srkreddy1238 commented on PR #15058:
URL: https://github.com/apache/tvm/pull/15058#issuecomment-1590823234

   Thanks @echuraev and @tqchen for a quick review.
   
   I see ```MemoryManager``` can meet the requirements of the pool concept we 
have here. I will improve the PR by
   
   - Initializing the MemoryManager (PooledAllocator) from graph runtime 
(StorageSetup).
   - ```NDArray->Empty``` => ```PooledAllocator->Empty``` (Assuming Pooled 
Allocator works for all runtimes or I cam limit this for texture scoped graphs).
   - ```NDArray->CreateView```  => ```DeviceAPI->AllocDataSpaceView``` : This 
will take care of various views over NDArray
   
   Another situation I came across multiple is  about 
```runtime::GetDataSize(container->dl_tensor)``` 
   
   Can we move this to DeviceAPI ? In case of texture there is device specific 
attributes (image row pitch)  that defines the underlaying memory size and 
accessing these attributes outside doesn't look to be a great idea.


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