Yes, it would be VERY easy to modify. The place you want to look is g_game.c . Line 811 The X,Y Coordinates 0,0 represent the upper left corner.
There are some quick instructions on how to compile on the wiki, if you have any problems, don't hesitate to drop me another line. Scott Marco Trevisan (Treviño) wrote: > > SCarlson wrote: >> Marco Trevisan (Treviño) wrote: >>> It's so cool! It's really much more usable than Duke3d (ehy, why don't >>> you merge the accelerometer engine?! :P) and runs very smoothly... >>> >>> By the way I've some issues to post: >>> - I'd prefer to use the right thumb to shoot (as Duke3d); have you >>> already set a virtual button for the bottom right area that >>> generates a key-code to be set in the configuration? >> - The virtual button concept is a good one, I can expose everything to >> the >> CFG and let you define size and position. > > Ok, nice to hear... Btw do you have actually a quick way to use the > bottom right corner instead of the bottom left one? > I had no time to look at the sources yet... > > Thanks! > > -- > Treviño's World - Life and Linux > http://www.3v1n0.net/ > > > _______________________________________________ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > > -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1456930.html Sent from the Openmoko Community mailing list archive at Nabble.com. _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community