Are you suggesting a mechanism that allows you to turn this off and on
at will and that is separate from the naming and password convention?   

One thing I definitely would not do is allow you to select opponents you
prefer to play or not to play - whatever control we have will be limited
to our own bots.     The main reason for CGOS was to ensure variety and
guarantee that players could not be "selective" about their opponents
the way bots on the chess servers are.     It is claimed that many
players on the chess servers manipulate their ratings by carefully
selecting their opponents.     I think this is CGOS strength, it does
not allow this.    This makes ratings far more trustworthy.     This is
also why you are not allowed to abort a game (once you see who your
opponent is.)   Otherwise it would be very easy to use this as a
mechanism to control your own pairings.  

Do you have a suggestion for a specific mechanism for this?

- Don
   



Jason House wrote:
>
>
> On Dec 13, 2007 4:01 PM, Don Dailey <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     I don't want to add more mechanisms.   You can build your own
>     mechanism
>     by making your own password naming convention or bot naming
>     convention.    For instance you can use the underscore character to
>     build separate families of bots and still keep your own branding. 
>
>
> And if I then lose interest in self-play games (because I've seen
> enough to prove to myself whatever I was looking for)?  Do I then
> create a separate account with the same bot running on the same
> hardware and either discard historical data or manually combine the
> results?
>
> Maybe a more generic mechanism of opponent preferences would work? 
> Then I could specify bots I don't want to play (my family members) or
> others I want to play more (my rival?).  Obviously, the don't play
> might be restricted to bots in the same family or that use the same
> password. 
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