Another thing about Zobrist hashes...  after you select the canonical
hash, you will end up with a non-uniform distribution.  If this value
is going to be used in binary tree, you may wish to swap the low-order
bits with the high-order bits to keep the tree more balanced.


On Dec 19, 2007 10:44 AM, Don Dailey <[EMAIL PROTECTED]> wrote:
> I actually have a routine in Lazarus that rotates a full board.   It's
> called transformBoard() and it takes 2 arguments - a board to rotate and
> a transformation   (0 through 7) and returns a new rotated board.
>
> I don't use it much except for debugging or stuff done at the root,
> because there are faster ways to do things.
>
> I also have a routine called canHash()  which returns a canonical hash
> of the board by trying all 8 transformations and returning the lowest
> valued one.     It is more efficient (but not efficient) because it
> doesn't actually produce a new board - it just builds 8 hashes of the
> board from scratch without touching anything.    This routine is only
> used at the root for storing opening book moves.
>
> You can use zobrist hashing for maintaining all 8 keys incrementally,
> but you probably need a fairly good reason to do so.     Incrementally
> updating of 1 key is almost free, but 8 might be noticeable if you are
> doing it inside a tree search or play-outs.   It depends on how "fat" or
> "lean" your program is.   Even 8 keys may not be noticeable if your
> program does a lot of work at each move (or an end nodes.)    If you are
> not,  then it doesn't really matter how you do it.
>
> I typically have 2 routines for everything - I have a slow_make() and a
> fast_make() and the fast_make() doesn't care about superko (although it
> checks for simple-ko) or anything that fast play-outs doesn't care
> about.   So the fast make doesn't even try to update zobrist keys.
>
>
> - Don
>
>
>
>
>
>
> Ben Lambrechts wrote:
> > Hi all,
> >
> > I am planning a fuseki database.
> > Now I got the following problem: how to rotate/mirror the board for a
> > unique representation.
> >
> > $$c
> > $$ +---------------------------------------+
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . O . . . . . , . . . . . X . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . , . . . . . , . . . . . , . . . |
> > $$ | . . . . . . . . . . . . . . . . 5 . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . O . . . . . , . . . . . , . . . |
> > $$ | . . . . . . . . . . . . . . . X . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ +---------------------------------------+
> >
> > $$c
> > $$ +---------------------------------------+
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . 5 . . . . . . . . . . |
> > $$ | . . X , . . . . . , . . . . . X . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . , . . . . . , . . . . . , . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . O . . . . . , . . . . . O . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ | . . . . . . . . . . . . . . . . . . . |
> > $$ +---------------------------------------+
> >
> > Both are the same board, but has anyone made an algorithm that rotates
> > the board or an area of the board in a unique way?
> > I don't need the move order, just the "snapshot" of the board.
> >
> > Ben
> > _______________________________________________
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> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> >
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