On Tue, Aug 12, 2008 at 6:18 PM, Martin Mueller <[EMAIL PROTECTED]> wrote: > >> I >> did not realize that his program, even with a large tree, would not be >> able to recognize the seki. I knew of course that the original Mogo >> playouts had this problem, but I thought all strong programs had >> solved it by now... > > Hello Erik, > > seki in playouts is still an unsolved problem for Fuego as well. I have > tried many times to fix it by disabling selfatari moves. But anything I > tried made the program measurably weaker overall.
Hi Martin, The tricky thing is to determine *when* to disable self-atari moves. Forgive me for not going into details now; if you ask me again in Beijing or after the Olympiad I'll say more. Erik _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/