Repository: incubator-weex Updated Branches: refs/heads/0.15-dev 7d1602bcb -> 904b292bf
* [ios] fix bug about rotate Project: http://git-wip-us.apache.org/repos/asf/incubator-weex/repo Commit: http://git-wip-us.apache.org/repos/asf/incubator-weex/commit/46b54380 Tree: http://git-wip-us.apache.org/repos/asf/incubator-weex/tree/46b54380 Diff: http://git-wip-us.apache.org/repos/asf/incubator-weex/diff/46b54380 Branch: refs/heads/0.15-dev Commit: 46b543803bf714e9fb1e35daef7ecc97452af25b Parents: 7f247fc Author: acton393 <zhangxing610...@gmail.com> Authored: Tue Jul 11 03:17:34 2017 +0800 Committer: acton393 <zhangxing610...@gmail.com> Committed: Tue Jul 11 03:17:34 2017 +0800 ---------------------------------------------------------------------- ios/sdk/WeexSDK/Sources/Component/WXTransform.m | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) ---------------------------------------------------------------------- http://git-wip-us.apache.org/repos/asf/incubator-weex/blob/46b54380/ios/sdk/WeexSDK/Sources/Component/WXTransform.m ---------------------------------------------------------------------- diff --git a/ios/sdk/WeexSDK/Sources/Component/WXTransform.m b/ios/sdk/WeexSDK/Sources/Component/WXTransform.m index 3382936..f9b26bc 100644 --- a/ios/sdk/WeexSDK/Sources/Component/WXTransform.m +++ b/ios/sdk/WeexSDK/Sources/Component/WXTransform.m @@ -149,16 +149,16 @@ } CATransform3D nativeTransform3d = [self nativeTransformWithoutRotateWithView:view]; - if (_rotateAngle != 0 || _rotateX != 0) { - CATransform3D rotateXTransform = CATransform3DMakeRotation(_rotateAngle?:_rotateX, 1, 0, 0); + if (_rotateAngle != 0 || _rotateZ != 0) { + CATransform3D rotateXTransform = CATransform3DMakeRotation(_rotateAngle?:_rotateZ, 0, 0, 1); nativeTransform3d = CATransform3DConcat(nativeTransform3d, rotateXTransform); } if (_rotateY != 0) { CATransform3D rotateYTransform = CATransform3DMakeRotation(_rotateY, 0, 1, 0); nativeTransform3d = CATransform3DConcat(nativeTransform3d, rotateYTransform); } - if (_rotateZ != 0) { - CATransform3D rotateZTransform = CATransform3DMakeRotation(_rotateZ, 0, 0, 1); + if (_rotateX != 0) { + CATransform3D rotateZTransform = CATransform3DMakeRotation(_rotateX, 1, 0, 0); nativeTransform3d = CATransform3DConcat(nativeTransform3d, rotateZTransform); }