i've read suggestions along the lines of teaching "capture go"
first.  this should get a lot of the life-and-death intuition under the
belt (plus should help learn counting liberties).

s.

On Thu, Sep 18, 2008 at 3:15 PM, Jeff Nowakowski <[EMAIL PROTECTED]> wrote:
> On Thu, 2008-09-18 at 11:12 -0700, Peter Drake wrote:
>> Eventually, sure -- but I'd like them to have a few games under their
>> belts before I bring up the issue of different versions of the rules.
>
> Ok, then play some 9x9 games with area scoring rules as Dave Devos
> suggested.  I was making the same suggestion.  Don't hit them with both
> rules at the same time, but make sure to choose the right set to start
> with!
>
>> I may just follow Kim and Jeong's pedagogical lead and let the
>> students experiment with pieces of the rules before trying to play a
>> complete game.
>
> It's ok to teach "unconditional life" or simple life and death first,
> but once you get beyond that you need to be able to end and score the
> game, and beginners just can't do that easily with territory scoring and
> an agreement phase.
>
> I tried to learn with Kim's "Learn to Play Go", and I was absolutely
> confused and frustrated when it came to end game scoring.
>
>> The computer scientist's instinct is to lay down a
>> terse and elegant set of rules and then deal with the consequences of
>> those rules, but perhaps that is a bad thing when teaching.
>
> You need foundations to build on.  One foundation is life and death;
> however, life and death is just a simple consequence of the capturing
> rule. The other foundation is the score at the end of the game.  Having
> an easy way to score let's the beginner experiment with what is alive
> and what is dead, what is true territory that cannot be invaded.  An
> informal agreement phase with rules that punish a player for trying to
> "play it out" is a detriment.
>
> Nobody is advocating that you give noobs Tromp-Taylor and letting them
> figure it out.  Just don't give them territory rules with dead-stone
> agreement as a first ruleset.
>
> -Jeff
>
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