Okay, I have a half implementation of using glBlitFramebuffer, and have some ideas as to how we might be able to preserve vsync while not using fbo's at all (still necessary for nvidia).
In progress. ** Changed in: compiz Assignee: Daniel van Vugt (vanvugt) => Sam Spilsbury (smspillaz) -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/1037411 Title: [regression][GLES] Benchmark results are 15-40% lower with the gles2 code (compiz 0.9.8.0) To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1037411/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : compiz@lists.launchpad.net Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp