Hi, > > Currently, the cube plugin uses mipmapping only when cube is unfolded. > > When the cube is rotated, mipmaps are not used, which leads to ugly look > > of textures. > > > > The attached patch fixes this. This leads to another kind of artifacts, > > which are fixable with anisotropic filtering. > > > > http://team.pld-linux.org/~wolf/aniso.png > > The leftmost image is the current state of cube plugin. The center image > > is with mipmaps enabled. The rightmost is with mipmaps and anisotropic > > filtering. > > > > Anisotropic filtering isn't exactly cheap. That's probably why cube > works the way it does.
While you are right with that, I think a lot of people have GFX cards sufficiently powerful to handle anisotropic filtering. I think having an option for this (same as for mipmapping) would definitely make sense here as it improves cube display quality a lot. Only problem now is that Bartosz forgot to attach the patch ;-) Regards, Danny _______________________________________________ compiz mailing list compiz@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/compiz