> No one knows how to fix the bug that the input isn't working right anymore? > > When i do a "hexdump /dev/input/event2" or with event3 i got data so the > accels seems to work. A short look at the modifications Scott made to > the sourcecode shows that he uses these input devices. But ingame the > accels has no effect at all. > I also took a short look at the touchscreen modifications in the > sourcecode but i'm no C(++) programmer so i can't say what could be wrong.
Ok, i think i know why the touchscreen input isn't working right. I used a startscript which changes the screen resolution and orientation before and after i start doom. But now i tried to do it in single steps and i found a behaviour which is not right. When i change the screen to 320x240 landscape mode the touchscreen input seems to be still on 640x480. Because on the desktop i can see that the mouse is moving only for 1/4 of the touchscreen area within the visible screen resolution. I use these two commands to change the display resolution and orientation: echo qvga-normal > /sys/bus/spi/devices/spi2.0/state xrandr -s 240x320 -o 1 Is there anything which i can do so that the touchscreen input also is scaled to 320x240 in landscape mode? Ciao, Rainer _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community