On Thu, 2007-01-25 at 17:41 +0000, Stuart A. Yeates wrote: > 0. with probably P, play a random move (using the same selection > methodology as the random player) > > > 1. play 1 random game. > > 2. If black wins, play one of the first N black moves in > the > play-out (all-as-first, for me it's some-as-first.) > > 3. If white wins, play one of the black move NOT in the > play-out. > > 4. Crush a random player! > > > Surely by varying P, you can get a player arbitarily close to the > random player? > > Or am I missing something?
This is actually the way I ended up implementing it, I play a random move with some probability, otherwise I do the 1 play-out thing. It feels like an ugly hack although it was practical enough to suit me. - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/