Hi Don, 2008/2/21, Don Dailey <[EMAIL PROTECTED]>: > > If you look at the table you will notice that going from level 4 to level > 11 (which is 7 doublings and should take 128X longer) only takes 59.43 X > longer.
> Mogo's "stop early" heuristic works better at longer levels. That is actually very interesting, and may be a new hypothesis for the scalability limits we saw in 9x9. There are two kind of "stop early heuristics" - a safe one, in the following case: if we began to always simulate the second best move, it would not have more simulations that the first best move at the end of the time limit. As the chosen move is the one with the maximum number of simulations, there is no point to continue thinking. - a risky one, in the following case: if the first best move have more than x% of all simulations, and the ratio first best move/second best move (in number of simulations) is more than y, and the total number of simulations is greater than expected total of simulations / 2, then we stop. There is also a "hard" stop early in the following case: if the first best move have more than 1-(1-x%)/2 of all simulations, and the ratio first best move/second best move (in number of simulations) is more than 2 * y, and the total number of simulations is greater than expected total of simulations / 4, then we stop Maybe x and y are not adapted to long thinking time (stop too early in a loosing move). Or maybe they are, and it worth saving time :). Anyway, it is normal that we longer thinking time, even the first heuristic arrives much more often. Sylvain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/