I know of no research, but chess-programms like e.g. Fritz do this to a
certain degree. There was (maybe is) an award by the ICCA-Journal for the
best annotation by a programm. But I do not remember any papers how this
is
done. Trade secret.
I have implemented another form of "annotation" in my chess-programm
"Schweinehund". An animated dog made comments on the game. This was
insofar
relastic, as my nephew felt insulted by his uncle. The dog made some bad
comments about his playing style. But the underlying mechanism was rather
primitive. The animation sequences were mainly selected due to evaluation
changes and some online behaviour. E.g. when the human opponent took a
long
time for his move, he was many or only a few moves in the opening book...
The impression of realism and meaningfull comments was due to the dog.
I have my doubts that one can make with current Go programms a
meaningfull
annotation. For this purpose the programm must be much stronger than the
user. E.g. when the dog said "this was your second best move" the
programm
must be relative sure, that the human played a blunder. It increases the
fun
if the dog is in a small percentage of cases wrong. But if the dog is
most
of the time wrong and the human move was in fact quite strong, its
annoying.
The generell advantage of an animated character is, that the
comment/annotation must no be so detailed and one can "cheat" a little
bit.
E.g. if the programm realized that the comment before was wrong, the dog
can
say "forget it, was just a joke". The difficult part is that it is an
online-algorithm. In case of an annotation one can analyse the whole game
before generating some comments.
Chrilly
----- Original Message -----
From: ""荒木伸夫"" <[EMAIL PROTECTED]>
To: <computer-go@computer-go.org>
Sent: Thursday, December 14, 2006 2:51 AM
Subject: [computer-go] Are there researches about human annotation to
gamerecords ?
> Hello. I'm Araki. Nice to meet you.
>
> I'm searching researches about human annotation to game records for
> machine learning. (for example, "these stones are weak", "this move is
> for
> attack those stones", "this move was bad" ...etc) Does anyone know
> such
> researches?
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
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