On 1/19/07, Eduardo Sabbatella <[EMAIL PROTECTED]> wrote:
> interesting question may be how to efficiently free > memory from > entries that become irrelevant in the continuation > of a game (after > the actual moves made have ruled out portions of the > full game-graph), > but this is probably not an issue in the context of > the original > poster's question. Thats what I tried to said on my first post. After, sufficient simulations, there are a lot of transposition tables (ie, board configurations) that its well known to be useless moves.
Sure, but here I was also talking about high quality parts of the game graph which nevertheless become irrelevant (in the continuation of a game) after a specific opening has been played. Erik _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/