Hello Magnus, I am glad to hear your experiment in 19x19. Your pruning is based on expert go knowledge or another statistic? Do have some statistics of the level of your pruning method against another program (let's say gnugo :)) in 19x19?
Sylvain 2007/1/11, Magnus Persson <[EMAIL PROTECTED]>:
I am currently working with different pruning methods for 19x19 go. What worked for Valkyria on 9x9 become much to slow on 19x19 where full board evaluation of several 100 moves simply does not work. During christmas I was able to prune the number of candiate moves to perhaps a factor 4-20 depending on the stage of the game. It now starts to play much better with a minute per move, but I did an experiment where I let have 10 minutes per move (it took several days to play that game) and for some moves I let it think for an hour. It was 9 handicap game and when it resigned it was only losing with 4.5 points. One game does not prove anything, but it showed that my MC implementation has the potential as long as it become more efficient. That is by better move pruning methods and faster hardware. And improvements to the main algorithms of the progam should of course also make a difference. I have said this before but I repeat my point here that is that MC programs cannot just be moved from 9x9 to 19x19 right away. It will take a lot of new ideas, but eventually I think really strong programs are possible even on present hardware, and these programs will of course scale very wll on 19x19. It is my impression that scalability might even be better on 19x19 than for 9x9. Quoting Sylvain Gelly <[EMAIL PROTECTED]>: > 2007/1/11, steve uurtamo <[EMAIL PROTECTED]>: >> >> > Well then the time is now. Look at the Sylvain's post on the >> > scalability of Mogo. >> >> if the improvement continues to hold with more doublings, that's >> great. > > I did not do further experiments as 35k simulations per move already takes > 30s per move, so about 1h15min per game. As I never consider making less > than 200 or 400 or even 800 games to have precise statistics, you can > imagine the amount of computer time it asks. > I have precise statistics only with 35k and 70k, and unprecises with 2 > minutes per move. > Yet, for scalability issues I could consider making much less games. If my > lab's cluster becomes available again, I will certainly try and post the > results. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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