Hi,

> > Currently, the cube plugin uses mipmapping only when cube is unfolded.
> > When the cube is rotated, mipmaps are not used, which leads to ugly look
> > of textures.
> >
> > The attached patch fixes this. This leads to another kind of artifacts,
> > which are fixable with anisotropic filtering.
> >
> > http://team.pld-linux.org/~wolf/aniso.png
> > The leftmost image is the current state of cube plugin. The center image
> > is with mipmaps enabled. The rightmost is with mipmaps and anisotropic
> > filtering.
> >
> 
> Anisotropic filtering isn't exactly cheap. That's probably why cube
> works the way it does.

While you are right with that, I think a lot of people have GFX cards
sufficiently powerful to handle anisotropic filtering.
I think having an option for this (same as for mipmapping) would
definitely make sense here as it improves cube display quality a lot.

Only problem now is that Bartosz forgot to attach the patch ;-)

Regards,

Danny

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