I started to write something on this subject a while ago but it got caught up in other things I had to do.
When humans play a (high) handicap game, they don't estimate a high winning percentage for the weaker player. They'll consider it to be more or less 50-50. So to adjust the komi at the beginning of the game such that the winning percentage becomes 50% seems a very reasonable idea to me. This is what humans do too, they'll assume the stronger player will be able to catch up a certain number of points to overcome the handicap. What seems difficult to me however is to devise a reasonable way to decrease this komi as the game progresses. In an actual game the stronger player catches up in leaps and bounds, not smoothly. In MC things are not always intuitive though. Mark _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/