Original Sender : "Epicus Furor" <[EMAIL PROTECTED]>
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----- Original Message ----- 
From: ipc <[EMAIL PROTECTED]>
Subject: [Compu-Mania] WINDOWS 2000 FINAL

> Seperti di WINNT DI WIN2k tidak ada DIRECTXnya,

Whaaat... !?!
Di milis DirectX-developers, justru Win2K sangat disarankan untuk
mendevelop game2 DirectX karena ia memiliki kelebihan2 NT (stabil,
bisa SMP) sekaligus ia juga bisa DirectX (tidak seperti NT).

IMHO kalau hanya untuk main jelas juga bisa, walaupun akan timbul
masalah untuk game2 lama yg programmingnya tidak mengikuti guideline
(salah sendiri...;-)).

Ada thread menarik tentang penggunaan Win2K dan DirectX beberapa
waktu yg lalu. Coba cari di archive DirectXDev:
    http://discuss.microsoft.com/archives/DIRECTXDEV.html
Pilih "Search the archives", kemudian cari berdasarkan subject "Win2000
not for games?".

Dibawah adalah reply dari personel microsoft sendiri tentang issue ini:

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Date:         Fri, 17 Dec 1999 06:34:48 -0800
Reply-To:     Developer-only Forum for DirectX programming issues
              <[EMAIL PROTECTED]>
Sender:       Developer-only Forum for DirectX programming issues
              <[EMAIL PROTECTED]>
From:         Tony Cox <[EMAIL PROTECTED]>
Subject:      Re: Win2000 not for games?

> I read in one of the Windows 2000 page on the microsoft site
> [http://www.microsoft.com/windows2000/upgrade/path/win9x.asp]
> saying gamers are "strongly recommended" to wait for the next consumer
> OS from MS code named "Millenium" instead of upgrading to W2K Pro.
>
> Shouldn't W2K Pro support DirectX just as well as Win98 (if not
> better) and everybody could just upgrade to that?  Or did I miss
> anything (like older games based on DX3/5 wouldn't run)?

Well, here's the thing. Win2K fully supports DirectX, and I would expect all
new games to run on Win2K without any difficulty. However, there are a
number of old games which may not work on Win2K, typically for non-DirectX
related reasons including:

- Explicit check and fail if NT detected
- Poking into illegal bits of memory (NT/Win2K is a lot stricter than 9x)
- A whole host of other bad assumptions which just aren't true on NT/Win2K

Note: this is why it's really worth following all those programming
guidelines, even when you think you can get away with ignoring them, they
just might come back to bite you.

The 'Millenium' consumer OS is based on the 9x kernel, and hence should run
all older software without any difficulties. It can also use the same
drivers as 9x, so there may be slightly better driver coverage, at least
initially. I've no idea what the pricing structure will be like, but it
wouldn't surprise me if it was also cheaper than Win2K Pro. So, for regular
gamers, 'Millenium' may well be a better option next year than Win2K Pro.

For developers, on the other hand, Win2K is the way to go. You shouldn't
have any difficulty getting your in-development titles to work, and it does
run most recent games. It's also _way_ more stable as a development
platform, supports SMP, and is generally lovely to work with. By making sure
your titles work well on Win2K, you'll be most of the way to making sure
they continue to work well when we finally introduce a consumer-targetting
operating system with an NT kernel.

Tony Cox - Software Design Engineer
Microsoft DirectX Developer Relations Group
http://www.microsoft.com/directx
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Yohanes Yogi Wahyu P.
[EMAIL PROTECTED] (home)
[EMAIL PROTECTED] (school)

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