From: GP <[EMAIL PROTECTED]>

Buat yang males ngebrowse, ini artikel bagus diskusi dari www.gamepc.com


GamePC Smackdown! : Nvidia vs. ATI

9/7/2000
After all the debates, reviews and rants, the dust seems to have settled on 
3dfx and nVidia. The former "fill-rate is king" proclaimers were beat at 
their own game, relying on FSAA and the better image quality it produces to 
win the marketing war against nVidia. While nVidia seemingly winning the 
war with 3dfx, ATI, leaders of integrated video and OEM agreements, 
unveiled its Radeon product line and proved to be a worthy competitor to 
the GeForce2 GTS.
ATI and nVidia are both at a crossroads in their companies. Both are 
supplying video technology to upcoming consoles, nVidia to the Microsoft 
X-box and Indremia and ATI, via its acquisition of ArtX, is part of the 
Nintendo GameCube (formerly Dolphin). However, both companies are coming at 
this battle from two sides. ATI is currently the undisputed king of 
economic video systems, consistently has their chips in most sub-$1000 
computers and is the model for the "vertically structured" video card 
company. The fact that you can redily find video cards and systems based on 
the Rage II architecture is astounding, since it is over 3 years old. 
nVidia, on the other hand, is the current reigning consumer high-end king 
focussing almost totally on chip development while working with many 
third-party manufacturers to take their product to market.
Both companies want a piece of the other's action. nVidia is working on 
getting the new GeForce2 MX series of chips into laptops and more economic 
systems. While, ATI's response with the Radeon is a very determined move by 
the company to get into the high-end consumer scene.
GamePC once again lets their editors Todd and Chris go head-to-head to 
debate what may become one of the better rivalries.

Todd :
Looks like nVidia's got another serious competitor at the top. However, any 
fears that ATI's Radeon will topple nVidia's crown were crushed with the 
release of the Detonator3 drivers and the announcement of the GeForce2 
Ultra. Speed kills and nVidia has proven that over and over. To their 
credit, ATI has put out a damn fine video card that compares well to the 
the GeForce2 GTS, but nVidia always something up their sleeve. It will be 
interesting to see what happens when their next chipset hits the market. 
There is already a significant performance lead over the former "fill-rate 
kings" (3dfx) and the Radeon measured up to the GeForce2 GTS until the 
Detonator3 drivers hit our Inbox.

Chris :
Nvidia's brute-strength approach to the video card industry can't last 
forever, as is very prevalent with their new GeForce2 Ultra card. Faster 
core, faster memory. Unfortunately, this memory is quite hard for a board 
maker to get their hands on, no matter how fast Nvidia's clock speeds are, 
they're always going to be limited by the top (and most expensive) memory 
technologies. ATI on the other hand, has taken a slightly different 
approach, adding a form of tile-based rendering to the mix that they call 
"HyperZ". HyperZ basically picks and chooses data that is going to be 
displayed, instead of drawing the entire screen at once (even drawing items 
you can't see because they're behind other things, etc). This doesn't 
necessarily eliminate the memory card bottleneck from ATI's Radeon line, 
but certainly puts a Band-Aid on the problem for now. Full tile-based 
rendering solutions are the way of the future, as the PowerVR "Kryo" card 
dictates. Even with slower memory and a slower clock, the Kryo can stand up 
with Nvidia's GeForce lines, simply by using efficient memory techniques. 
ATI's not at a full-tile based rendering stage yet, but they're already on 
the right track.

Todd :
Point taken, memory BW is a problem with nVidia's cards, one we've seen 
since the TNT2 Ultra. But you really have to tip your hat to nVidia. They 
showed that whoever they've hired to do their driver development is pretty 
darn good. The performance increase from their Detonator3 set really pushed 
their performance over the top. The GeForce2 Ultra was a minor 
disappointment, since we are waiting for NV20 (or whatever it's called), 
but its performance will keep nVidia on top for the next few months. Plus 
nVidia is so aggresive with their development, I have no doubt we will 
continue to see products that will keep us asking the question, "will they 
ever stop"?

Chris :
I've got to admit, Nvidia is kicking major gludius maximus in the driver 
department. Whether it's the employees they got from SGI or Matrox or 
something, Nvidia's drivers (especially OpenGL) have been getting released 
on a frenetic pace lately. ATI has never been strong in driver development, 
I'll give you that. Let's hope they can step up the pace for their 
Radeon-line of cards.
As for the GeForce2 Ultra, sure it looks fast and what not, but there is 
really nothing innovative about this card. In fact, if you've got a 
quality-enough GeForce2, you can overclock it to these levels, and badabing 
badaboom, you've got a GeForce2 Ultra. ATI's followup to the Radeon looks 
to be the Radeon MAXX, which will effectively double the fill rate of the 
card with the addition of another Radeon graphics processor. While adding 
the "onboard SLI" features really hasn't worked for 3dfx and ATI in the 
past, when used with decent drivers, ATI's Rage Fury MAXX was quite a 
competitor. Hopefully ATI can get Windows 2000 drivers out and working 
right out of the box with the Radeon MAXX. If implemented correctly, the 
Radeon MAXX could be right up there with the GeForce2 Ultra and Voodoo5 
6000 cards.

Todd :
That's a big if. We still have yet to hear of the actual shipping dates of 
the V5 6000 or if product outside the few demo boards exists, while a few 
other sites have posted numbers for the GF2 Ultra (yes, it is a speed 
upgrade, but it's still fast). Now add to the fact that ATI's Rage Fury 
MAXX has only Win98 support, and we have to question the way they impliment 
their dual chip cards already. Plus, ATI has said they want to release a 
product every 6 months. This is a major change in their philosophy, but 
this means we won't see a Radeon MAXX for another couple of months. By 
then, nVidia's NEXT chip will be well on the way.
nVidia has always said they are happy with their chips if one of theirs can 
best two of the other companies in terms of performance. I see no reason to 
change this philosophy. ATI's HyperZ does benefit 32-bit performance at 
high resolutions, but again the last set of Detonator drivers pushed a 
standard GeForce2 above the Radeon in terms of performance in all areas. I 
think it will be more interesting to see how a tile-like rendering will 
improve performance on an nVidia card.
One thing to keep in mind, other than the HyperZ, ATI's feature "checklist" 
looks exactly like 3dfx and nVidia's, which means they have mostly been 
catching up at this point. S3 took a chance on S3TC (texture compression). 
Matrox took a chance with environmental mapped bump mapping. nVidia took a 
chance on T&L. 3dfx took a chance on FSAA. There really isn't much risk 
taking with the HyperZ, it is a must to get the most out of your memory BW. 
When ATI starts to take chances on features that no one else has, 
contributing to the innovation in the video card field, they can command a 
leadership standpoint in the market. Until then, they show they can produce 
quality video cards, but they are always looking up at someone else.

Chris :
Hold on here, you think EMBM is a bigger chance in the industry than 
HyperZ? Sure, they both have stupid names, but HyperZ actually helps any 
game out there without game-specific coding. ATI is the first major video 
card manufacturer throwing tile-based rendering into the mix, which is 
definitely a big step. In my opinion, tile-based architectures are going to 
be the future of the video card industry. 3dfx is working on one with 
Gigapixel, Nvidia supposedly has one in the pipeline, and god only knows 
what Matrox is working on (something that supposedly eliminates the memory 
bottleneck of video cards altogether), can't you see a trend here? ATI's 
taken the first baby steps, and it's turned out to be a success.
Personally, seeing how close the Geforce2 and Radeon scored, it looks like 
dual Radeon chips on a MAXX board could theoretically outperform a GeForce2 
Ultra. But hey, that's just speculation. Mathematically, the original 
Radeon is capable of 1.6 gigatexels per second, whereas the GeForce2 Ultra 
just crashes through the 2 gigatexel per second mark. Two Radeon chips 
could easily surpass the Ultra, even though there is a small bit of 
performance overhead due to splitting up data over two chips.

Todd :
Yes, it was a bigger chance because it REQUIRED specific-coding (until 
everyone else adopts it). That's why T&L is a chance and why 3dfx's 
T-buffer is a chance. HyperZ is not much of a chance at all because it 
doesn't require any coding. I agree tile-based architectures are the future 
based on the numbers, but no one has been able to do a tile-based renderer 
and keep on the cutting edge of everything else. Until someone pledges to a 
full-fledged tile-based architecture then it isn't a chance. HyperZ can 
always fall back to the standard Z-buffer style of operation. Let me state 
it again: once ATI comes out with features that push the envelope for game 
developers and other manufacturers, then they will be a viable top dog in 
the high-end of consumer video cards. Until then, they are simply a company 
that puts out competitive products, but doesn't set how high the bar is. 
They are always chasing, never leading.
I've tried to avoid the whole thoughput thingie, but since you brought it 
up... We've already seen that almost all the latest video cards are CPU 
limited. The only true benefit we are getting from faster/more video 
processors/GPUs is faster speeds at high res (like 1280x1024 and higher, 
which 99% of people don't use) and faster FSAA (which may be appealing 
depending on how good the implementation is and the amount of 
compatibility). So for the majority of computer users, a faster CPU will 
probably help just as much as a faster video card. (shut up Chris, I know 
you have a gigachip and your OC'd GF2 MX is almost as fast as my GF2 64 on 
a 750.) When nVidia can hit with something like driver optimizations that 
increase performance and add features time and time again, they show they 
are (in both hardware and software) top notch.

Chris :
*Chris asks himself "Why did I choose do defend ATI, WHY?". Ok, I'll lay it 
out on the table. Nvidia definitely has the upper hand at this stage of the 
game, but the video card industry can change in an incredibly short amount 
of time (i.e 3dfx's fall from grace), and ATI seems to be getting on the 
right track. 6 month product cycles, high-end based cards, and new 
technology are paving a way for them to be accepted back into the gaming 
community. Nvidia's brute force approach can't last forever, and if they 
don't come out with some new technology (no, NOT a 3rd generation T&L 
engine), ATI will be right there to pick up the pieces and sell their 
cards. Now, if ATI would only stop pissing off Steve Jobs, maybe they could 
keep the Mac market under wraps for the next few years.

Todd
I totally ignored that *other* segment of the computer market. I guess ATI 
really is the OEM master. Point taken, but do you really believe that 
nVidia will keep with the brute force approach? We've heard rumors to the 
contrary. I guess we'll find out in a few months. 3dfx is definitely the 
dark horse, depending on what they do with the Gigapixel technology. 
Unfortunately, ATI and nVidia both have HUGE contracts thanks to their 
console graphics technologies. Plus, nVidia is working toward motherboard 
chipsets now. Maybe nVidia has to stop looking at other video companies and 
take a look up at their next challenge, Intel...

--
Garind P
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"oc ur mobo not urself or anybody else"

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