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Myth II: Soulblighter

                    Myth II is here. Here's our Win 95 review. We'll have the
Mac
                    review shortly. This game definitely shows that Bungie's
no
                    one-trick pony.



                    December 22, 1998

                    When Bungie's Myth sprang upon the
                    realtime strategy game market last year, it
                    quickly gained bestseller status for its
                    novelty and creative gameplay. Combining
                    innovative squad-level warfare and a
                    refreshing lack of resource management,
                    the title provided a fresh perspective in a
                    crowded genre. Many wondered, though,
                    whether this feat could be duplicated in
                    Myth II: Soulblighter, or if Bungie would
                    prove to be a one-hit wonder. (Marathon
                    doesn't count, Mac gamers. Good game,
                    but a minor blip on the PC game radar.)
                    Thankfully, Myth II delivers on all counts:
                    it's smarter, better-designed, and a true
                    sequel, in all senses of the word.

                    Soulblighter takes place 60 years after the
                    end of Myth: The Fallen Lords. Alric has
                    become king and while those that fought in
                    the war have cried, "Never again!", after
                    decades of prosperity, the new generation
                    has grown complacent, until rumors that
                    one of the Fallen has risen again, with
                    newer and more destructive powers.

                    The player assumes the role of a military unit that
almost literally
                    stumbles into Soulblighter's growing atmosphere of evil.
In the single
                    player mode, the missions are incredibly well-tied to the
plot line, even
                    more so than the original. From the initial village
attack to castle
                    invasions to the final climactic struggle with
Soulblighter's forces, the
                    events assume a rare coherency beetween game and story
that turns
                    each level into part of a greater narrative. Bungie is
one of the few
                    companies that understands story as an element of the
game, and has
                    learned to exploit it for full effect.

                    Thankfully, the learning curve integrates well with that
new storyline.
                    Unlike The Fallen Lords, which started at difficult on
the first level and
                    progressed to nigh-impossible one or two levels down the
line,
                    Soublighter is accessible to those new to Myth as well as
veterans. The
                    difficulty ramps up more gently, with early zombie target
practice, and
                    only gradually moves up to formations and siege warfare.
Units are also
                    more accurate at the beginning, and as a result,
experience brings
                    greater improvements. Perhaps the most welcome tweak in
the game is
                    the warrior's increased durability. They're no longer
pure cannon fodder,
                    and after surviving a few battles, become formidable
enough to use as a
                    front line offense instead of merely a "delaying" tactic.

                    Likewise, the control interface has been improved subtly
but
                    significantly. Although the core controls haven't been
changed, the
                    addition of a formation control bar is a welcome sight
for new and
                    experienced players. Also, the mouse-based camera
controls now include
                    intuitive turn and orbit corners, which become quite
useful in planning
                    strategies.

                    In multiplayer mode, the games are as exciting as ever
and some of the
                    new units, such as the Warlock, are fun alternatives to
the Myth's
                    traditional repetoire. The new play modes are intriguing
as well, with the
                    pig-herding "Stampede" mode as one of the most unique in
the business.

                    Myth II: Soulblighter's charm lies in a bundle of
improvements and high
                    production values that make the parts greater than the
whole. It's more
                    enjoyable than the first, and indeed, more enjoyable than
most of the
                    products out on the PC or Mac side. While it may not have
reached
                    Warcraft or Command & Conquer status yet, the series is
deservedly a
                    growing legend in its own time.

                    The Bottom Line: Myth II delivers on all counts: it's
smarter,
                    better-designed, and a true sequel, in every sense of the
word.

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