On 6/2/07, Kristian Lyngstøl <[EMAIL PROTECTED]> wrote:
> At the moment, Compiz draws each head at a time, shifting the
> glViewport() for every head in a xinerama-like setup. However, the
> projection matrix is NOT adjusted. This means any translation along
> the z-axis will cause problems and any rotation along the x/y axis,
> because the projection matrix is centered around the viewport, not the
> actual X screen as it has to be to keep the scenery together.

I'm an idiot. Please ignore me.

.... This has been a horrible week for my posting in this list, and I
wish for people not to judge me by the numerous silly posts I've made
this week.

I just realized this was just fixed. Sorry. Again.

-- 
Regards,
Kristian
(Your friendly neighborhood idiot)
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