Also remember that Unity does not use any "windows" in rendering at all. What is visible of Unity is pure GL (via Nux) and not dictated by normal window types/hints/states. The "windows" unity has and their types, exist only to receive input (mouse clicks).
Last year I did some work in unityshell.cpp to make it actually honour the window order and pretend that its input windows were real ones. This worked well for 12.10, but I think there have been some regressions in 13.04/13.10. Still, whether you agree or not, please follow standard practice of logging new bugs and not continuing conversations on in those that are marked Fix Released. -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/734908 Title: Unity is visible on top of fullscreen apps To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/734908/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : compiz@lists.launchpad.net Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp