On Thu, Sep 3, 2009 at 3:12 PM, arne anka<openm...@ginguppin.de> wrote:
> and check for the possible path, in case /org/freesmartphone/Device/Audio
> is really there, try again


It looks, its there:

r...@om-gta02 ~ $ mdbus -s org.freesmartphone.odeviced
/org/freesmartphone/Device/Audio
[METHOD]    org.freedesktop.DBus.Introspectable.Introspect()
[METHOD]    org.freesmartphone.Device.Audio.GetAvailableScenarios()
[METHOD]    org.freesmartphone.Device.Audio.GetInfo()
[METHOD]    org.freesmartphone.Device.Audio.GetScenario()
[METHOD]    org.freesmartphone.Device.Audio.PlaySound( s:name, i:loop,
i:length )
[METHOD]    org.freesmartphone.Device.Audio.PullScenario()
[METHOD]    org.freesmartphone.Device.Audio.PushScenario( s:name )
[METHOD]    org.freesmartphone.Device.Audio.SetScenario( s:name )
[METHOD]    org.freesmartphone.Device.Audio.StopAllSounds()
[METHOD]    org.freesmartphone.Device.Audio.StopSound( s:name )
[METHOD]    org.freesmartphone.Device.Audio.StoreScenario( s:name )
[SIGNAL]    org.freesmartphone.Device.Audio.Scenario( s:scenario, s:reason )
[SIGNAL]    org.freesmartphone.Device.Audio.SoundStatus( s:name,
s:status, a{sv}:properties )


Best regards,
 Laszlo

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