Repository: incubator-weex
Updated Branches:
  refs/heads/0.15-dev 7d1602bcb -> 904b292bf


* [ios] fix bug about rotate


Project: http://git-wip-us.apache.org/repos/asf/incubator-weex/repo
Commit: http://git-wip-us.apache.org/repos/asf/incubator-weex/commit/46b54380
Tree: http://git-wip-us.apache.org/repos/asf/incubator-weex/tree/46b54380
Diff: http://git-wip-us.apache.org/repos/asf/incubator-weex/diff/46b54380

Branch: refs/heads/0.15-dev
Commit: 46b543803bf714e9fb1e35daef7ecc97452af25b
Parents: 7f247fc
Author: acton393 <zhangxing610...@gmail.com>
Authored: Tue Jul 11 03:17:34 2017 +0800
Committer: acton393 <zhangxing610...@gmail.com>
Committed: Tue Jul 11 03:17:34 2017 +0800

----------------------------------------------------------------------
 ios/sdk/WeexSDK/Sources/Component/WXTransform.m | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/incubator-weex/blob/46b54380/ios/sdk/WeexSDK/Sources/Component/WXTransform.m
----------------------------------------------------------------------
diff --git a/ios/sdk/WeexSDK/Sources/Component/WXTransform.m 
b/ios/sdk/WeexSDK/Sources/Component/WXTransform.m
index 3382936..f9b26bc 100644
--- a/ios/sdk/WeexSDK/Sources/Component/WXTransform.m
+++ b/ios/sdk/WeexSDK/Sources/Component/WXTransform.m
@@ -149,16 +149,16 @@
     }
     CATransform3D nativeTransform3d = [self 
nativeTransformWithoutRotateWithView:view];
     
-    if (_rotateAngle != 0 || _rotateX != 0) {
-        CATransform3D rotateXTransform = 
CATransform3DMakeRotation(_rotateAngle?:_rotateX, 1, 0, 0);
+    if (_rotateAngle != 0 || _rotateZ != 0) {
+        CATransform3D rotateXTransform = 
CATransform3DMakeRotation(_rotateAngle?:_rotateZ, 0, 0, 1);
         nativeTransform3d = CATransform3DConcat(nativeTransform3d, 
rotateXTransform);
     }
     if (_rotateY != 0) {
         CATransform3D rotateYTransform = CATransform3DMakeRotation(_rotateY, 
0, 1, 0);
         nativeTransform3d = CATransform3DConcat(nativeTransform3d, 
rotateYTransform);
     }
-    if (_rotateZ != 0) {
-        CATransform3D rotateZTransform = CATransform3DMakeRotation(_rotateZ, 
0, 0, 1);
+    if (_rotateX != 0) {
+        CATransform3D rotateZTransform = CATransform3DMakeRotation(_rotateX, 
1, 0, 0);
         nativeTransform3d = CATransform3DConcat(nativeTransform3d, 
rotateZTransform);
     }
     

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