On Tuesday, March 8, 2011 21:32:55, Joif wrote:
> Hi!
> Are we talking about QtMaze? If so I noticed that in the v33, and at least
> in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a
> tetris clone) that I found in the apps page, seems to not have any kind of
> control buttons. I don't know if in previous version of QtMoko it worked


ouch! you're right: qtmaze regression, the ball stuck firmly in the initial 
position!

but no, cutemaze is a different game affected by the same issue you have found 
in gottet.

regards
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