On Tuesday, March 8, 2011 21:32:55, Joif wrote: > Hi! > Are we talking about QtMaze? If so I noticed that in the v33, and at least > in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a > tetris clone) that I found in the apps page, seems to not have any kind of > control buttons. I don't know if in previous version of QtMoko it worked
ouch! you're right: qtmaze regression, the ball stuck firmly in the initial position! but no, cutemaze is a different game affected by the same issue you have found in gottet. regards _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community