Mikko Husari wrote: > Would you mind elaborating the steps of "porting" since your way of > development sounds good, it removes much of the hassle as its not needed > to cross-compile every so often. Do you mean by porting that you need to > make changes to your code, or to just compile it differently?
Hi Mikko, i have already something descibed it in previous mail. But in more details it's like that: Let's say you have working project for X11/QT in QTCreator. If you want to "port" it to Qtopia, just copy it somewhere and do: $QPEDIR/bin/qbuild -project for this you will need to have working build of Qtopia as is described here [1] This will create qbuild.pro for you. Now just type $QPEDIR/bin/qbuild and you have binary that is ready to run on Neo. I am also using #ifdef QT_QWS_FICGTA01 some Neo specific stuff #endif It should be quite easy. Good luck Radek [1] http://wiki.openmoko.org/wiki/Qt_Extended_Improved _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community