Paul Bonser wrote:

> On 2/13/07, Mikko J Rauhala <[EMAIL PROTECTED]> wrote:

>> > If somebody wanted to do an OpenGL ES implementation for it, that
>> > would probably also be good, though at 233Mhz, it's not going to have
>> > much power spare for rendering, and plus, the SDL port would be much
>> > more useful all around.
>>
>> Indeed on all counts.

> I just realized that since OpenMoko comes with X already, no porting
> should actually be necessary. Of course, if there is some sort of 2D
> accelerated hardware, then it would be useful to write a backend that
> uses the hardware directly...

There isn't, sorry. All we have is the unaccellerated framebuffer from
the s3c2410.

-- 
- Michael Lauer <[EMAIL PROTECTED]>                   http://openmoko.org/
============================================================================
Software for the worlds' first truly open Free Software mobile phone


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