** Also affects: compiz (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: compiz (Ubuntu)
       Status: New => Fix Released

** Also affects: unity (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: unity (Ubuntu)
       Status: New => In Progress

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: compiz (Ubuntu)
     Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: compiz (Ubuntu)
   Importance: Undecided => Medium

** Changed in: unity (Ubuntu)
   Importance: Undecided => Medium

** Description changed:

  [Impact]
  · When moving a window we should just paint its shape, to save redraws.
  · Grid animation should be disabled even on fade-out.
  
  [Test Case]
  1. $ gsettings set com.canonical.Unity lowgfx true
  2. Move a window, make sure that just the shape is previewed.
  3. Move a window in a corner/edge of the screen, make sure the animation that 
starts is just the "color overlay".
+ 4. Open the Dash -> move the mouse over the launcher icon
+ 5. the saturation effect should be immediate
  
  [Potential Regression]
  Please make sure that the animations work properly when lowgfx == false

-- 
You received this bug notification because you are a member of compiz
packagers, which is subscribed to compiz in Ubuntu.
https://bugs.launchpad.net/bugs/1700859

Title:
  Some effects are still present when low-gfx mode is enabled

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