I hope not - I have over 2 million tiles stored on SD card - if file
corruption or disaster occurs, it may affect only one tile if its being
accessed at the time - imagine the effect of file system corruption on
one large archive ... you will most likely lose the lot.

Then there is the extra overhead needed - Ive gotta ask "why"? - if you
can justify the extra cpu needed for this, why not do vector maps?

BillK


On Thu, 2009-07-02 at 00:42 -0700, mqy wrote:
> x and y are tile no in tile coordinate system within range of [0.. 2^zoom).
> just do it if you have time, since proof of concept is necessary :) keep in
> mind clear APIs.
> it's likely that, the final version to be integrated into omgps is rewritten
> in C.
> 
> 
> Laszlo KREKACS wrote:
> > 
> > If I understand right the OSM tiles, they have the following directory
> > ...
> > 
> 
-- 
William Kenworthy <bi...@iinet.net.au>
Home in Perth!


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