Quoting steve uurtamo <uurt...@gmail.com>:

Since AMAF values are so helpful, perhaps one can let go of the idea of
sequential play following the rules of go, and basically play moves in
parallel on all empty intersection. Compute new state (do captures) and
repeat a fixed number of times and evaluate.

two thoughts:

i) how do you determine color to play for each thread?

Random. Only one random bit necessary for each decision.


ii) if i) becomes unsynchronized with the rules of go, you're
basically exploring random boards instead of boards that are related
to the game that you're interested in.  the board should rapidly
converge to something that retains no information about the initial
state of the board (assuming that the initial board has stones on it).

Usual lightweight random games are also random creating situation that never happen in normal play. But violation of rules will probably make it more biased than a usual light playout. Hard to tell before trying. My feeling is that it might work surprisingly well but it might get extremely biased in some situations, which perhaps can be fixed by prefiltering of the move that can be played.

Magnus

--
Magnus Persson
Berlin, Germany
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