On Thu, 8 Feb 2007, Chris Fant wrote:
When I added code to also prohibit multi-stone suicides in the MC
playouts, I saw the appearance of infinitely long games due to
unrestricted board repetition.  So I then had to add the 2x board area
limit.  But I also saw a significant drop in strength and a
significant drop in pps.

My program has this limit too, but there are VERY few games (<1 in 100000)
that have to be stopped. The typical game is more like 100 moves.
There must be a bug in the program if it plays better with suicide.

Christoph

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