the language of mathematics is perhaps the most universal language for
computer scientists.  pseudocode comes in somewhere after that, and well-known
algorithms probably somewhere inbetween.  "game programming" is an application
of computer science, and the language of game programming isn't necessarily
appropriate (and would seem obtuse) to the much larger audience of potential 
readers
outside of its domain.  whenever an algorithm is applicable outside of the game
programming field, rephrasing its game-specific language might make the most
sense to the readers who are intended to read about it.

that having been said, the most appropriate language is obviously that which is
understandable by the largest number of potential readers interested in the 
title and
(if there is one) the abstract.

s.




       
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