Also remember that Unity does not use any "windows" in rendering at all.
What is visible of Unity is pure GL (via Nux) and not dictated by normal
window types/hints/states. The "windows" unity has and their types,
exist only to receive input (mouse clicks).

Last year I did some work in unityshell.cpp to make it actually honour
the window order and pretend that its input windows were real ones. This
worked well for 12.10, but I think there have been some regressions in
13.04/13.10.

Still, whether you agree or not, please follow standard practice of
logging new bugs and not continuing conversations on in those that are
marked Fix Released.

-- 
You received this bug notification because you are a member of compiz
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https://bugs.launchpad.net/bugs/734908

Title:
  Unity is visible on top of fullscreen apps

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