thewtex wrote: > Lorn Potter <[EMAIL PROTECTED]> writes: > >>> Now question would be, how to make qtopia to recognize the headset has >>> been plugged in and change mixer settings accordingly. The .state files >>> in /usr/share/openmoko/scenarios are in place but don't seem to be used. >> Ok, I fixed headphone insertions today, and will make an image update >> soon at qtopia.net >> > > Thanks much for taking a look at this, Lorn. > > I have flashed the new kernel/rootfs from qtopia > qtopia-4.3.2-gta02-flash-07221045.tgz, but I am still having difficulties. > > On initiation of a call, state switches to gsmhandset.state, regardless of > whether the headset is plugged in before or during the call. > > If I manually apply alsactl -f gsmheadset.state, I get working sound.
hmmm, ok. I will have to look into this. :) > > In the options popup tab during the call, only Handset and Speakerphone are > given, with Handset highlighted. > > When I start a call with the headset, Headphones is in the Options menu, but > as > soon as I plug the headset in, it disappears. yes, something is hooked up backwards. -- Lorn 'ljp' Potter Software Engineer, Systems Group, Trolltech, a Nokia company _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

