From: Ryo Saeba <[EMAIL PROTECTED]>
Dapet dari milis sebelah nih:
Dari .plan-nya John Carmack, tentang GeForce 3.
Lots of values have additional internal precision, like texture coordinates
and rasterization coordinates. There are only a few places where this
matters, but it is nice to be cleaning up. Rasterization precision is about
the last thing that the multi-thousand dollar workstation boards still do
any better than the consumer cards.
--
Even if I was banished to the darkest place,
my love will never let me be a lonely spirit
--
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