It appears swrast has GL_MAX_TEXTURE_SIZE = 8192, so yes 2560x4 exceeds that. Not sure why "Copy To Texture" isn't helping to fix it.
What if you only use three displays instead of four? Does it work then? -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/1459613 Title: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1459613/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : [email protected] Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp

