Topologies, not topographies.

On 11/12/07, Chris Fant <[EMAIL PROTECTED]> wrote:
> Yes, I have plenty of experience with C# and have a full UCT engine
> built in it that works for arbitrary board topographies (standard,
> cylindrical, toroidal, others could be easily added).  And I agree,
> writing/testing/debugging is very easy.  I've never used Mono.
> Perhaps I should also consider that route.  I don't care about whether
> the language is open or not as I am probably the only person who is
> ever going to see this code.
>
>
> On 11/12/07, Phil Garcia <[EMAIL PROTECTED]> wrote:
> >
> > > ----- Original Message ----
> > > From: Chris Fant <[EMAIL PROTECTED]>
> > >
> > > I'm not a troll, I promise.  I'm asking because I want to start a new
> > > project.  I already have a bunch of code in C++, but I've never
> > > considered myself an expert.  I think I'll cherry-pick from that and
> > > convert to use smart pointers.  Thanks for the help.
> >
> > Consider C# since you are already familiar with C++. Yes, it's not as fast
> > as native C, but it's easier to develop in C# because of it's automatically
> > memory management, gargage collection, generics, class libraries, etc. I'm
> > pretty good at C/C++ but writing/testing/debuging in C# is several times
> > faster. The trade-off between code speed and development time may be worth
> > wild for you.  It also meets all your requirements, including MPI and Linux
> > (using the Mono).
> >
> >
> > BTW. The type of optimization that Peter mentioned for Java is automatically
> > in C#.
> >
> > Phil
> > _______________________________________________
> > computer-go mailing list
> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> >
>
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