Regarding test protocols: I strongly suspect that we'll need to harvest test cases from computer games, run them past high dan-level players, and find out what it takes to handle such cases well while still beating other programs.
One of the problems with playing imperfect programs is that one can learn sub-optimal "trick" plays which work only because the programs persist in making the wrong reply; better programs would punish such trick plays; that's why we call trick plays "overplays." But in the environment of not-very-good programs, overplays look good; they programs are pursuing local optima, not the globally best play. Terry McIntyre <[EMAIL PROTECTED]> We must stop dressing up the slaughter of foreigners as a great national cause. -- Sheldon Richman _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/