I started to write something on this subject a while ago but it got
caught up in other things I had to do.

When humans play a (high) handicap game, they don't estimate a high
winning percentage for the weaker player. They'll consider it to be
more or less 50-50. So to adjust the komi at the beginning of the game
such that the winning percentage becomes 50% seems a very reasonable
idea to me. This is what humans do too, they'll assume the stronger
player will be able to catch up a certain number of points to overcome
the handicap.

What seems difficult to me however is to devise a reasonable way to
decrease this komi as the game progresses. In an actual game the
stronger player catches up in leaps and bounds, not smoothly.

In MC things are not always intuitive though.

Mark
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