playing as a human, if i'm behind by 2.5 points, i'll never know it, even if there is a zero percent chance that i can make up those 2.5 points. i just don't count that accurately. moreover, after watching you pointlessly attempt to fill each and every one of my eyes one at a time, i'll get frustrated as a player regardless.
on the other hand, if you put me behind by 35 points by the midgame, i can see it and will immediately resign. just about anyone will resign if they can see that they're behind by > 10-15 going into yose. it's a pretty minor goal in the big picture, and likely doesn't matter for non-commercial and non-commercially-supported programs. it was just a thought. also, if it makes a difference, you don't have to even *start* keeping track of territory-by-move until you have more than one move with > 1-eps probability of winning, which might be very late into the game. s. ----- Original Message ---- From: Don Dailey <[EMAIL PROTECTED]> To: computer-go <computer-go@computer-go.org> Sent: Tuesday, January 9, 2007 11:36:44 AM Subject: RE: [computer-go] Useless moves in the endgame But is there other conditions? Could I pass really early and trick Mango into passing if I wanted to? A very simple approach works like this: 1. When winning very convincingly in Chinese, play quickly. 2. When losing convincingly, resign. Your opponent, when losing has 2 options. 1. If he is so concerned about etiquette, he follows the lead of the program - he resigns. 2. He has the option to play it out which is his right. But the computer might choose to accommodates him by playing quickly. There is no need to make such a fuss over how to implement good play-out that is not rude or "unkind" if you implement this simple thing as out-lined. There is no need for a human who is losing to complain about play-out - he has the power to end it. Likewise, the simplest protocol for the computer is also to quit once it is sure it's losing. Playing more quickly when winning is a kindness - not a necessity for a program to implement - a way to be nice to a human who wants to play it out even though he is dead lost. It's rude to pressure a player into stopping if he wants to play it out. I never understood why a human who is losing continues to play out a game while complaining about the behavior of the computer. This is not a criticism of what Benjamin said, he made some valid points and it is interesting to consider how a program might improve it's play-out style as a cosmetic issue. - Don On Tue, 2007-01-09 at 17:07 +0100, Chaslot G (MICC) wrote: > Mango passes as soon as the opponent passes two times in a row. > Might this lead to bugs in some situations? > > Anyway this is very nice for playing against humans and GnuGo. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/