On 5/14/07, David Reveman <[EMAIL PROTECTED]> wrote: > It can give slightly different results depending on if the software or > hardware water simulation is used but it should be close enough to not > really matter.
Here the FBO version was actually fine even with 40, but software rendering needed at most 35. > However, when I use your patch I see cases where I find > it to end the water simulation much too early. E.g. when you turn off > the rain effect and rain_delay is set to 1. Interesting, both fbo and software work fine here with 35. How is this machine dependent if the countdown and drawing is not time-based? Do the floats in the fragment program have different accuracy on different machines? Does the early ending happen with software rendering, too? Regards, Erkin _______________________________________________ compiz mailing list compiz@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/compiz