> 1. In Japanese rules when you have no ko threats you pass, then the > opponent connects. In Chinese rules you'd play a dame, and if none you'd > fill in a point of your own territory. > This is creating a 1pt difference in final score. In at least one game > I have it makes the difference in who wins.
so it's frequent that: there is a ko you're out of ko threats you're out of dame you're playing japanese rules, and don't have a move other than pass why not just have the "almost never gets evaluated as true" conditional deep inside routines where: (is a ko) & (no valid moves that increase winning percentage) check for ruleset, behave appropriately. ? s. ____________________________________________________________________________________ Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/