Ortwin Regel ha scritto:
If there will ever be a dedicated OpenMoko gaming device, it needs a
multitouch screen.

Well, yes I think it won't be possible to run games with an on-screen virtual gamepad as the iPhone/iPodTouch does.
Do I am wrong?

However, with a phone, even if it is a fully
featured pocket computer, I can't think of many things where it would
be useful, either. Zooming and rotating should be very doable with one
finger and some thinking. In fact, much of this thinking was already
done on this list months ago.

I do agree, but for me these rotate and resize features imho aren't so needed as soon they're cool to see. Also using a touch-only screen they don't loose their usability: the resize, mostly, could be done simply with a scroll, while the rotation using the gimp-way (put a placeholder on the rotating fulcrum tapping, then use a finger dragging the image...). I can't find more things that really need a multi-touch screen, since I won't paint on it and I neither will do a collaborative work... :P

Then I'd like to know more infos about *tapping* in Neo.
I mean, in my notebooks with Synaptics touchpads I can easily use more than a finger to play some useful actions like:
 - Left clik with a finger tapping
 - Middle clik with two fingers tapping
 - Right clik with three fingers tapping
 - Vertical / Horizontal scroll with two fingers sliding [1]

Well, are these features available on GTA02 too?
In fact, if the answer would be "yes", we could easily use the multi-fingers tapping/scrolling features to control the phone in a more comfortable way (for example allowing "right-clicks" no more pressure-time based, or allowing operations on images like the ones I mentioned above).

Bye

   Treviño


[1] http://tinyurl.com/2sawey (iMac like)

PS: That's so strange (and funny), today exactly few minutes before the topic was started I wandered about multi-touching in Neo and how it was used in iPhone, reading and looking much of resources... :P

--
Treviño's World - Life and Linux
http://www.3v1n0.net/


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