Mikko Rauhala writes: >pe, 2008-07-11 kello 15:17 -0600, Joe Pfeiffer kirjoitti: >> Well... using an inode-based filesystem like ext2 or ext3 is a really >> bad idea, since you end up rewriting some of the blocks a *lot*. >> Journalling the metadata, as ext3 does it, does make things even worse >> as you say. Using a purely journalled FS like jffs2, on the other >> hand, is a really good idea since it's designed to avoid exactly those >> flaws. > >SD does wear-leveling. JFFS2 is redundant on those, though probably >generic leveling isn't quite as efficient than what a leveling >filesystem can manage on raw flash. (Slapping leveling on leveling isn't >likely to improve things much, I would think...)
Checking.... you're right. I could swear I saw early on that the whole reason jffs2 was used on the GTA01 was because SD didn't do that. So anybody know why it was used? _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community