Don Dailey wrote: > 1. controller sends async_genmove > 2. controller (after some period of time) sends abort. > 3. engine responds to aysnc_genmove > 4. engine responds to the abort search
A effect might be that the engine has a gamestate where it's move has taken place, while in the controllers state it hasn't. A general rule would be that an aborted async_genmove (or any other async command that changes anything withing the engine) requires a resync between the controller and the engine. eph _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/