific targets, we may also directly go to the target translation phase and
use external code generators.
+
+There are a few different ways(in relay/backend) to handle the calls into the
overall execution problem. For simple models with known shapes and no control
flow, we can lower to a graph runtime that stores the execution structure in a
graph. We also support a virtual machine backend for dynamic executions.
Finally, we plan to support ahead of time compilation that compiles the
high-level execution structure into the executable and generated primitive
functions. All of these execution modes are encapsulated by a unified
**runtime.Module** interface, which we will discuss in the latter part of the
guide.
+
+**tir/transform** contains transformation passes for TIR level functions. Many
tir passes serve the purpose of lowering. For example, there are passes to
flatten multi-dimensional access to one-dimensional pointer access, to expand
the intrinsics into target-specific ones, and to decorate the function entry to
meet the runtime calling convention. Of course, there are also optimizations
passes, such as access index simplification and dead code elimination.
+
+Many low-level optimizations can be handled in the target phase by the LLVM,
CUDA C, and other target compilers. As a result, we leave low-level
optimizations such as register allocation to the downstream compilers and only
focus on optimizations that are not covered by them.
+
+Search-space and Learning-based Transformations
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The transformation passes we described so far are deterministic and
rule-based. One design goal of the TVM stack is to support high-performance
code optimizations for different hardware platforms. To do so, we will need to
investigate as many optimizations choices as possible, including but not
limited to, multi-dimensional tensor access, loop tiling behavior, special
accelerator memory hierarchy, and threading.
+
+It is hard to define a heuristic to make all of the choices. Instead, we will
take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will use then
searches over different possible scheduling combinations to pick the best one.
The search procedure is usually guided by a machine learning algorithm.
+
+We can record the best schedule sequence for an operator once the search is
completed. The compiler can then just lookup the best schedule sequence and
apply it to the program. Notably, this schedule application phase **exactly
like** the rule-based transformations, enabling us to share the same interface
convention with tradition passes.
Review comment:
- Be consistent with `schedule sequence` or `schedule combination`.
- `the best schedule sequence for an operator`
If we would like to focus on AutoTVM, then `schedule combination` with `for
an operator` are precise. If we would like to include auto_scheduler, then
`schedule sequence` with `for a subgraph` might be more general.
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
+
+- Compilation and optimization for each primitive function.
+- Overall execution structure: we need to do a sequence of calls into the
generated primitive functions to execute the whole model.
+
+We use the low-level tir phase to compile and optimize each sub-functions. For
specific targets, we may also directly go to the target translation phase and
use external code generators.
+
+There are a few different ways(in relay/backend) to handle the calls into the
overall execution problem. For simple models with known shapes and no control
flow, we can lower to a graph runtime that stores the execution structure in a
graph. We also support a virtual machine backend for dynamic executions.
Finally, we plan to support ahead of time compilation that compiles the
high-level execution structure into the executable and generated primitive
functions. All of these execution modes are encapsulated by a unified
**runtime.Module** interface, which we will discuss in the latter part of the
guide.
+
+**tir/transform** contains transformation passes for TIR level functions. Many
tir passes serve the purpose of lowering. For example, there are passes to
flatten multi-dimensional access to one-dimensional pointer access, to expand
the intrinsics into target-specific ones, and to decorate the function entry to
meet the runtime calling convention. Of course, there are also optimizations
passes, such as access index simplification and dead code elimination.
+
+Many low-level optimizations can be handled in the target phase by the LLVM,
CUDA C, and other target compilers. As a result, we leave low-level
optimizations such as register allocation to the downstream compilers and only
focus on optimizations that are not covered by them.
+
+Search-space and Learning-based Transformations
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The transformation passes we described so far are deterministic and
rule-based. One design goal of the TVM stack is to support high-performance
code optimizations for different hardware platforms. To do so, we will need to
investigate as many optimizations choices as possible, including but not
limited to, multi-dimensional tensor access, loop tiling behavior, special
accelerator memory hierarchy, and threading.
+
+It is hard to define a heuristic to make all of the choices. Instead, we will
take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will use then
searches over different possible scheduling combinations to pick the best one.
The search procedure is usually guided by a machine learning algorithm.
+
+We can record the best schedule sequence for an operator once the search is
completed. The compiler can then just lookup the best schedule sequence and
apply it to the program. Notably, this schedule application phase **exactly
like** the rule-based transformations, enabling us to share the same interface
convention with tradition passes.
+
+We use search based optimizations to handle the initial tir function
generation problem. This part of the module is called AutoTVM(auto_scheduler).
We expect to expand the learning-based transformations to more areas as we
continue to develop the TVM stack.
+
+Target Translation
+~~~~~~~~~~~~~~~~~~
+
+The target translation phase transforms an IRModule to the corresponding
target executable format. For backends such as x86, ARM, we will use the LLVM
IRBuilder to build in-memory LLVM IR. We can also generate source-level
languages such as CUDA C and OpenCL. Finally, we support the direct translation
of a Relay function (sub-graph) for external code generators. Importantly, the
final code generation phase should be lightweight as possible with the vast
majority of transformations and lowering performed before target translation.
Review comment:
s/x86, ARM/x86 and ARM/
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
+
+- Compilation and optimization for each primitive function.
+- Overall execution structure: we need to do a sequence of calls into the
generated primitive functions to execute the whole model.
+
+We use the low-level tir phase to compile and optimize each sub-functions. For
specific targets, we may also directly go to the target translation phase and
use external code generators.
+
+There are a few different ways(in relay/backend) to handle the calls into the
overall execution problem. For simple models with known shapes and no control
flow, we can lower to a graph runtime that stores the execution structure in a
graph. We also support a virtual machine backend for dynamic executions.
Finally, we plan to support ahead of time compilation that compiles the
high-level execution structure into the executable and generated primitive
functions. All of these execution modes are encapsulated by a unified
**runtime.Module** interface, which we will discuss in the latter part of the
guide.
+
+**tir/transform** contains transformation passes for TIR level functions. Many
tir passes serve the purpose of lowering. For example, there are passes to
flatten multi-dimensional access to one-dimensional pointer access, to expand
the intrinsics into target-specific ones, and to decorate the function entry to
meet the runtime calling convention. Of course, there are also optimizations
passes, such as access index simplification and dead code elimination.
+
+Many low-level optimizations can be handled in the target phase by the LLVM,
CUDA C, and other target compilers. As a result, we leave low-level
optimizations such as register allocation to the downstream compilers and only
focus on optimizations that are not covered by them.
+
+Search-space and Learning-based Transformations
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The transformation passes we described so far are deterministic and
rule-based. One design goal of the TVM stack is to support high-performance
code optimizations for different hardware platforms. To do so, we will need to
investigate as many optimizations choices as possible, including but not
limited to, multi-dimensional tensor access, loop tiling behavior, special
accelerator memory hierarchy, and threading.
+
+It is hard to define a heuristic to make all of the choices. Instead, we will
take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will use then
searches over different possible scheduling combinations to pick the best one.
The search procedure is usually guided by a machine learning algorithm.
+
+We can record the best schedule sequence for an operator once the search is
completed. The compiler can then just lookup the best schedule sequence and
apply it to the program. Notably, this schedule application phase **exactly
like** the rule-based transformations, enabling us to share the same interface
convention with tradition passes.
+
+We use search based optimizations to handle the initial tir function
generation problem. This part of the module is called AutoTVM(auto_scheduler).
We expect to expand the learning-based transformations to more areas as we
continue to develop the TVM stack.
+
+Target Translation
+~~~~~~~~~~~~~~~~~~
+
+The target translation phase transforms an IRModule to the corresponding
target executable format. For backends such as x86, ARM, we will use the LLVM
IRBuilder to build in-memory LLVM IR. We can also generate source-level
languages such as CUDA C and OpenCL. Finally, we support the direct translation
of a Relay function (sub-graph) for external code generators. Importantly, the
final code generation phase should be lightweight as possible with the vast
majority of transformations and lowering performed before target translation.
+We also provide a Target structure to specify the compilation target. The
transformations before the target translation phase can also be affected by the
target — for example, a target's vector length would change the vectorization
behavior.
+
+Runtime Execution
+~~~~~~~~~~~~~~~~~
+
+The main goal of TVM's runtime is to provide a minimal API for loading and
executing the compiled artifact in a language of their choice, including
Python, C++, Rust, Go, Java, and JavaScript. The code snippet below shows such
an example in Python:
+
+.. code-block:: python
+
+ import tvm
+ # Example runtime execution program in python, with type annotated
+ mod: tvm.runtime.Module = tvm.runtime.load_module("compiled_artifact.so")
+ arr: tvm.runtime.NDArray = tvm.nd.array([1, 2, 3], ctx=tvm.gpu(0))
+ fun: tvm.runtime.PackedFunc = mod["addone"]
+ fun(a)
+ print(a.asnumpy())
+
+
+:py:class:`tvm.runtime.Module` encapsulates the result of compilation. A
runtime.Module contains a GetFunction method to obtain PackedFuncs by name.
+
+:py:class:`tvm.runtime.PackedFunc` is a type-erased function interface for
both the generated functions. A runtime.PackedFunc can take arguments and
return values with the following types: POD types(int, float), string,
runtime.PackedFunc, runtime.Module, runtime.NDArray, sub-classes of
runtime.Object.
+
+:py:class:`tvm.runtime.Module` and :py:class:`tvm.runtime.PackedFunc` are
powerful mechanisms to modularize the runtime. For example, to get the above
`addone` function on CUDA, we can use LLVM to generate the host-side code to
compute the launching parameters(e.g. size of the thread groups) and then call
into another PackedFunc from a CUDAModule that is backed by the CUDA driver
API. The same mechanism can be used for OpenCL kernels.
+
+The above example only deals with a simple `addone` function. The code snippet
below gives an example of an end to end model execution using the same
interface:
+
+.. code-block:: python
+
+ import tvm
+ # Example runtime execution program in python, with type annotated
+ factory: tvm.runtime.Module = tvm.runtime.load_module("resnet18.so")
+ # Create a stateful graph execution module for resnet18 on gpu(0)
+ gmod: tvm.runtime.Module = factory["resnet18"](tvm.gpu(0))
+ data: tvm.runtime.NDArray = get_input_data()
+ # set input
+ gmod["set_input"](0, data)
+ # execute the model
+ gmod["run"]()
+ # get the output
+ result = gmod["get_output"](0).asnumpy()
+
+The main take away is that the runtime.Module and runtime.PackedFunc are
sufficient to encapsulate both operator level programs(such as addone), as well
as the end to end models.
+
+Summary and Discussions
+~~~~~~~~~~~~~~~~~~~~~~~
+
+In summary, the key data structures in the compilation flows are:
+
+- IRModule: contains relay.Function and tir.PrimFunc
+- runtime.Module: contains runtime.PackedFunc
+
+Most of part of the compilation are transformations among the key data
structures.
Review comment:
s/Most of part/Most parts/
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
Review comment:
Should we mentioned the primitive functions we are talking about here is
exactly `tir::PrimFunc`?
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
+
+- Compilation and optimization for each primitive function.
+- Overall execution structure: we need to do a sequence of calls into the
generated primitive functions to execute the whole model.
+
+We use the low-level tir phase to compile and optimize each sub-functions. For
specific targets, we may also directly go to the target translation phase and
use external code generators.
+
+There are a few different ways(in relay/backend) to handle the calls into the
overall execution problem. For simple models with known shapes and no control
flow, we can lower to a graph runtime that stores the execution structure in a
graph. We also support a virtual machine backend for dynamic executions.
Finally, we plan to support ahead of time compilation that compiles the
high-level execution structure into the executable and generated primitive
functions. All of these execution modes are encapsulated by a unified
**runtime.Module** interface, which we will discuss in the latter part of the
guide.
+
+**tir/transform** contains transformation passes for TIR level functions. Many
tir passes serve the purpose of lowering. For example, there are passes to
flatten multi-dimensional access to one-dimensional pointer access, to expand
the intrinsics into target-specific ones, and to decorate the function entry to
meet the runtime calling convention. Of course, there are also optimizations
passes, such as access index simplification and dead code elimination.
+
+Many low-level optimizations can be handled in the target phase by the LLVM,
CUDA C, and other target compilers. As a result, we leave low-level
optimizations such as register allocation to the downstream compilers and only
focus on optimizations that are not covered by them.
+
+Search-space and Learning-based Transformations
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The transformation passes we described so far are deterministic and
rule-based. One design goal of the TVM stack is to support high-performance
code optimizations for different hardware platforms. To do so, we will need to
investigate as many optimizations choices as possible, including but not
limited to, multi-dimensional tensor access, loop tiling behavior, special
accelerator memory hierarchy, and threading.
+
+It is hard to define a heuristic to make all of the choices. Instead, we will
take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will use then
searches over different possible scheduling combinations to pick the best one.
The search procedure is usually guided by a machine learning algorithm.
Review comment:
```suggestion
It is hard to define a heuristic to make all of the choices. Instead, we
will take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will then search
the search space to find the best scheduling combination. The search procedure
is usually guided by a machine learning algorithm.
```
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
Review comment:
IMHO, a better way to describe these two functions is to emphasize their
relationship. For example, a relay.Function may be lowered to multiple
tir.PrimFunc functions.
In addition, it would be good to have an example. We might have a Relay
graph with `2 * conv2d->add->relu` (2 layers), and we show the corresponding
TIR graph.
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
+
+- Compilation and optimization for each primitive function.
+- Overall execution structure: we need to do a sequence of calls into the
generated primitive functions to execute the whole model.
+
+We use the low-level tir phase to compile and optimize each sub-functions. For
specific targets, we may also directly go to the target translation phase and
use external code generators.
+
+There are a few different ways(in relay/backend) to handle the calls into the
overall execution problem. For simple models with known shapes and no control
flow, we can lower to a graph runtime that stores the execution structure in a
graph. We also support a virtual machine backend for dynamic executions.
Finally, we plan to support ahead of time compilation that compiles the
high-level execution structure into the executable and generated primitive
functions. All of these execution modes are encapsulated by a unified
**runtime.Module** interface, which we will discuss in the latter part of the
guide.
+
+**tir/transform** contains transformation passes for TIR level functions. Many
tir passes serve the purpose of lowering. For example, there are passes to
flatten multi-dimensional access to one-dimensional pointer access, to expand
the intrinsics into target-specific ones, and to decorate the function entry to
meet the runtime calling convention. Of course, there are also optimizations
passes, such as access index simplification and dead code elimination.
+
+Many low-level optimizations can be handled in the target phase by the LLVM,
CUDA C, and other target compilers. As a result, we leave low-level
optimizations such as register allocation to the downstream compilers and only
focus on optimizations that are not covered by them.
+
+Search-space and Learning-based Transformations
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The transformation passes we described so far are deterministic and
rule-based. One design goal of the TVM stack is to support high-performance
code optimizations for different hardware platforms. To do so, we will need to
investigate as many optimizations choices as possible, including but not
limited to, multi-dimensional tensor access, loop tiling behavior, special
accelerator memory hierarchy, and threading.
+
+It is hard to define a heuristic to make all of the choices. Instead, we will
take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will use then
searches over different possible scheduling combinations to pick the best one.
The search procedure is usually guided by a machine learning algorithm.
+
+We can record the best schedule sequence for an operator once the search is
completed. The compiler can then just lookup the best schedule sequence and
apply it to the program. Notably, this schedule application phase **exactly
like** the rule-based transformations, enabling us to share the same interface
convention with tradition passes.
+
+We use search based optimizations to handle the initial tir function
generation problem. This part of the module is called AutoTVM(auto_scheduler).
We expect to expand the learning-based transformations to more areas as we
continue to develop the TVM stack.
+
+Target Translation
+~~~~~~~~~~~~~~~~~~
+
+The target translation phase transforms an IRModule to the corresponding
target executable format. For backends such as x86, ARM, we will use the LLVM
IRBuilder to build in-memory LLVM IR. We can also generate source-level
languages such as CUDA C and OpenCL. Finally, we support the direct translation
of a Relay function (sub-graph) for external code generators. Importantly, the
final code generation phase should be lightweight as possible with the vast
majority of transformations and lowering performed before target translation.
+We also provide a Target structure to specify the compilation target. The
transformations before the target translation phase can also be affected by the
target — for example, a target's vector length would change the vectorization
behavior.
+
+Runtime Execution
+~~~~~~~~~~~~~~~~~
+
+The main goal of TVM's runtime is to provide a minimal API for loading and
executing the compiled artifact in a language of their choice, including
Python, C++, Rust, Go, Java, and JavaScript. The code snippet below shows such
an example in Python:
+
+.. code-block:: python
+
+ import tvm
+ # Example runtime execution program in python, with type annotated
+ mod: tvm.runtime.Module = tvm.runtime.load_module("compiled_artifact.so")
+ arr: tvm.runtime.NDArray = tvm.nd.array([1, 2, 3], ctx=tvm.gpu(0))
+ fun: tvm.runtime.PackedFunc = mod["addone"]
+ fun(a)
+ print(a.asnumpy())
+
+
+:py:class:`tvm.runtime.Module` encapsulates the result of compilation. A
runtime.Module contains a GetFunction method to obtain PackedFuncs by name.
+
+:py:class:`tvm.runtime.PackedFunc` is a type-erased function interface for
both the generated functions. A runtime.PackedFunc can take arguments and
return values with the following types: POD types(int, float), string,
runtime.PackedFunc, runtime.Module, runtime.NDArray, sub-classes of
runtime.Object.
+
+:py:class:`tvm.runtime.Module` and :py:class:`tvm.runtime.PackedFunc` are
powerful mechanisms to modularize the runtime. For example, to get the above
`addone` function on CUDA, we can use LLVM to generate the host-side code to
compute the launching parameters(e.g. size of the thread groups) and then call
into another PackedFunc from a CUDAModule that is backed by the CUDA driver
API. The same mechanism can be used for OpenCL kernels.
+
+The above example only deals with a simple `addone` function. The code snippet
below gives an example of an end to end model execution using the same
interface:
+
+.. code-block:: python
+
+ import tvm
+ # Example runtime execution program in python, with type annotated
+ factory: tvm.runtime.Module = tvm.runtime.load_module("resnet18.so")
+ # Create a stateful graph execution module for resnet18 on gpu(0)
+ gmod: tvm.runtime.Module = factory["resnet18"](tvm.gpu(0))
+ data: tvm.runtime.NDArray = get_input_data()
+ # set input
+ gmod["set_input"](0, data)
+ # execute the model
+ gmod["run"]()
+ # get the output
+ result = gmod["get_output"](0).asnumpy()
+
+The main take away is that the runtime.Module and runtime.PackedFunc are
sufficient to encapsulate both operator level programs(such as addone), as well
as the end to end models.
+
+Summary and Discussions
+~~~~~~~~~~~~~~~~~~~~~~~
+
+In summary, the key data structures in the compilation flows are:
+
+- IRModule: contains relay.Function and tir.PrimFunc
+- runtime.Module: contains runtime.PackedFunc
+
+Most of part of the compilation are transformations among the key data
structures.
+
+- relay/transform and tir/transform are determinstic rule-based transformations
+- auto_scheduler and autotvm contains the search-based transformations
+
+Finally, the compilation flow example is only a typical use-case of the TVM
stack. We expose these key data structures and transformations to python and
C++ APIs. As a result, you can use TVM just like the way you use numpy, except
that the data structure of interest changes from the numpy.ndarray to
tvm.IRModule. Here are some example use-cases:
+
+- Directly construct IRModule using hybrid script for compilations.
Review comment:
Never mention hybrid script in this document. Might need a pointer or
one sentance explanation.
##########
File path: docs/dev/index.rst
##########
@@ -15,28 +15,327 @@
specific language governing permissions and limitations
under the License.
-Design and Developer Guide
-==========================
+Design and Architecture
+=======================
+
+This document is intended for developers who want to understand the
+architecture of TVM and/or actively develop on the project.
+This page is organized as follows:
+
+- The `Example Compilation Flow Walkthrough`_ section is a walk through of a
typical compilation flow explaining each component used during compilation.
+- The `Logical Architecture Components`_ section describes the logical
components.
+ The sections after are specific guides focused on each logical component,
organized
+ by the component's name.
+- The `How Tos`_ section contains useful tutorials to solve specific
development problems.
+
+This guide provides a few complementary views of the architecture.
+First, we review a single end to end compilation flow and discuss the key data
structures and the transformations.
+This runtime-based view focuses on the interactions of each components when
running the compiler.
+Then we will review the logical modules of the codebase and their
relationship. This part provides a static overarching view of the design.
+
+To get started, please read the `Example Compilation Flow Walkthrough`_
section first for the runtime-based view.
+You can then refer to the architecture diagram in `Logical Architecture
Components`_.
+Each architecture component section contains a short introduction to the
corresponding component
+and links to detailed guides that you can dive into.
+Feel free to browse the `How Tos`_ to useful development tips.
+
+
+Example Compilation Flow Walkthrough
+------------------------------------
+
+In this guide, we will study an example compilation flow in the compiler. The
figure below shows the flow. At a high-level, it contains several steps:
+
+- Import: The frontend component ingests a model into an IRModule, which
contains a collection of functions that internally represent the model.
+- Transformation: The compiler transforms an IRModule to another functionally
equivalent or approximately equivalent(e.g. in the case of quantization)
IRModule.
+- Target Translation: The compiler translate(codegen) the IRModule to an
executable format specified by the target.
+ The target translation result is encapsulated as a `runtime.Module` that can
be exported, loaded, and executed on the target runtime environment.
+- Runtime Execution: the user loads back a `runtime.Module` and runs the
compiled functions in the supported runtime environment.
+
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_dyn_workflow.svg
+ :align: center
+ :width: 85%
+
+
+Key data structures
+~~~~~~~~~~~~~~~~~~~
+
+One of the best ways to design and understand a complex system is to identify
the key data structures and APIs that transform these data structures. One we
identified the key data structures, we can then de-couple a system into logical
components that either define a collection of key data structures or
transformations among the data structures.
+
+**IRModule** is the primary data structure used across the entire stack. An
IRModule (intermediate representation module) contains a collection of
functions. Currently, we support two primary variants of functions.
+
+- **relay::Function** is a high-level functional program representation. A
relay.Function usually corresponds to an end to end model. You can view a
relay.Function as a computational graph with additional support for
control-flow, recursion, and complex data structures, if you are familiar with
the computational graph terminology in deep learning systems,
+- **tir:PrimFunc** is a low-level program representation that contains
elements including loop-nest choices, multi-dimensional load/store, threading,
and vector/tensor instructions. It is usually used to represent an operator
program that executes a (possibly-fused) layer in a model.
+
+Transformations
+~~~~~~~~~~~~~~~
+
+Now that we have covered the key data structures, let us talk about the
transformations. Each transformation could serve one of the following purposes:
+
+- optimization: transform a program to an equivalent, possibly more optimized
version.
+- lowering: transform a program to a lower-level representation that is closer
to the target.
+
+**relay/transform** contains a collection of passes that optimize the model.
The optimizations include common program optimizations such as constant folding
and dead-code elimination, and tensor-computation specific passes such as
layout transformation and scaling factor folding.
+
+Near the end of the relay optimization pipeline, we will run a pass(FuseOps)
to break the end to end function(e.g. mobilenet) into sub-function(e.g.
conv2d-relu) segments. We call these segments primitive functions. This process
helps us to divide the original problem into two sub-problems:
+
+- Compilation and optimization for each primitive function.
+- Overall execution structure: we need to do a sequence of calls into the
generated primitive functions to execute the whole model.
+
+We use the low-level tir phase to compile and optimize each sub-functions. For
specific targets, we may also directly go to the target translation phase and
use external code generators.
+
+There are a few different ways(in relay/backend) to handle the calls into the
overall execution problem. For simple models with known shapes and no control
flow, we can lower to a graph runtime that stores the execution structure in a
graph. We also support a virtual machine backend for dynamic executions.
Finally, we plan to support ahead of time compilation that compiles the
high-level execution structure into the executable and generated primitive
functions. All of these execution modes are encapsulated by a unified
**runtime.Module** interface, which we will discuss in the latter part of the
guide.
+
+**tir/transform** contains transformation passes for TIR level functions. Many
tir passes serve the purpose of lowering. For example, there are passes to
flatten multi-dimensional access to one-dimensional pointer access, to expand
the intrinsics into target-specific ones, and to decorate the function entry to
meet the runtime calling convention. Of course, there are also optimizations
passes, such as access index simplification and dead code elimination.
+
+Many low-level optimizations can be handled in the target phase by the LLVM,
CUDA C, and other target compilers. As a result, we leave low-level
optimizations such as register allocation to the downstream compilers and only
focus on optimizations that are not covered by them.
+
+Search-space and Learning-based Transformations
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The transformation passes we described so far are deterministic and
rule-based. One design goal of the TVM stack is to support high-performance
code optimizations for different hardware platforms. To do so, we will need to
investigate as many optimizations choices as possible, including but not
limited to, multi-dimensional tensor access, loop tiling behavior, special
accelerator memory hierarchy, and threading.
+
+It is hard to define a heuristic to make all of the choices. Instead, we will
take a search and learning-based approach. We first define a collection of
actions we can take to transform a program. Example actions include loop
transformations, inlining, vectorization. We call these actions **scheduling
primitives**. The collection of scheduling primitives defines a search space of
possible optimizations we can make to a program. The system will use then
searches over different possible scheduling combinations to pick the best one.
The search procedure is usually guided by a machine learning algorithm.
+
+We can record the best schedule sequence for an operator once the search is
completed. The compiler can then just lookup the best schedule sequence and
apply it to the program. Notably, this schedule application phase **exactly
like** the rule-based transformations, enabling us to share the same interface
convention with tradition passes.
+
+We use search based optimizations to handle the initial tir function
generation problem. This part of the module is called AutoTVM(auto_scheduler).
We expect to expand the learning-based transformations to more areas as we
continue to develop the TVM stack.
+
+Target Translation
+~~~~~~~~~~~~~~~~~~
+
+The target translation phase transforms an IRModule to the corresponding
target executable format. For backends such as x86, ARM, we will use the LLVM
IRBuilder to build in-memory LLVM IR. We can also generate source-level
languages such as CUDA C and OpenCL. Finally, we support the direct translation
of a Relay function (sub-graph) for external code generators. Importantly, the
final code generation phase should be lightweight as possible with the vast
majority of transformations and lowering performed before target translation.
+We also provide a Target structure to specify the compilation target. The
transformations before the target translation phase can also be affected by the
target — for example, a target's vector length would change the vectorization
behavior.
+
+Runtime Execution
+~~~~~~~~~~~~~~~~~
+
+The main goal of TVM's runtime is to provide a minimal API for loading and
executing the compiled artifact in a language of their choice, including
Python, C++, Rust, Go, Java, and JavaScript. The code snippet below shows such
an example in Python:
+
+.. code-block:: python
+
+ import tvm
+ # Example runtime execution program in python, with type annotated
+ mod: tvm.runtime.Module = tvm.runtime.load_module("compiled_artifact.so")
+ arr: tvm.runtime.NDArray = tvm.nd.array([1, 2, 3], ctx=tvm.gpu(0))
+ fun: tvm.runtime.PackedFunc = mod["addone"]
+ fun(a)
+ print(a.asnumpy())
+
+
+:py:class:`tvm.runtime.Module` encapsulates the result of compilation. A
runtime.Module contains a GetFunction method to obtain PackedFuncs by name.
+
+:py:class:`tvm.runtime.PackedFunc` is a type-erased function interface for
both the generated functions. A runtime.PackedFunc can take arguments and
return values with the following types: POD types(int, float), string,
runtime.PackedFunc, runtime.Module, runtime.NDArray, sub-classes of
runtime.Object.
+
+:py:class:`tvm.runtime.Module` and :py:class:`tvm.runtime.PackedFunc` are
powerful mechanisms to modularize the runtime. For example, to get the above
`addone` function on CUDA, we can use LLVM to generate the host-side code to
compute the launching parameters(e.g. size of the thread groups) and then call
into another PackedFunc from a CUDAModule that is backed by the CUDA driver
API. The same mechanism can be used for OpenCL kernels.
+
+The above example only deals with a simple `addone` function. The code snippet
below gives an example of an end to end model execution using the same
interface:
+
+.. code-block:: python
+
+ import tvm
+ # Example runtime execution program in python, with type annotated
+ factory: tvm.runtime.Module = tvm.runtime.load_module("resnet18.so")
+ # Create a stateful graph execution module for resnet18 on gpu(0)
+ gmod: tvm.runtime.Module = factory["resnet18"](tvm.gpu(0))
+ data: tvm.runtime.NDArray = get_input_data()
+ # set input
+ gmod["set_input"](0, data)
+ # execute the model
+ gmod["run"]()
+ # get the output
+ result = gmod["get_output"](0).asnumpy()
+
+The main take away is that the runtime.Module and runtime.PackedFunc are
sufficient to encapsulate both operator level programs(such as addone), as well
as the end to end models.
+
+Summary and Discussions
+~~~~~~~~~~~~~~~~~~~~~~~
+
+In summary, the key data structures in the compilation flows are:
+
+- IRModule: contains relay.Function and tir.PrimFunc
+- runtime.Module: contains runtime.PackedFunc
+
+Most of part of the compilation are transformations among the key data
structures.
+
+- relay/transform and tir/transform are determinstic rule-based transformations
+- auto_scheduler and autotvm contains the search-based transformations
+
+Finally, the compilation flow example is only a typical use-case of the TVM
stack. We expose these key data structures and transformations to python and
C++ APIs. As a result, you can use TVM just like the way you use numpy, except
that the data structure of interest changes from the numpy.ndarray to
tvm.IRModule. Here are some example use-cases:
+
+- Directly construct IRModule using hybrid script for compilations.
+- Compose a custom set of transformations(e.g. customize quantization).
+- Manipulate the IR directly using tvm's python API.
+
+
+
+Logical Architecture Components
+-------------------------------
+
+.. figure::
https://raw.githubusercontent.com/tvmai/web-data/master/images/design/tvm_static_overview.svg
+ :align: center
+ :width: 85%
+
+ TVM Architecture Diagram
+
+tvm/support
+-----------
+The support module contains the most common utilities for the infrastructure,
such as generic arena allocator, socket, and logging.
+
+
+tvm/runtime
+-----------
+
+The runtime serves as the foundation of the TVM stack. It provides the
mechanism to load and execute compiled artifacts. The runtime defines a stable
standard set of C API to interface with frontend languages such as python and
rust.
+
+`runtime::Object` is one of the primary data structures in TVM runtime besides
the `runtime::PackedFunc`. It is a reference-counted base class with type index
to support runtime type checking and downcasting. The object system allows the
developer to introduce new data structures to the runtime, such as Array, Map,
and new IR data structures.
+
+Besides the deployment use-cases, the compiler itself also makes heavy use of
the tvm's runtime mechanism. All of the IR data structures are subclasses of
`runtime::Object`, as a result, they can be directly accessed and manipulated
from the python frontend. We expose the PackedFunc to expose various APIs to
the frontend.
Review comment:
- s/tvm/TVM/
- `All of the IR data structures are subclasses of runtime::Object`.
(period) As a result, ...
- s/python/Python/
- Not clear about this sentence`We expose the PackedFunc to expose various
APIs to the frontend.` Maybe like "We expose various PackedFunc as Python
frontend APIs to access and manipulate IR data structures"?
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