What is the status of the GTA04 graphics chip implementation. I have done a lot of work on the GTA02 with my graphics based apps, and the main issue for me is the very poor graphics performance with the chip in use on that platform. I run the apps over the USB link to any PC using X, and the performance of the app is quite satisfactory. On the GTA02 screen itself, its very poor to the extent that its not useful.

Is the new board using the same graphics interface, or can the new board do some reasonable level of smooth display and animation?

ri...@happyleptic.org wrote:
Please everyone be prudent before claiming that this could be ready for
general users as a conventional phone.  Last time we pretended the
openmoko was acceptable as a end-user product some non technical people
bought it, then had tons of troubles (buzz, bad sound quality), then
were responded that this is only a hacker friendly prototype and so on,
and as a result many people end up upset against the phone (that may be
why the conversion rate gta02->gta04 is so unexpectably low).

This is very unlikely one will experiment the same end-user experience
with a gta04 than, say, with any nokia device. We can't put the same
testing effort in the device. There will be buzz, there will be
interferences, there will be heating chipsets :), etc.

Please end user don't forget we are nothing but a bunch of optimistic
enthousiasts. :-)


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Iain B. Findleton
514-457-0744


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