On Mon, 12 Nov 2007 09:10:18 -0800, "Ron K. Jeffries" <[EMAIL PROTECTED]> wrote: > *** I HOPE I AM W-R-O-N-G!!! *** > But this issue needs some discussion. > > > Emre Turkay says below, (in essence) > > --developing scripts for OpenMono is relatively easy > GOOD! > > -- writing C/++ OpenMoko apps is very difficult to almost impossible. > BIG PROBLEM... > > As an interested onlooker I want OpenMoko to not > only survive but thrive, I am concerned that this project may > not be able to reach critical mass. > > If what Turkay says about the OpenMoko development platform > is approximately correct, this project may be doomed. > How can we be this far down the road without enough > documentation that a larger group of developers can successfully > write C/C++ apps for OpenMoko? > I believe the core of this perceived issue is the cross-dev environment, as most developers are not developing on native armv5te platforms.
There are libraries for the openmoko 'widgets' that have been produced (openedhand). Otherwise, I woul dimagine it is very similar to developing in any other gtk+ environment. The development environment uses openembedded - a monotone repository using bitbake for builds - allowing for building against multiple targets from the same source. This *does* require learning a new tool - you have to set up an openembeeded environment and you need to learn to write bitbake recipes to build and deploy your project (if you use autotools, this is easy) -- at least if you want your software to be incorporated into the main tree. I hope this is helpful - for what it's worth, I'm not a C or C++ developer, and I have gotten openembedded to build third-party packages that I am personally interested in. (these third party packages are in C/C++...) Regards, joshua _______________________________________________ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community